Commit Graph

44 Commits

Author SHA1 Message Date
Marc Rousavy
ea3686cb9a
feat: Create C++/OpenGL-based Video Pipeline for more efficient Recording and Frame Processing (#1721)
* Create `VideoPipeline` c++

* Remove folly C++ dependency

* Create `VideoPipeline` HybridClass

* Set up OpenGL

* Add outputs

* Update VideoPipeline.kt

* Bum `minSdkVersion` to `26`

* Create `VideoPipelineOutput`

* Create output funcs

* Set output pipelines

* Add FP/Recording on Output change

* Update VideoPipeline.cpp

* Create `PassThroughShader`

* Try to draw? I have honestly no idea

* fix: Fix `setFrameProcessor` nameclash

* fix: Fix `high-res-sizes` being null

* Add preview output

* Create `OpenGLContext.cpp`

* Make screen red

* This _should_ work (MESSY)

* FINALLY RENDER TEXTURE

* Rotate

* Mirror

* Clean up a bit

* Add `getWidth()`/`getHeight()`

* Cleanup

* fix: Use uniforms instead of attributes

* Draw with passed rotation/mirror mode

* feat: Use SurfaceTexture's transformMatrix in OpenGL pipeline (#1727)

* feat: Use Transform Matrix from SurfaceTexture

* Renam

* feat: Fix OpenGL Shader

* Update VideoPipeline.kt

* Measure elapsed time

* fix: Fix low resolution

* Render to offscreen

* Render to every context

* Release `SurfaceTexture` on close

* Use one OpenGL context to render to multiple EGLSurfaces

* Clean up a bit

* fix: Fix recording pipeline not triggering

* fix: Synchronize close to prevent nulls

* Update OpenGLRenderer.cpp

* fix: Hardcode Android recorder size
2023-08-29 17:52:03 +02:00
Marc Rousavy
dfb86e174b
feat: Replace *NativeMap and *NativeArray with Map<K,V> and List<T> for faster JSI -> JNI calls (#1720)
Replaces `ReadableNativeMap`/`WritableNativeMap` with `Map<String, Object>` and `ReadableNativeArray`/`WritableNativeArray` with `List<Object>`, making the JSI -> JNI conversion a bit faster and more logical.
Also, we could now convert Array Buffers or HostObjects if we wanted to.
2023-08-25 12:22:44 +02:00
Marc Rousavy
3a0d7b3c91 fix: Fix JByteBuffer 2023-08-23 14:45:10 +02:00
Marc Rousavy
521d7c8ccf feat: Use ByteBuffer for much faster toArrayBuffer() 2023-08-23 14:23:31 +02:00
Marc Rousavy
862e05b64f
feat: Allow build without Skia or Frame Processors (#1710)
* feat: Make Frame Processors optional in JS

* Allow Android build without Frame Processors

* fix: Fix `EncoderProfiles.width` null-error

* Update gradle.properties

* Update gradle.properties

* fix: Use `#ifdef` instead of `#if`

* Update JVisionCameraProxy.cpp

* fix: Fix definitions

* Revert "fix: Use `#ifdef` instead of `#if`"

This reverts commit b19f32e5ce7df558cadcc8c4b5006c9cdf2cbe66.

* fix: Fix build

* chore: Codestyle

* Update JFrameProcessor.cpp
2023-08-23 12:42:38 +02:00
Marc Rousavy
617c5607d4 fix: Remove unused imports 2023-08-23 10:34:13 +02:00
Marc Rousavy
37a3548a81
feat: Full Android rewrite (CameraX -> Camera2) (#1674)
* Nuke CameraX

* fix: Run View Finder on UI Thread

* Open Camera, set up Threads

* fix init

* Mirror if needed

* Try PreviewView

* Use max resolution

* Add `hardwareLevel` property

* Check if output type is supported

* Replace `frameRateRanges` with `minFps` and `maxFps`

* Remove `isHighestPhotoQualitySupported`

* Remove `colorSpace`

The native platforms will use the best / most accurate colorSpace by default anyways.

* HDR

* Check from format

* fix

* Remove `supportsParallelVideoProcessing`

* Correctly return video/photo sizes on Android now. Finally

* Log all Device props

* Log if optimized usecase is used

* Cleanup

* Configure Camera Input only once

* Revert "Configure Camera Input only once"

This reverts commit 0fd6c03f54c7566cb5592053720c4a8743aba92e.

* Extract Camera configuration

* Try to reconfigure all

* Hook based

* Properly set up `CameraSession`

* Delete unused

* fix: Fix recreate when outputs change

* Update NativePreviewView.kt

* Use callback for closing

* Catch CameraAccessException

* Finally got it stable

* Remove isMirrored

* Implement `takePhoto()`

* Add ExifInterface library

* Run findViewById on UI Thread

* Add Photo Output Surface to takePhoto

* Fix Video Stabilization Modes

* Optimize Imports

* More logs

* Update CameraSession.kt

* Close Image

* Use separate Executor in CameraQueue

* Delete hooks

* Use same Thread again

* If opened, call error

* Update CameraSession.kt

* Log HW level

* fix: Don't enable Stream Use Case if it's not 100% supported

* Move some stuff

* Cleanup PhotoOutputSynchronizer

* Try just open in suspend fun

* Some synchronization fixes

* fix logs

* Update CameraDevice+createCaptureSession.kt

* Update CameraDevice+createCaptureSession.kt

* fixes

* fix: Use Snapshot Template for speed capture prio

* Use PREVIEW template for repeating request

* Use `TEMPLATE_RECORD` if video use-case is attached

* Use `isRunning` flag

* Recreate session everytime on active/inactive

* Lazily get values in capture session

* Stability

* Rebuild session if outputs change

* Set `didOutputsChange` back to false

* Capture first in lock

* Try

* kinda fix it? idk

* fix: Keep Outputs

* Refactor into single method

* Update CameraView.kt

* Use Enums for type safety

* Implement Orientation (I think)

* Move RefCount management to Java (Frame)

* Don't crash when dropping a Frame

* Prefer Devices with higher max resolution

* Prefer multi-cams

* Use FastImage for Media Page

* Return orientation in takePhoto()

* Load orientation from EXIF Data

* Add `isMirrored` props and documentation for PhotoFile

* fix: Return `not-determined` on Android

* Update CameraViewModule.kt

* chore: Upgrade packages

* fix: Fix Metro Config

* Cleanup config

* Properly mirror Images on save

* Prepare MediaRecorder

* Start/Stop MediaRecorder

* Remove `takeSnapshot()`

It no longer works on Android and never worked on iOS. Users could use useFrameProcessor to take a Snapshot

* Use `MediaCodec`

* Move to `VideoRecording` class

* Cleanup Snapshot

* Create `SkiaPreviewView` hybrid class

* Create OpenGL context

* Create `SkiaPreviewView`

* Fix texture creation missing context

* Draw red frame

* Somehow get it working

* Add Skia CMake setup

* Start looping

* Init OpenGL

* Refactor into `SkiaRenderer`

* Cleanup PreviewSize

* Set up

* Only re-render UI if there is a new Frame

* Preview

* Fix init

* Try rendering Preview

* Update SkiaPreviewView.kt

* Log version

* Try using Skia (fail)

* Drawwwww!!!!!!!!!! 🎉

* Use Preview Size

* Clear first

* Refactor into SkiaRenderer

* Add `previewType: "none"` on iOS

* Simplify a lot

* Draw Camera? For some reason? I have no idea anymore

* Fix OpenGL errors

* Got it kinda working again?

* Actually draw Frame woah

* Clean up code

* Cleanup

* Update on main

* Synchronize render calls

* holy shit

* Update SkiaRenderer.cpp

* Update SkiaRenderer.cpp

* Refactor

* Update SkiaRenderer.cpp

* Check for `NO_INPUT_TEXTURE`^

* Post & Wait

* Set input size

* Add Video back again

* Allow session without preview

* Convert JPEG to byte[]

* feat: Use `ImageReader` and use YUV Image Buffers in Skia Context (#1689)

* Try to pass YUV Buffers as Pixmaps

* Create pixmap!

* Clean up

* Render to preview

* Only render if we have an output surface

* Update SkiaRenderer.cpp

* Fix Y+U+V sampling code

* Cleanup

* Fix Semaphore 0

* Use 4:2:0 YUV again idk

* Update SkiaRenderer.h

* Set minSdk to 26

* Set surface

* Revert "Set minSdk to 26"

This reverts commit c4085b7c16c628532e5c2d68cf7ed11c751d0b48.

* Set previewType

* feat: Video Recording with Camera2 (#1691)

* Rename

* Update CameraSession.kt

* Use `SurfaceHolder` instead of `SurfaceView` for output

* Update CameraOutputs.kt

* Update CameraSession.kt

* fix: Fix crash when Preview is null

* Check if snapshot capture is supported

* Update RecordingSession.kt

* S

* Use `MediaRecorder`

* Make audio optional

* Add Torch

* Output duration

* Update RecordingSession.kt

* Start RecordingSession

* logs

* More log

* Base for preparing pass-through Recording

* Use `ImageWriter` to append Images to the Recording Surface

* Stream PRIVATE GPU_SAMPLED_IMAGE Images

* Add flags

* Close session on stop

* Allow customizing `videoCodec` and `fileType`

* Enable Torch

* Fix Torch Mode

* Fix comparing outputs with hashCode

* Update CameraSession.kt

* Correctly pass along Frame Processor

* fix: Use AUDIO_BIT_RATE of 16 * 44,1Khz

* Use CAMCORDER instead of MIC microphone

* Use 1 channel

* fix: Use `Orientation`

* Add `native` PixelFormat

* Update iOS to latest Skia integration

* feat: Add `pixelFormat` property to Camera

* Catch error in configureSession

* Fix JPEG format

* Clean up best match finder

* Update CameraDeviceDetails.kt

* Clamp sizes by maximum CamcorderProfile size

* Remove `getAvailableVideoCodecs`

* chore: release 3.0.0-rc.5

* Use maximum video size of RECORD as default

* Update CameraDeviceDetails.kt

* Add a todo

* Add JSON device to issue report

* Prefer `full` devices and flash

* Lock to 30 FPS on Samsung

* Implement Zoom

* Refactor

* Format -> PixelFormat

* fix: Feat `pixelFormat` -> `pixelFormats`

* Update TROUBLESHOOTING.mdx

* Format

* fix: Implement `zoom` for Photo Capture

* fix: Don't run if `isActive` is `false`

* fix: Call `examplePlugin(frame)`

* fix: Fix Flash

* fix: Use `react-native-worklets-core`!

* fix: Fix import
2023-08-21 12:50:14 +02:00
Marc Rousavy
1197df7094 fix: Fix make_shared not working on FrameHostObject 2023-07-31 18:11:43 +02:00
Marc Rousavy
86dd703c2b
feat: Rewrite Android C++ part (VisionCameraProxy + JFrame) (#1661)
* First Android rewrite

* Rewrite Android C++ backend

* Pass `ReadableNativeMap`, fix build error

* fix: Fix FrameProcessor init

* Make a bunch of stuff const reference to avoid copies

* Indents

* Cleanup

* indents

* docs: Update Android docs

* Update CameraView.kt

* fix: Format C++ code
2023-07-22 00:15:11 +02:00
Marc Rousavy
5fb594ce6b fix: Fix Worklets imports 2023-07-03 22:32:08 +02:00
Marc Rousavy
0c3cd66016
fix: Improve C++ safety by attaching Cache Invalidator to jsi::Runtime's lifecycle (#1488)
* fix: fix C++ lint

* fix: attach `InvalidateCacheOnDestroy` to `jsi::Runtime`
2023-02-21 15:44:43 +01:00
Marc Rousavy
12f850c8e1
feat: Draw onto Frame as if it was a Skia Canvas (#1479)
* Create Shaders.ts

* Add `previewType` and `enableFpsGraph`

* Add RN Skia native dependency

* Add Skia Preview View on iOS

* Pass 1

* Update FrameHostObject.mm

* Wrap Canvas

* Lockfiles

* fix: Fix stuff

* chore: Upgrade RNWorklets

* Add `previewType` to set the Preview

* feat: Add Example

* Update project.pbxproj

* `enableFpsGraph`

* Cache the `std::shared_ptr<FrameHostObject>`

* Update CameraView+RecordVideo.swift

* Update SkiaMetalCanvasProvider.mm

* Android: Integrate Skia Dependency

* fix: Use new Prefix

* Add example for rendering shader

* chore: Upgrade CameraX

* Remove KTX

* Enable `viewBinding`

* Revert "Enable `viewBinding`"

This reverts commit f2a603f53b33ea4311a296422ffd1a910ce03f9e.

* Revert "chore: Upgrade CameraX"

This reverts commit 8dc832cf8754490d31a6192e6c1a1f11cdcd94fe.

* Remove unneeded `ProcessCameraProvider.getInstance()` call

* fix: Add REA hotfix patch

* fix: Fix FrameHostObject dead in runAsync

* fix: Make `runAsync` run truly async by dropping new Frames while executing

* chore: Upgrade RN Worklets to latest

* chore: Upgrade RN Skia

* Revert "Remove KTX"

This reverts commit 253f586633f7af2da992d2279fc206dc62597129.

* Make Skia optional in CMake

* Fix import

* Update CMakeLists.txt

* Update build.gradle

* Update CameraView.kt

* Update CameraView.kt

* Update CameraView.kt

* Update Shaders.ts

* Center Blur

* chore: Upgrade RN Worklets

* feat: Add `toByteArray()`, `orientation`, `isMirrored` and `timestamp` to `Frame` (#1487)

* feat: Implement `orientation` and `isMirrored` on Frame

* feat: Add `toArrayBuffer()` func

* perf: Do faster buffer copy

* feat: Implement `toArrayBuffer()` on Android

* feat: Add `orientation` and `isMirrored` to Android

* feat: Add `timestamp` to Frame

* Update Frame.ts

* Update JImageProxy.h

* Update FrameHostObject.cpp

* Update FrameHostObject.cpp

* Update CameraPage.tsx

* fix: Format Swift
2023-02-21 15:00:48 +01:00
Marc Rousavy
0635d4aba0 fix: Add missing <regex> header 2023-02-15 19:13:33 +01:00
Marc Rousavy
f0ea18115e
fix: Fix CI for V3 (#1475)
* fix: Fix CI for "Build Android"

* update versions

* Update Gemfile.lock

* format swift

* fix: Fix swift lint

* Update .swiftlint.yml

* Use C++17 for lint

* fix: Fix C++ lints
2023-02-15 17:24:33 +01:00
Marc Rousavy
30b56153db
feat: Sync Frame Processors (plus runAsync and runAtTargetFps) (#1472)
Before, Frame Processors ran on a separate Thread.

After, Frame Processors run fully synchronous and always at the same FPS as the Camera.

Two new functions have been introduced:

* `runAtTargetFps(fps: number, func: () => void)`: Runs the given code as often as the given `fps`, effectively throttling it's calls.
* `runAsync(frame: Frame, func: () => void)`: Runs the given function on a separate Thread for Frame Processing. A strong reference to the Frame is held as long as the function takes to execute.

You can use `runAtTargetFps` to throttle calls to a specific API (e.g. if your Camera is running at 60 FPS, but you only want to run face detection at ~25 FPS, use `runAtTargetFps(25, ...)`.)

You can use `runAsync` to run a heavy algorithm asynchronous, so that the Camera is not blocked while your algorithm runs. This is useful if your main sync processor draws something, and your async processor is doing some image analysis on the side. 

You can also combine both functions.

Examples:

```js
const frameProcessor = useFrameProcessor((frame) => {
  'worklet'
  console.log("I'm running at 60 FPS!")
}, [])
```

```js
const frameProcessor = useFrameProcessor((frame) => {
  'worklet'
  console.log("I'm running at 60 FPS!")

  runAtTargetFps(10, () => {
    'worklet'
    console.log("I'm running at 10 FPS!")
  })
}, [])
```



```js
const frameProcessor = useFrameProcessor((frame) => {
  'worklet'
  console.log("I'm running at 60 FPS!")

  runAsync(frame, () => {
    'worklet'
    console.log("I'm running on another Thread, I can block for longer!")
  })
}, [])
```

```js
const frameProcessor = useFrameProcessor((frame) => {
  'worklet'
  console.log("I'm running at 60 FPS!")

  runAtTargetFps(10, () => {
    'worklet'
    runAsync(frame, () => {
      'worklet'
      console.log("I'm running on another Thread at 10 FPS, I can block for longer!")
    })
  })
}, [])
```
2023-02-15 16:47:09 +01:00
Marc Rousavy
a0590dccb5
feat: Replace Reanimated with RN Worklets (#1468)
* Setup RN Worklets

* Use RN Worklets on iOS

* Fix console

* Add `installFrameProcessorBindings()` function

* Add `FrameProcessorPlugins` proxy (BREAKING CHANGE)

* Clean up docs

* Update FRAME_PROCESSORS.mdx

* Use RN Worklets 0.2.5

* feat: Android build setup

* Rewrite Android Frame Processor Part

* Update CMakeLists.txt

* fix: Add react-native-worklets Gradle dependency

* Update Podfile.lock

* fix build

* gradle:7.4.1

* Init JSI Bindings in method on Android

* Fix Folly flags

* fix: Init `FrameProcessorRuntimeManager` later

* fix: Wrap in `<GestureHandlerRootView>`

* Refactor plugins

* fix: Remove enableFrameProcessors

* Install RN Worklets from current GH master

* Update babel.config.js

* Update CameraViewModule.kt

* Update ImageProxyUtils.java

* feat: Upgrade to Reanimated v3

* fix: Fix crash on Worklet init

* Update RN Worklets to latest master

* fix: Simplify FP Plugins Proxy
2023-02-13 15:22:45 +01:00
Marc Rousavy
8bafd96c24
feat: Allow returning of ImageProxy in a Frame Processor (#1149)
* feat: Allow returning of ImageProxy in a Frame Processor

* chore: Clean up

* fix: Missing space

* Update useFrameProcessor.ts

* Revert "Update useFrameProcessor.ts"

This reverts commit 9c645489cdfdf2079972669756a2cd20cc81e25e.
2022-07-18 10:40:56 +02:00
Marc Rousavy
0904767cf2
fix: Log Stacktrace on Frame Processor Error (#731)
* fix: Log JS Stack on Error

* Android

* Format Stacktrace better

* Update FrameProcessorUtils.mm

* Allow unapproved C++11 headers

* Use `.c_str()`
2022-01-10 16:37:47 +01:00
Janic Duplessis
4584d33921
fix: Fix JNI crash in FrameHostObject dtor (#689) 2022-01-02 15:57:15 +01:00
Marc Rousavy
6025367c72
fix: Fix duplicate JHashMap definition by moving to custom namespace (#610)
Technically `JHashMap` is duplicated now, but in separate namespaces. If I were to remove my `JHashMap` (and `JArrayList`) definitions, the user is forced to use fbjni v3.
2021-11-23 15:48:07 +01:00
Marc Rousavy
c47639d86a fix: Fix possible null-pointer error in convertJNIObjectToJSIValue 2021-10-14 12:46:42 +02:00
Marc Rousavy
42e791b4bd
perf: Remove FrameProcessorPlugin HybridClass (#467)
* Rename `JImageProxyHostObject` -> `FrameHostObject`

* `FrameProcessorPlugin` -> `JFrameProcessorPlugin` 1/2

* `FrameProcessorPlugin` -> `JFrameProcessorPlugin` 2/2

* Make `const`

* Make `getName()` instance based

* Update JFrameProcessorPlugin.h

* Update JImageProxy.h

* `T`

* T

* Remove default ctor

* Use `TSelf` again

* Return `local_ref<CameraView*>` instead of `CameraView*`

* Make `findCameraViewById` return a raw pointer again...

* Extract `setFrameProcessor` and `unsetFrameProcessor`

* Use `global_ref`

* Use `static_cast` for `FrameHostObject`

* Update FrameProcessorRuntimeManager.cpp

* Fix reference lint error

* linelength

* Fix `unsetFrameProcessor` call
2021-09-29 12:30:50 +02:00
Marc Rousavy
60ea779ffe
fix: De-allocate frame HybridClass with JNI class loader if using Hermes (#455)
* De-allocate `frame` HybridClass with JNI class loader if using Hermes

See 1b3a0c2612

* Don't wrap in `#if FOR_HERMES`, other `jsi::Runtime`s might also run GC on another Thread.

* Use `jni::local_ref` for `FrameHostObject`

* Update JImageProxyHostObject.cpp

* Only run with JNI `ClassLoader` if ctor Thread ID != dtor Thread ID

* Upgrade reanimated to 2.3.0-beta.1 to fix JNI crash

* Remove `this_thread::get_id()`

* Update Podfile.lock
2021-09-24 16:57:12 +02:00
Marc Rousavy
99fff446e5
fix: Fix calling multiple Plugins in a single Frame Processor (#435)
* fix: Fix JNI <-> JSI conversion for Integers

* Create another plugin and call them both serially

* Use inline formatter for `__android_log_write`

* Update FrameProcessorRuntimeManager.cpp

* Log plugin class type

* Use `pluginGlobal->cthis()`

* Log class name

* fix dumb error

* C++: Dynamically get JNI `javaPart_` class & method

* clean up PR
2021-09-24 10:19:30 +02:00
Marc Rousavy
c3cf75eb5f fix: Fix JNI <-> JSI conversion for Integers 2021-09-15 10:14:52 +02:00
Marc Rousavy
c657bf8718 Revert "fix: Fix Frame Processor null-dereference error (use ref-counted JNI local_ref) (#351)"
This reverts commit d06bcf648c.
2021-08-20 16:05:09 +02:00
Marc Rousavy
90f2a1ef7d
fix: Fix close being called on a collected reference (enforce alias_ref) (#379)
* fix: Fix `close` being called on a collected reference (enforce `alias_ref`)

* Remove `~FrameHostObject` on iOS too
2021-08-20 16:05:02 +02:00
Marc Rousavy
0d3f2cbd9d
fix: Fix crash when accessing planesCount or bytesPerRow (#380)
* fix: Fix `bytesPerRow` and `planeCount` crashing

* use direct call

* Call `getPlanesCount` and `getBytesPerRow` through java

* revert camerapage changes

* remove removed header import

* Update CameraPage.tsx
2021-08-20 16:02:34 +02:00
Marc Rousavy
d06bcf648c
fix: Fix Frame Processor null-dereference error (use ref-counted JNI local_ref) (#351) 2021-08-20 15:57:31 +02:00
Marc Rousavy
1c32726ef6
fix: Throw JS errors if JSI <-> JNI conversion failed (#324) 2021-08-05 10:10:49 +02:00
Marc Rousavy
b493576373
fix: Fix java.lang.NoSuchMethodError error for .toArrayList() (#322)
* fix: Fix `java.lang.NoSuchMethodError` error for `.toArrayList()`

* Fix `HashMap<K, V>` conversion to `jsi::Object`

* Update FRAME_PROCESSORS_CREATE_OVERVIEW.mdx
2021-08-04 16:07:08 +02:00
Marc Rousavy
0f7ee51333
feat: Add console logging support for Frame Processors (#297)
* Try to log to console via runOnJS

* Call `console.log`

* Create custom `VisionCameraScheduler`

* Fix scheduler call

* Call with this

* Fix console setting

* Move J---- to `java-bindings`

* c++ style

* Android: 1/2 Create custom Scheduler

* Android: 2/2 Use custom Scheduler

* Don't use `runOnJS`, use `__callAsync` directly
2021-07-30 10:27:45 +02:00
Marc Rousavy
123d0d9e9c
chore(deps): Upgrade react-native-reanimated to alpha.2 (#309)
* Upgrade react-native-reanimated to alpha.2

* fix Android header search path

* Make `const`
2021-07-30 09:50:09 +02:00
Marc Rousavy
4b4ea0ff33
fix: Fix UI Thread race condition in setFrameProcessor(...) (#265)
* fix: Fix UI Thread race condition in `setFrameProcessor(...)`

* Revert "fix: Fix UI Thread race condition in `setFrameProcessor(...)`"

This reverts commit 9c524e123cff6843d7d11db602a5027d1bb06b4b.

* Use `setImmediate` to call `setFrameProcessor(...)`

* Fix frame processor order of applying

* Add `enableFrameProcessor` prop that defines if a FP is added

* rename constant

* Implement `enableFrameProcessor` prop for Android and make `frameProcessorFps` faster

* link to troubleshooting guide

* Update TROUBLESHOOTING.mdx

* Add logs for use-cases

* fix log

* set initial frame processor in `onLayout` instead of `componentDidMount`
2021-07-12 15:16:03 +02:00
Marc Rousavy
1e64215d37
chore(deps): upgrade camerax (#257)
* Upgrade CameraX to alpha6

* Upgrade CameraX extensions to alpha26

* `init` -> `getInstance`

* Use new Extensions API

* Update CameraView.kt

* use new ExtensionsManager API in `getAvailableCameraDevices()`

* fix cpplint errors
2021-07-07 12:57:28 +02:00
Marc Rousavy
2fa0f8fd46
chore: Clean up root directory (#236)
* Clean up root

* remove unused REA patches

* Remove `cpp/` and create headers per platform

* fix `#import`

* fix `VISION_CAMERA_DISABLE_FRAME_PROCESSORS`
2021-07-06 16:42:58 +02:00
Marc Rousavy
fa5f5c0cab
feat: Implement Frame.close() (#229)
* Implement `Frame.close()`

* close frame in dtor

* Update JImageProxyHostObject.cpp

* fix close

* Check if closed

* remove a few logs

* r

* fix `isValid` and `isReady`

* Add JImage

* Release JNI frame ref on destroy

* fix pod setup

* Fix isValid call

* Fix `close` not returning a function

* throw error if closed twice

* iOS: Schedule `console.error` call on JS thread

* Android: Log Frame Processor Error to JS

* fix syntax

* Check if valid `toString()`

* Update Frame.ts

* Remove `isReady`

* Fix JImage accessors

* remove `JImage` C++ sources

* Throw error if accessing props on closed Frame

* Delete `JImage.h`
2021-07-06 10:08:44 +02:00
Marc Rousavy
bfb1b67c2f Update FrameProcessorRuntimeManager.cpp 2021-06-29 10:38:35 +02:00
Marc Rousavy
5ab1a72e01 chore: Fix C++ indents 2021-06-29 10:38:13 +02:00
Marc Rousavy
da84a0fd42 perf: Avoid error message copying 2021-06-28 20:45:08 +02:00
Marc Rousavy
4bacee796a feat: Print Frame Processor errors to Metro console 2021-06-28 20:44:50 +02:00
Marc Rousavy
26d19d5152 perf: Remove a few unnecessary log statements 2021-06-28 18:30:42 +02:00
Marc Rousavy
e13bef7d17 fix: Host Object error 2021-06-28 10:19:19 +02:00
Marc Rousavy
87e6bb710e
feat: Frame Processors for Android (#196)
* Create android gradle build setup

* Fix `prefab` config

* Add `pickFirst **/*.so` to example build.gradle

* fix REA path

* cache gradle builds

* Update validate-android.yml

* Create Native Proxy

* Copy REA header

* implement ctor

* Rename CameraViewModule -> FrameProcessorRuntimeManager

* init FrameProcessorRuntimeManager

* fix name

* Update FrameProcessorRuntimeManager.h

* format

* Create AndroidErrorHandler.h

* Initialize runtime and install JSI funcs

* Update FrameProcessorRuntimeManager.cpp

* Update CameraViewModule.kt

* Make CameraView hybrid C++ class to find view & set frame processor

* Update FrameProcessorRuntimeManager.cpp

* pass function by rvalue

* pass by const &&

* extract hermes and JSC REA

* pass `FOR_HERMES`

* correctly prepare JSC and Hermes

* Update CMakeLists.txt

* add missing hermes include

* clean up imports

* Create JImageProxy.h

* pass ImageProxy to JNI as `jobject`

* try use `JImageProxy` C++ wrapper type

* Use `local_ref<JImageProxy>`

* Create `JImageProxyHostObject` for JSI interop

* debug call to frame processor

* Unset frame processor

* Fix CameraView native part not being registered

* close image

* use `jobject` instead of `JImageProxy` for now :(

* fix hermes build error

* Set enable FP callback

* fix JNI call

* Update CameraView.cpp

* Get Format

* Create plugin abstract

* Make `FrameProcessorPlugin` a hybrid object

* Register plugin CXX

* Call `registerPlugin`

* Catch

* remove JSI

* Create sample QR code plugin

* register plugins

* Fix missing JNI binding

* Add `mHybridData`

* prefix name with two underscores (`__`)

* Update CameraPage.tsx

* wrap `ImageProxy` in host object

* Use `jobject` for HO box

* Update JImageProxy.h

* reinterpret jobject

* Try using `JImageProxy` instead of `jobject`

* Update JImageProxy.h

* get bytes per row and plane count

* Update CameraView.cpp

* Return base

* add some docs and JNI JSI conversion

* indent

* Convert JSI value to JNI jobject

* using namespace facebook

* Try using class

* Use plain old Object[]

* Try convert JNI -> JSI

* fix decl

* fix bool init

* Correctly link folly

* Update CMakeLists.txt

* Convert Map to Object

* Use folly for Map and Array

* Return `alias_ref<jobject>` instead of raw `jobject`

* fix JNI <-> JSI conversion

* Update JSIJNIConversion.cpp

* Log parameters

* fix params index offset

* add more test cases

* Update FRAME_PROCESSORS_CREATE_OVERVIEW.mdx

* fix types

* Rename to example plugin

* remove support for hashmap

* Try use HashMap iterable fbjni binding

* try using JReadableArray/JReadableMap

* Fix list return values

* Update JSIJNIConversion.cpp

* Update JSIJNIConversion.cpp

* (iOS) Rename ObjC QR Code Plugin to Example Plugin

* Rename Swift plugin QR -> Example

* Update ExamplePluginSwift.swift

* Fix Map/Dictionary logging format

* Update ExampleFrameProcessorPlugin.m

* Reconfigure session if frame processor changed

* Handle use-cases via `maxUseCasesCount`

* Don't crash app on `configureSession` error

* Document "use-cases"

* Update DEVICES.mdx

* fix merge

* Make `const &`

* iOS: Automatically enable `video` if a `frameProcessor` is set

* Update CameraView.cpp

* fix docs

* Automatically fallback to snapshot capture if `supportsParallelVideoProcessing` is false.

* Fix lookup

* Update CameraView.kt

* Implement `frameProcessorFps`

* Finalize Frame Processor Plugin Hybrid

* Update CameraViewModule.kt

* Support `flash` on `takeSnapshot()`

* Update docs

* Add docs

* Update CameraPage.tsx

* Attribute NonNull

* remove unused imports

* Add Android docs for Frame Processors

* Make JNI HashMap <-> JSI Object conversion faster

directly access `toHashMap` instead of going through java

* add todo

* Always run `prepareJSC` and `prepareHermes`

* switch jsc and hermes

* Specify ndkVersion `21.4.7075529`

* Update gradle.properties

* Update gradle.properties

* Create .aar

* Correctly prepare android package

* Update package.json

* Update package.json

* remove `prefab` build feature

* split

* Add docs for registering the FP plugin

* Add step for dep

* Update CaptureButton.tsx

* Move to `reanimated-headers/`

* Exclude reanimated-headers from cpplint

* disable `build/include_order` rule

* cpplint fixes

* perf: Make `JSIJNIConversion` a `namespace` instead of `class`

* Ignore runtime/references for `convert` funcs

* Build Android .aar in CI

* Run android build script only on `prepack`

* Update package.json

* Update package.json

* Update build-android-npm-package.sh

* Move to `yarn build`

* Also install node_modules in example step

* Update validate-android.yml

* sort imports

* fix torch

* Run ImageAnalysis on `FrameProcessorThread`

* Update Errors.kt

* Add clean android script

* Upgrade reanimated to 2.3.0-alpha.1

* Revert "Upgrade reanimated to 2.3.0-alpha.1"

This reverts commit c1d3bed5e03728d0b5e335a359524ff4f56f5035.

* ⚠️ TEMP FIX: hotfix reanimated build.gradle

* Update CameraView+TakeSnapshot.kt

* ⚠️ TEMP FIX: Disable ktlint action for now

* Update clean.sh

* Set max heap size to 4g

* rebuild lockfiles

* Update Podfile.lock

* rename

* Build lib .aar before example/
2021-06-27 12:37:54 +02:00