54 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Swift
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Swift
		
	
	
	
	
	
| //
 | |
| //  SceneDelegate.swift
 | |
| //  TestRecorder
 | |
| //
 | |
| //  Created by Rafael Bastos on 11/07/2024.
 | |
| //  Copyright © 2024 mrousavy. All rights reserved.
 | |
| //
 | |
| 
 | |
| import UIKit
 | |
| 
 | |
| class SceneDelegate: UIResponder, UIWindowSceneDelegate {
 | |
| 
 | |
|     var window: UIWindow?
 | |
| 
 | |
| 
 | |
|     func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
 | |
|         // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
 | |
|         // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
 | |
|         // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
 | |
|         guard let _ = (scene as? UIWindowScene) else { return }
 | |
|     }
 | |
| 
 | |
|     func sceneDidDisconnect(_ scene: UIScene) {
 | |
|         // Called as the scene is being released by the system.
 | |
|         // This occurs shortly after the scene enters the background, or when its session is discarded.
 | |
|         // Release any resources associated with this scene that can be re-created the next time the scene connects.
 | |
|         // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
 | |
|     }
 | |
| 
 | |
|     func sceneDidBecomeActive(_ scene: UIScene) {
 | |
|         // Called when the scene has moved from an inactive state to an active state.
 | |
|         // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
 | |
|     }
 | |
| 
 | |
|     func sceneWillResignActive(_ scene: UIScene) {
 | |
|         // Called when the scene will move from an active state to an inactive state.
 | |
|         // This may occur due to temporary interruptions (ex. an incoming phone call).
 | |
|     }
 | |
| 
 | |
|     func sceneWillEnterForeground(_ scene: UIScene) {
 | |
|         // Called as the scene transitions from the background to the foreground.
 | |
|         // Use this method to undo the changes made on entering the background.
 | |
|     }
 | |
| 
 | |
|     func sceneDidEnterBackground(_ scene: UIScene) {
 | |
|         // Called as the scene transitions from the foreground to the background.
 | |
|         // Use this method to save data, release shared resources, and store enough scene-specific state information
 | |
|         // to restore the scene back to its current state.
 | |
|     }
 | |
| 
 | |
| 
 | |
| }
 | |
| 
 |