cf1952d8f7
* feat: Route images through `ImageWriter` into OpenGL pipeline * fix: Use RGB format * fix: Every device supports YUV, RGB and NATIVE * Update VideoPipeline.kt * log format * Plug ImageReader between OpenGL pipeline * Call Frame Processor * Format * Remove logs * feat: Use `HardwareBuffer` for `toArrayBuffer()` * Format |
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.. | ||
frameprocessor | ||
OpenGLContext.cpp | ||
OpenGLContext.h | ||
OpenGLError.h | ||
OpenGLRenderer.cpp | ||
OpenGLRenderer.h | ||
OpenGLTexture.h | ||
PassThroughShader.cpp | ||
PassThroughShader.h | ||
VideoPipeline.cpp | ||
VideoPipeline.h | ||
VisionCamera.cpp |