react-native-vision-camera/example/android
Marc Rousavy a7c137da07
feat: Skia for Android (#1731)
* feat: Call Skia Renderer

* Use default NativePreviewView for Skia

* Render to separate FBO

* It appears once

* Refactor a lot lol

* Pass width/height

* Read width/heights

* Update SkiaRenderer.cpp

* Read stencil/samples

* Use switch for target

* Clear full red

* Update VideoPipeline.cpp

* fix: Use `BorrowTextureFrom` instead of `AdoptTextureFrom`

* Get it to work

* Draw Camera Frame again (only works for first frame)

* glDisable(GL_BLEND)

* Use Frame Buffer again

* Simplify Skia offscreen surface creation

* fix: Get it to kinda work?

* fix: Remove `sampler2D` shader

Only the EXTERNAL_OES one kinda works

* Revert "fix: Remove `sampler2D` shader"

This reverts commit bf241a82f440f5a442f23a2b10329b813e7cdb3e.

* Revert "fix: Get it to kinda work?"

This reverts commit ea6a8784ad8dc7d05e8076591874f021b51dd84a.

* fix: Use Skia for rendering

* Simplify drawing code a lot

* Clean up drawing loop a bit more

* Some docs

* Update SkiaRenderer.cpp

* Surface

* try to use Matrix

* Use BottomLeft as a surface origin again

* Get actual surface dimensions

* Use 1x1 pbuffer instead

* Update SkiaRenderer.cpp

* Update SkiaRenderer.cpp

* feat: Implement Skia Frame Processor (#1735)

* feat: Implement JS Skia Frame Processor

* Update SkiaRenderer.cpp

* push

* Create Frame from C++

* compile

* Compile

* Update VideoPipeline.cpp

* Fix JNI local ref

* Use `HardwareBuffer` for implementation

* feat: Custom `Frame` implementation that uses CPU `ByteBuffer` (#1736)

* feat: Implement JS Skia Frame Processor

* Update SkiaRenderer.cpp

* push

* Create Frame from C++

* compile

* Compile

* Update VideoPipeline.cpp

* Fix JNI local ref

* Use `HardwareBuffer` for implementation

* try: Try to just create a CPU based ByteBuffer

* fix: Fix Java Type

* fix remaining errors

* try fixing FrameFactory

* Use `free`

* fix: Fix scene mode crash on some emulators

* fix: Fix scene mode crash on some emulators

* Fix getting pixels

* fix: Fix buffer not being freed

* Add some docs to `Frame`

* Test Skia again

* Use `getCurrentPresentationTime()`

* Remove `FrameFactory.cpp`

* Update VideoPipeline.h

* Update VideoPipeline.cpp
2023-09-01 10:43:19 +02:00
..
.settings Bootstrap 2021-02-19 16:07:53 +01:00
app feat: Skia for Android (#1731) 2023-09-01 10:43:19 +02:00
gradle/wrapper fix: Downgrade Gradle to 7.5.1 2023-07-03 22:15:06 +02:00
.project Bootstrap 2021-02-19 16:07:53 +01:00
build.gradle feat: Create C++/OpenGL-based Video Pipeline for more efficient Recording and Frame Processing (#1721) 2023-08-29 17:52:03 +02:00
gradle.properties feat: Allow build without Skia or Frame Processors (#1710) 2023-08-23 12:42:38 +02:00
gradlew chore: Upgrade to RN 71 (#1465) 2023-02-09 11:52:41 +01:00
gradlew.bat Upgrade Example to RN 0.64 (#83) 2021-03-19 15:53:19 +01:00
settings.gradle chore: Upgrade Skia to new Ganesh Rendering Pipeline and RN to 0.72 (#1638) 2023-07-03 12:40:07 +02:00