54 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Swift
		
	
	
	
	
	
		
		
			
		
	
	
			54 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Swift
		
	
	
	
	
	
|   | // | ||
|  | //  SceneDelegate.swift | ||
|  | //  TestRecorder | ||
|  | // | ||
|  | //  Created by Rafael Bastos on 11/07/2024. | ||
|  | //  Copyright © 2024 mrousavy. All rights reserved. | ||
|  | // | ||
|  | 
 | ||
|  | import UIKit | ||
|  | 
 | ||
|  | class SceneDelegate: UIResponder, UIWindowSceneDelegate { | ||
|  | 
 | ||
|  |     var window: UIWindow? | ||
|  | 
 | ||
|  | 
 | ||
|  |     func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { | ||
|  |         // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. | ||
|  |         // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. | ||
|  |         // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). | ||
|  |         guard let _ = (scene as? UIWindowScene) else { return } | ||
|  |     } | ||
|  | 
 | ||
|  |     func sceneDidDisconnect(_ scene: UIScene) { | ||
|  |         // Called as the scene is being released by the system. | ||
|  |         // This occurs shortly after the scene enters the background, or when its session is discarded. | ||
|  |         // Release any resources associated with this scene that can be re-created the next time the scene connects. | ||
|  |         // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead). | ||
|  |     } | ||
|  | 
 | ||
|  |     func sceneDidBecomeActive(_ scene: UIScene) { | ||
|  |         // Called when the scene has moved from an inactive state to an active state. | ||
|  |         // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. | ||
|  |     } | ||
|  | 
 | ||
|  |     func sceneWillResignActive(_ scene: UIScene) { | ||
|  |         // Called when the scene will move from an active state to an inactive state. | ||
|  |         // This may occur due to temporary interruptions (ex. an incoming phone call). | ||
|  |     } | ||
|  | 
 | ||
|  |     func sceneWillEnterForeground(_ scene: UIScene) { | ||
|  |         // Called as the scene transitions from the background to the foreground. | ||
|  |         // Use this method to undo the changes made on entering the background. | ||
|  |     } | ||
|  | 
 | ||
|  |     func sceneDidEnterBackground(_ scene: UIScene) { | ||
|  |         // Called as the scene transitions from the foreground to the background. | ||
|  |         // Use this method to save data, release shared resources, and store enough scene-specific state information | ||
|  |         // to restore the scene back to its current state. | ||
|  |     } | ||
|  | 
 | ||
|  | 
 | ||
|  | } | ||
|  | 
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