[Linux] Get rid of deprecated picom stuff

This commit is contained in:
Ivan Malison 2023-03-17 19:43:37 -06:00
parent 616cc3500b
commit b15b34c975

View File

@ -34,7 +34,6 @@ glx-copy-from-front = false;
# Recommended if it works. # Recommended if it works.
# glx-no-rebind-pixmap = true; # glx-no-rebind-pixmap = true;
################################# #################################
# #
# Shadows # Shadows
@ -177,7 +176,6 @@ detect-client-opacity = true;
# opengl-swc: Try to VSync with SGI_swap_control OpenGL extension. Only work on some drivers. Works only with GLX backend. Known to be most effective on many drivers. Does not actually control paint timing, only buffer swap is affected, so it doesnt have the effect of --sw-opti unlike other methods. Experimental. # opengl-swc: Try to VSync with SGI_swap_control OpenGL extension. Only work on some drivers. Works only with GLX backend. Known to be most effective on many drivers. Does not actually control paint timing, only buffer swap is affected, so it doesnt have the effect of --sw-opti unlike other methods. Experimental.
# opengl-mswc: Try to VSync with MESA_swap_control OpenGL extension. Basically the same as opengl-swc above, except the extension we use. # opengl-mswc: Try to VSync with MESA_swap_control OpenGL extension. Basically the same as opengl-swc above, except the extension we use.
# (Note some VSync methods may not be enabled at compile time.) # (Note some VSync methods may not be enabled at compile time.)
vsync = true;
# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing. # Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
# Reported to have no effect, though. # Reported to have no effect, though.
@ -186,7 +184,6 @@ dbe = false;
# Limit compton to repaint at most once every 1 / refresh_rate second to boost performance. # Limit compton to repaint at most once every 1 / refresh_rate second to boost performance.
# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already, # This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value. # unless you wish to specify a lower refresh rate than the actual value.
sw-opti = true;
# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games. # Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games.
# Known to cause flickering when redirecting/unredirecting windows. # Known to cause flickering when redirecting/unredirecting windows.