Commit Graph

8 Commits

Author SHA1 Message Date
Marc Rousavy
8d90dcc476
fix: Make HardwareBuffers compile optionally (opt-out in minSdkVersion <26) (#1910)
* fix: Make HardwareBuffers compile optionally

* chore: Format C++ code

* fix: Fix if
2023-10-03 13:18:41 +02:00
Marc Rousavy
cf1952d8f7
feat: Use AHardwareBuffer* for frame.toArrayBuffer() (#1888)
* feat: Route images through `ImageWriter` into OpenGL pipeline

* fix: Use RGB format

* fix: Every device supports YUV, RGB and NATIVE

* Update VideoPipeline.kt

* log format

* Plug ImageReader between OpenGL pipeline

* Call Frame Processor

* Format

* Remove logs

* feat: Use `HardwareBuffer` for `toArrayBuffer()`

* Format
2023-09-29 21:54:04 +02:00
Marc Rousavy
954b44810b
feat: Route images through ImageWriter into OpenGL pipeline (#1874)
* feat: Route images through `ImageWriter` into OpenGL pipeline

* fix: Use RGB format

* fix: Every device supports YUV, RGB and NATIVE

* Update VideoPipeline.kt

* log format

* Plug ImageReader between OpenGL pipeline

* Call Frame Processor

* Format

* Remove logs
2023-09-29 21:52:19 +02:00
Marc Rousavy
9add0eb571
feat: Use C++ OpenGL GPU VideoPipeline again (#1836)
1. Reverts 4e96eb77e0 (PR #1789) to bring the C++ OpenGL GPU Pipeline back.
2. Fixes the "initHybrid JNI not found" error by loading the native JNI/C++ library in `VideoPipeline.kt`.

This PR has two downsides:

1. `pixelFormat="yuv"` does not work on Android. OpenGL only works in RGB
2. OpenGL rendering is fast, but it has an overhead. I think for Camera -> Video Recording we shouldn't be using an entire OpenGL rendering pipeline.

The original plan was to use something similar to how it works on iOS by just passing GPU buffers around, but the android.media APIs just aren't as advanced yet. `ImageReader`/`ImageWriter` is way too buggy and doesn't really work with `MediaRecorder`/`MediaCodec`.

This sucks, I hope in the future we can use something like `AHardwareBuffer`s.
2023-09-22 17:22:31 +02:00
Marc Rousavy
4e96eb77e0
perf: Use ImageWriter instead of OpenGL Pipeline for faster processing (#1789)
* perf: Use `ImageWriter` instead of OpenGL Pipeline for faster processing

* chore: Remove C++ part of OpenGL pipeline

* Clean up

* Update README.md
2023-09-11 13:58:58 +02:00
Marc Rousavy
b4b0e49eb5
fix: Also properly convert any[] -> List<Object> in FP Android (#1760)
* fix: Also properly convert `any[]` -> `List<Object>` in FP Android

* Format C++

* fix: Add missing return
2023-09-06 10:56:33 +02:00
Marc Rousavy
325fc4d2bb chore: Change line width to 140 in C++ 2023-09-01 19:39:25 +02:00
Marc Rousavy
036856aed5
chore: Move everything into package/ (#1745)
* Move everything into package

* Remove .DS_Store

* Move scripts and eslintrc to package

* Create CODE_OF_CONDUCT.md

* fix some links

* Update all links (I think)

* Update generated docs

* Update notice-yarn-changes.yml

* Update validate-android.yml

* Update validate-cpp.yml

* Delete notice-yarn-changes.yml

* Update validate-cpp.yml

* Update validate-cpp.yml

* Update validate-js.yml

* Update validate-cpp.yml

* Update validate-cpp.yml

* wrong c++ style

* Revert "wrong c++ style"

This reverts commit 55a3575589c6f13f8b05134d83384f55e0601ab2.
2023-09-01 18:15:28 +02:00