375e894038
* Make Frame Processors an extra subspec * Update VisionCamera.podspec * Make optional * Make VisionCamera compile without Skia * Fix * Add skia again * Update VisionCamera.podspec * Make VisionCamera build without Frame Processors * Rename error to `system/frame-processors-unavailable` * Fix Frame Processor returning early * Remove `preset`, FP partial rewrite * Only warn on frame drop * Fix wrong queue * fix: Run on CameraQueue again * Update CameraView.swift * fix: Activate audio session asynchronously on audio queue * Update CameraView+RecordVideo.swift * Update PreviewView.h * Cleanups * Cleanup * fix cast * feat: Add LiDAR Depth Camera support * Upgrade Ruby * Add vector icons type * Update Gemfile.lock * fix: Stop queues on deinit * Also load `builtInTrueDepthCamera` * Update CameraViewManager.swift * Update SkImageHelpers.mm * Extract FrameProcessorCallback to FrameProcessor Holds more context now :) * Rename to .m * fix: Add `RCTLog` import * Create SkiaFrameProcessor * Update CameraBridge.h * Call Frame Processor * Fix defines * fix: Allow deleting callback funcs * fix Skia build * batch * Just call `setSkiaFrameProcessor` * Rewrite in Swift * Pass `SkiaRenderer` * Fix Import * Move `PreviewView` to Swift * Fix Layer * Set Skia Canvas to Frame Host Object * Make `DrawableFrameHostObject` subclass * Fix TS types * Use same MTLDevice and apply scale * Make getter * Extract `setTorch` and `Preview` * fix: Fix nil metal device * Don't wait for session stop in deinit * Use main pixel ratio * Use unique_ptr for Render Contexts * fix: Fix SkiaPreviewDisplayLink broken after deinit * inline `getTextureCache` * Update CameraPage.tsx * chore: Format iOS * perf: Allow MTLLayer to be optimized for only frame buffers * Add RN Video types * fix: Fix Frame Processors if guard * Find nodeModules recursively * Create `Frame.isDrawable` * Add `cocoapods-check` dependency
52 lines
1.4 KiB
Swift
52 lines
1.4 KiB
Swift
//
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// CameraView+Torch.swift
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// VisionCamera
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//
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// Created by Marc Rousavy on 20.07.23.
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// Copyright © 2023 mrousavy. All rights reserved.
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//
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import AVFoundation
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import Foundation
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extension CameraView {
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final func setTorchMode(_ torchMode: String) {
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guard let device = videoDeviceInput?.device else {
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invokeOnError(.session(.cameraNotReady))
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return
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}
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guard var torchMode = AVCaptureDevice.TorchMode(withString: torchMode) else {
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invokeOnError(.parameter(.invalid(unionName: "TorchMode", receivedValue: torch)))
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return
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}
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if !captureSession.isRunning {
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torchMode = .off
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}
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if device.torchMode == torchMode {
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// no need to run the whole lock/unlock bs
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return
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}
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if !device.hasTorch || !device.isTorchAvailable {
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if torchMode == .off {
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// ignore it, when it's off and not supported, it's off.
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return
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} else {
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// torch mode is .auto or .on, but no torch is available.
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invokeOnError(.device(.torchUnavailable))
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return
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}
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}
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do {
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try device.lockForConfiguration()
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device.torchMode = torchMode
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if torchMode == .on {
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try device.setTorchModeOn(level: 1.0)
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}
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device.unlockForConfiguration()
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} catch let error as NSError {
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invokeOnError(.device(.configureError), cause: error)
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return
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}
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}
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}
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