react-native-vision-camera/package/ios/CameraView.swift
Marc Rousavy cd0b413706
feat: New Core/ library (#1975)
Moves everything Camera related into `core/` / `Core/` so that it is better encapsulated from React Native.

Benefits:

1. Code is much better organized. Should be easier for collaborators now, and cleaner codebase for me.
2. Locking is fully atomically as you can now only configure the session through a lock/Mutex which is batch-overridable
    * On iOS, this makes Camera startup time **MUCH** faster, I measured speedups from **1.5 seconds** to only **240 milliseconds** since we only lock/commit once! 🚀 
    * On Android, this fixes a few out-of-sync/concurrency issues like "Capture Request contains unconfigured Input/Output Surface!" since it is now a single lock-operation! 💪 
3. It is easier to integrate VisionCamera outside of React Native (e.g. Native iOS Apps, NativeScript, Flutter, etc)

With this PR, VisionCamera V3 is up to **7x** faster than V2
2023-10-13 18:33:20 +02:00

323 lines
8.9 KiB
Swift

//
// CameraView.swift
// mrousavy
//
// Created by Marc Rousavy on 09.11.20.
// Copyright © 2020 mrousavy. All rights reserved.
//
import AVFoundation
import Foundation
import UIKit
// TODOs for the CameraView which are currently too hard to implement either because of AVFoundation's limitations, or my brain capacity
//
// CameraView+RecordVideo
// TODO: Better startRecording()/stopRecording() (promise + callback, wait for TurboModules/JSI)
//
// CameraView+TakePhoto
// TODO: Photo HDR
// MARK: - CameraView
public final class CameraView: UIView, CameraSessionDelegate {
// pragma MARK: React Properties
// props that require reconfiguring
@objc var cameraId: NSString?
@objc var enableDepthData = false
@objc var enableHighQualityPhotos = false
@objc var enablePortraitEffectsMatteDelivery = false
@objc var enableBufferCompression = false
// use cases
@objc var photo = false
@objc var video = false
@objc var audio = false
@objc var enableFrameProcessor = false
@objc var codeScannerOptions: NSDictionary?
@objc var pixelFormat: NSString?
// props that require format reconfiguring
@objc var format: NSDictionary?
@objc var fps: NSNumber?
@objc var hdr = false
@objc var lowLightBoost = false
@objc var orientation: NSString?
// other props
@objc var isActive = false
@objc var torch = "off"
@objc var zoom: NSNumber = 1.0 // in "factor"
@objc var enableFpsGraph = false
@objc var videoStabilizationMode: NSString?
@objc var resizeMode: NSString = "cover" {
didSet {
let parsed = try? ResizeMode(jsValue: resizeMode as String)
previewView.resizeMode = parsed ?? .cover
}
}
// events
@objc var onInitialized: RCTDirectEventBlock?
@objc var onError: RCTDirectEventBlock?
@objc var onViewReady: RCTDirectEventBlock?
@objc var onCodeScanned: RCTDirectEventBlock?
// zoom
@objc var enableZoomGesture = false {
didSet {
if enableZoomGesture {
addPinchGestureRecognizer()
} else {
removePinchGestureRecognizer()
}
}
}
// pragma MARK: Internal Properties
var cameraSession: CameraSession
var isMounted = false
var isReady = false
#if VISION_CAMERA_ENABLE_FRAME_PROCESSORS
@objc public var frameProcessor: FrameProcessor?
#endif
// CameraView+Zoom
var pinchGestureRecognizer: UIPinchGestureRecognizer?
var pinchScaleOffset: CGFloat = 1.0
var previewView: PreviewView
#if DEBUG
var fpsGraph: RCTFPSGraph?
#endif
// pragma MARK: Setup
override public init(frame: CGRect) {
// Create CameraSession
cameraSession = CameraSession()
previewView = cameraSession.createPreviewView(frame: frame)
super.init(frame: frame)
cameraSession.delegate = self
addSubview(previewView)
}
@available(*, unavailable)
required init?(coder _: NSCoder) {
fatalError("init(coder:) is not implemented.")
}
override public func willMove(toSuperview newSuperview: UIView?) {
super.willMove(toSuperview: newSuperview)
if newSuperview != nil {
if !isMounted {
isMounted = true
onViewReady?(nil)
}
}
}
override public func layoutSubviews() {
previewView.frame = frame
previewView.bounds = bounds
}
func getPixelFormat() -> PixelFormat {
// TODO: Use ObjC RCT enum parser for this
if let pixelFormat = pixelFormat as? String {
do {
return try PixelFormat(jsValue: pixelFormat)
} catch {
if let error = error as? CameraError {
onError(error)
} else {
onError(.unknown(message: error.localizedDescription, cause: error as NSError))
}
}
}
return .native
}
func getTorch() -> Torch {
// TODO: Use ObjC RCT enum parser for this
if let torch = try? Torch(jsValue: torch) {
return torch
}
return .off
}
// pragma MARK: Props updating
override public final func didSetProps(_ changedProps: [String]!) {
ReactLogger.log(level: .info, message: "Updating \(changedProps.count) props: [\(changedProps.joined(separator: ", "))]")
cameraSession.configure { config in
// Input Camera Device
config.cameraId = cameraId as? String
// Photo
if photo {
config.photo = .enabled(config: CameraConfiguration.Photo(enableHighQualityPhotos: enableHighQualityPhotos,
enableDepthData: enableDepthData,
enablePortraitEffectsMatte: enablePortraitEffectsMatteDelivery))
} else {
config.photo = .disabled
}
// Video/Frame Processor
if video || enableFrameProcessor {
config.video = .enabled(config: CameraConfiguration.Video(pixelFormat: getPixelFormat(),
enableBufferCompression: enableBufferCompression,
enableHdr: hdr,
enableFrameProcessor: enableFrameProcessor))
} else {
config.video = .disabled
}
// Audio
if audio {
config.audio = .enabled(config: CameraConfiguration.Audio())
} else {
config.audio = .disabled
}
// Code Scanner
if let codeScannerOptions {
let codeScanner = try CodeScanner(fromJsValue: codeScannerOptions)
config.codeScanner = .enabled(config: codeScanner)
} else {
config.codeScanner = .disabled
}
// Orientation
if let jsOrientation = orientation as? String {
let orientation = try Orientation(jsValue: jsOrientation)
config.orientation = orientation
} else {
config.orientation = .portrait
}
// Format
if let jsFormat = format {
let format = try CameraDeviceFormat(jsValue: jsFormat)
config.format = format
} else {
config.format = nil
}
// Side-Props
config.fps = fps?.int32Value
config.enableLowLightBoost = lowLightBoost
config.torch = getTorch()
// Zoom
config.zoom = zoom.doubleValue
// isActive
config.isActive = isActive
}
// Store `zoom` offset for native pinch-gesture
if changedProps.contains("zoom") {
pinchScaleOffset = zoom.doubleValue
}
// Set up Debug FPS Graph
if changedProps.contains("enableFpsGraph") {
DispatchQueue.main.async {
self.setupFpsGraph()
}
}
}
func setupFpsGraph() {
#if DEBUG
if enableFpsGraph {
if fpsGraph != nil { return }
fpsGraph = RCTFPSGraph(frame: CGRect(x: 10, y: 54, width: 75, height: 45), color: .red)
fpsGraph!.layer.zPosition = 9999.0
addSubview(fpsGraph!)
} else {
fpsGraph?.removeFromSuperview()
fpsGraph = nil
}
#endif
}
// pragma MARK: Event Invokers
func onError(_ error: CameraError) {
ReactLogger.log(level: .error, message: "Invoking onError(): \(error.message)")
guard let onError = onError else {
return
}
var causeDictionary: [String: Any]?
if case let .unknown(_, cause) = error,
let cause = cause {
causeDictionary = [
"code": cause.code,
"domain": cause.domain,
"message": cause.description,
"details": cause.userInfo,
]
}
onError([
"code": error.code,
"message": error.message,
"cause": causeDictionary ?? NSNull(),
])
}
func onSessionInitialized() {
ReactLogger.log(level: .info, message: "Camera initialized!")
guard let onInitialized = onInitialized else {
return
}
onInitialized([String: Any]())
}
func onFrame(sampleBuffer: CMSampleBuffer) {
#if VISION_CAMERA_ENABLE_FRAME_PROCESSORS
if let frameProcessor = frameProcessor {
// Call Frame Processor
let frame = Frame(buffer: sampleBuffer, orientation: bufferOrientation)
frameProcessor.call(frame)
}
#endif
#if DEBUG
if let fpsGraph {
fpsGraph.onTick(CACurrentMediaTime())
}
#endif
}
func onCodeScanned(codes: [CameraSession.Code]) {
guard let onCodeScanned = onCodeScanned else {
return
}
onCodeScanned([
"codes": codes.map { $0.toJSValue() },
])
}
/**
Gets the orientation of the CameraView's images (CMSampleBuffers).
*/
private var bufferOrientation: UIImage.Orientation {
guard let cameraPosition = cameraSession.videoDeviceInput?.device.position else {
return .up
}
let orientation = cameraSession.configuration?.orientation ?? .portrait
// TODO: I think this is wrong.
switch orientation {
case .portrait:
return cameraPosition == .front ? .leftMirrored : .right
case .landscapeLeft:
return cameraPosition == .front ? .downMirrored : .up
case .portraitUpsideDown:
return cameraPosition == .front ? .rightMirrored : .left
case .landscapeRight:
return cameraPosition == .front ? .upMirrored : .down
}
}
}