react-native-vision-camera/ios/Frame Processor/FrameProcessor.mm
Marc Rousavy 375e894038
feat: Complete iOS Codebase rewrite (#1647)
* Make Frame Processors an extra subspec

* Update VisionCamera.podspec

* Make optional

* Make VisionCamera compile without Skia

* Fix

* Add skia again

* Update VisionCamera.podspec

* Make VisionCamera build without Frame Processors

* Rename error to `system/frame-processors-unavailable`

* Fix Frame Processor returning early

* Remove `preset`, FP partial rewrite

* Only warn on frame drop

* Fix wrong queue

* fix: Run on CameraQueue again

* Update CameraView.swift

* fix: Activate audio session asynchronously on audio queue

* Update CameraView+RecordVideo.swift

* Update PreviewView.h

* Cleanups

* Cleanup

* fix cast

* feat: Add LiDAR Depth Camera support

* Upgrade Ruby

* Add vector icons type

* Update Gemfile.lock

* fix: Stop queues on deinit

* Also load `builtInTrueDepthCamera`

* Update CameraViewManager.swift

* Update SkImageHelpers.mm

* Extract FrameProcessorCallback to FrameProcessor

Holds more context now :)

* Rename to .m

* fix: Add `RCTLog` import

* Create SkiaFrameProcessor

* Update CameraBridge.h

* Call Frame Processor

* Fix defines

* fix: Allow deleting callback funcs

* fix Skia build

* batch

* Just call `setSkiaFrameProcessor`

* Rewrite in Swift

* Pass `SkiaRenderer`

* Fix Import

* Move `PreviewView` to Swift

* Fix Layer

* Set Skia Canvas to Frame Host Object

* Make `DrawableFrameHostObject` subclass

* Fix TS types

* Use same MTLDevice and apply scale

* Make getter

* Extract `setTorch` and `Preview`

* fix: Fix nil metal device

* Don't wait for session stop in deinit

* Use main pixel ratio

* Use unique_ptr for Render Contexts

* fix: Fix SkiaPreviewDisplayLink broken after deinit

* inline `getTextureCache`

* Update CameraPage.tsx

* chore: Format iOS

* perf: Allow MTLLayer to be optimized for only frame buffers

* Add RN Video types

* fix: Fix Frame Processors if guard

* Find nodeModules recursively

* Create `Frame.isDrawable`

* Add `cocoapods-check` dependency
2023-07-20 15:30:04 +02:00

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//
// FrameProcessor.mm
// VisionCamera
//
// Created by Marc Rousavy on 13.07.23.
// Copyright © 2023 mrousavy. All rights reserved.
//
#import <Foundation/Foundation.h>
#import "FrameProcessor.h"
#import <memory>
#import <jsi/jsi.h>
#import "WKTJsiWorklet.h"
#import "FrameHostObject.h"
using namespace facebook;
@implementation FrameProcessor {
std::shared_ptr<RNWorklet::JsiWorkletContext> _workletContext;
std::shared_ptr<RNWorklet::WorkletInvoker> _workletInvoker;
}
- (instancetype)initWithWorklet:(std::shared_ptr<RNWorklet::JsiWorkletContext>)context
worklet:(std::shared_ptr<RNWorklet::JsiWorklet>)worklet {
if (self = [super init]) {
_workletContext = context;
_workletInvoker = std::make_shared<RNWorklet::WorkletInvoker>(worklet);
}
return self;
}
- (void)callWithFrameHostObject:(std::shared_ptr<FrameHostObject>)frameHostObject {
// Call the Frame Processor on the Worklet Runtime
jsi::Runtime& runtime = _workletContext->getWorkletRuntime();
try {
// Wrap HostObject as JSI Value
auto argument = jsi::Object::createFromHostObject(runtime, frameHostObject);
jsi::Value jsValue(std::move(argument));
// Call the Worklet with the Frame JS Host Object as an argument
_workletInvoker->call(runtime, jsi::Value::undefined(), &jsValue, 1);
} catch (jsi::JSError& jsError) {
// JS Error occured, print it to console.
auto message = jsError.getMessage();
_workletContext->invokeOnJsThread([message](jsi::Runtime& jsRuntime) {
auto logFn = jsRuntime.global().getPropertyAsObject(jsRuntime, "console").getPropertyAsFunction(jsRuntime, "error");
logFn.call(jsRuntime, jsi::String::createFromUtf8(jsRuntime, "Frame Processor threw an error: " + message));
});
}
}
- (void)call:(Frame* _Nonnull)frame {
// Create the Frame Host Object wrapping the internal Frame
auto frameHostObject = std::make_shared<FrameHostObject>(frame);
[self callWithFrameHostObject:frameHostObject];
}
@end