react-native-vision-camera/package/android/src/main/cpp
Marc Rousavy cf1952d8f7
feat: Use AHardwareBuffer* for frame.toArrayBuffer() (#1888)
* feat: Route images through `ImageWriter` into OpenGL pipeline

* fix: Use RGB format

* fix: Every device supports YUV, RGB and NATIVE

* Update VideoPipeline.kt

* log format

* Plug ImageReader between OpenGL pipeline

* Call Frame Processor

* Format

* Remove logs

* feat: Use `HardwareBuffer` for `toArrayBuffer()`

* Format
2023-09-29 21:54:04 +02:00
..
frameprocessor feat: Use AHardwareBuffer* for frame.toArrayBuffer() (#1888) 2023-09-29 21:54:04 +02:00
OpenGLContext.cpp feat: Use C++ OpenGL GPU VideoPipeline again (#1836) 2023-09-22 17:22:31 +02:00
OpenGLContext.h feat: Use C++ OpenGL GPU VideoPipeline again (#1836) 2023-09-22 17:22:31 +02:00
OpenGLError.h feat: Use C++ OpenGL GPU VideoPipeline again (#1836) 2023-09-22 17:22:31 +02:00
OpenGLRenderer.cpp feat: Use C++ OpenGL GPU VideoPipeline again (#1836) 2023-09-22 17:22:31 +02:00
OpenGLRenderer.h feat: Use C++ OpenGL GPU VideoPipeline again (#1836) 2023-09-22 17:22:31 +02:00
OpenGLTexture.h feat: Use C++ OpenGL GPU VideoPipeline again (#1836) 2023-09-22 17:22:31 +02:00
PassThroughShader.cpp feat: Use C++ OpenGL GPU VideoPipeline again (#1836) 2023-09-22 17:22:31 +02:00
PassThroughShader.h feat: Use C++ OpenGL GPU VideoPipeline again (#1836) 2023-09-22 17:22:31 +02:00
VideoPipeline.cpp feat: Route images through ImageWriter into OpenGL pipeline (#1874) 2023-09-29 21:52:19 +02:00
VideoPipeline.h feat: Route images through ImageWriter into OpenGL pipeline (#1874) 2023-09-29 21:52:19 +02:00
VisionCamera.cpp feat: Use C++ OpenGL GPU VideoPipeline again (#1836) 2023-09-22 17:22:31 +02:00