* feat: Call Skia Renderer
* Use default NativePreviewView for Skia
* Render to separate FBO
* It appears once
* Refactor a lot lol
* Pass width/height
* Read width/heights
* Update SkiaRenderer.cpp
* Read stencil/samples
* Use switch for target
* Clear full red
* Update VideoPipeline.cpp
* fix: Use `BorrowTextureFrom` instead of `AdoptTextureFrom`
* Get it to work
* Draw Camera Frame again (only works for first frame)
* glDisable(GL_BLEND)
* Use Frame Buffer again
* Simplify Skia offscreen surface creation
* fix: Get it to kinda work?
* fix: Remove `sampler2D` shader
Only the EXTERNAL_OES one kinda works
* Revert "fix: Remove `sampler2D` shader"
This reverts commit bf241a82f440f5a442f23a2b10329b813e7cdb3e.
* Revert "fix: Get it to kinda work?"
This reverts commit ea6a8784ad8dc7d05e8076591874f021b51dd84a.
* fix: Use Skia for rendering
* Simplify drawing code a lot
* Clean up drawing loop a bit more
* Some docs
* Update SkiaRenderer.cpp
* Surface
* try to use Matrix
* Use BottomLeft as a surface origin again
* Get actual surface dimensions
* Use 1x1 pbuffer instead
* Update SkiaRenderer.cpp
* Update SkiaRenderer.cpp
* feat: Implement Skia Frame Processor (#1735)
* feat: Implement JS Skia Frame Processor
* Update SkiaRenderer.cpp
* push
* Create Frame from C++
* compile
* Compile
* Update VideoPipeline.cpp
* Fix JNI local ref
* Use `HardwareBuffer` for implementation
* feat: Custom `Frame` implementation that uses CPU `ByteBuffer` (#1736)
* feat: Implement JS Skia Frame Processor
* Update SkiaRenderer.cpp
* push
* Create Frame from C++
* compile
* Compile
* Update VideoPipeline.cpp
* Fix JNI local ref
* Use `HardwareBuffer` for implementation
* try: Try to just create a CPU based ByteBuffer
* fix: Fix Java Type
* fix remaining errors
* try fixing FrameFactory
* Use `free`
* fix: Fix scene mode crash on some emulators
* fix: Fix scene mode crash on some emulators
* Fix getting pixels
* fix: Fix buffer not being freed
* Add some docs to `Frame`
* Test Skia again
* Use `getCurrentPresentationTime()`
* Remove `FrameFactory.cpp`
* Update VideoPipeline.h
* Update VideoPipeline.cpp