cc60ad296a
* fix: Fix Blackscreen by deterministically destroying session if `isActive=false` * Re-open Camera if session died * Simplify Camera * Disconnect is optional, block when resetting state * fix: Log in `configure { ... }` * fix: Make concurrent configure safe * fix: Don't resize preview * fix: Use current `CameraConfiguration` * Don't start if no outputs are available * Only mount with preview outputs * Update CameraSession.kt * Update PreviewView.kt * Better logging * Update CameraSession.kt * Extract * fix: Rebuild entire session if `isActive` changed * isActive safe * Start session at 1 * Create ActiveCameraDevice.kt * interrupts * chore: Freeze `frame` in `useFrameProcessor` * Revert "chore: Freeze `frame` in `useFrameProcessor`" This reverts commit dff93d506e29a791d8dea8842b880ab5c892211e. * chore: Better logging * fix: Move HDR to `video`/`photo` config * fix: Fix hdr usage * fix: Ignore any updates after destroying Camera * fix: Fix video HDR * chore: Format code * fix: Check Camera permission * Remove unneeded error * Update CameraSession.kt * Update CameraPage.tsx * Delete OutputConfiguration.toDebugString.kt * Update CameraSession.kt * fix: Perform sanity checks to make sure props are valid * format |
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Features
VisionCamera is a powerful, high-performance Camera library for React Native. It features:
- 📸 Photo and Video capture
- 👁️ QR/Barcode scanner
- 📱 Customizable devices and multi-cameras ("fish-eye" zoom)
- 🎞️ Customizable resolutions and aspect-ratios (4k/8k images)
- ⏱️ Customizable FPS (30..240 FPS)
- 🧩 Frame Processors (JS worklets to run facial recognition, AI object detection, realtime video chats, ...)
- 🔍 Smooth zooming (Reanimated)
- ⏯️ Fast pause and resume
- 🌓 HDR & Night modes
- ⚡ Custom C++/GPU accelerated video pipeline (OpenGL)
Install VisionCamera from npm:
yarn add react-native-vision-camera
cd ios && pod install
..and get started by setting up permissions!
Documentation
V3
You're looking at the V3 version of VisionCamera, which features a full rewrite on the Android codebase and a huge refactor on the iOS codebase. If you encounter issues on V3, you can also downgrade to V2, which is still partially supported.
Example
function App() {
const device = useCameraDevice('back')
if (device == null) return <NoCameraErrorView />
return (
<Camera
style={StyleSheet.absoluteFill}
device={device}
isActive={true}
/>
)
}
See the example app
Adopting at scale
VisionCamera is provided as is, I work on it in my free time.
If you're integrating VisionCamera in a production app, consider funding this project and contact me to receive premium enterprise support, help with issues, prioritize bugfixes, request features, help at integrating VisionCamera and/or Frame Processors, and more.
Socials
- 🐦 Follow me on Twitter for updates
- 📝 Check out my blog for examples and experiments
- 💬 Join the Margelo Community Discord for chatting about VisionCamera
- 💖 Sponsor me on GitHub to support my work
- 🍪 Buy me a Ko-Fi to support my work