Marc Rousavy
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127656b44c
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fix: pragma once
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2023-07-31 11:41:47 +02:00 |
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Marc Rousavy
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7c721ccb81
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fix: Remove iOS 13 guard
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2023-07-31 11:34:37 +02:00 |
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Marc Rousavy
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44ed42d5d6
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feat: Expose unified VisionCameraProxy object, make FrameProcessorPlugin s object-oriented (#1660)
* feat: Replace `FrameProcessorRuntimeManager` with `VisionCameraProxy` (iOS)
* Make `FrameProcessorPlugin` a constructable HostObject
* fix: Fix `name` override
* Simplify `useFrameProcessor
* fix: Fix lint errors
* Remove FrameProcessorPlugin::name
* JSIUtils -> JSINSObjectConversion
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2023-07-21 17:52:30 +02:00 |
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Marc Rousavy
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375e894038
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feat: Complete iOS Codebase rewrite (#1647)
* Make Frame Processors an extra subspec
* Update VisionCamera.podspec
* Make optional
* Make VisionCamera compile without Skia
* Fix
* Add skia again
* Update VisionCamera.podspec
* Make VisionCamera build without Frame Processors
* Rename error to `system/frame-processors-unavailable`
* Fix Frame Processor returning early
* Remove `preset`, FP partial rewrite
* Only warn on frame drop
* Fix wrong queue
* fix: Run on CameraQueue again
* Update CameraView.swift
* fix: Activate audio session asynchronously on audio queue
* Update CameraView+RecordVideo.swift
* Update PreviewView.h
* Cleanups
* Cleanup
* fix cast
* feat: Add LiDAR Depth Camera support
* Upgrade Ruby
* Add vector icons type
* Update Gemfile.lock
* fix: Stop queues on deinit
* Also load `builtInTrueDepthCamera`
* Update CameraViewManager.swift
* Update SkImageHelpers.mm
* Extract FrameProcessorCallback to FrameProcessor
Holds more context now :)
* Rename to .m
* fix: Add `RCTLog` import
* Create SkiaFrameProcessor
* Update CameraBridge.h
* Call Frame Processor
* Fix defines
* fix: Allow deleting callback funcs
* fix Skia build
* batch
* Just call `setSkiaFrameProcessor`
* Rewrite in Swift
* Pass `SkiaRenderer`
* Fix Import
* Move `PreviewView` to Swift
* Fix Layer
* Set Skia Canvas to Frame Host Object
* Make `DrawableFrameHostObject` subclass
* Fix TS types
* Use same MTLDevice and apply scale
* Make getter
* Extract `setTorch` and `Preview`
* fix: Fix nil metal device
* Don't wait for session stop in deinit
* Use main pixel ratio
* Use unique_ptr for Render Contexts
* fix: Fix SkiaPreviewDisplayLink broken after deinit
* inline `getTextureCache`
* Update CameraPage.tsx
* chore: Format iOS
* perf: Allow MTLLayer to be optimized for only frame buffers
* Add RN Video types
* fix: Fix Frame Processors if guard
* Find nodeModules recursively
* Create `Frame.isDrawable`
* Add `cocoapods-check` dependency
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2023-07-20 15:30:04 +02:00 |
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Marc Rousavy
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d964f40e53
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Merge branch 'v3' of https://github.com/mrousavy/react-native-vision-camera into v3
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2023-07-03 12:41:33 +02:00 |
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Marc Rousavy
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82eaf9594f
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chore: Extract to convertMTLTextureToSkImage
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2023-07-03 12:41:26 +02:00 |
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Marc Rousavy
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4ad4804e51
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chore: Upgrade Skia to new Ganesh Rendering Pipeline and RN to 0.72 (#1638)
* chore: Upgrade all Deps RN 72
* fix breaking skia changes
* fix devDeps
* Update yarn.lock
* fix metro config
* Update yarn.lock
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2023-07-03 12:40:07 +02:00 |
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Marc Rousavy
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12f850c8e1
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feat: Draw onto Frame as if it was a Skia Canvas (#1479)
* Create Shaders.ts
* Add `previewType` and `enableFpsGraph`
* Add RN Skia native dependency
* Add Skia Preview View on iOS
* Pass 1
* Update FrameHostObject.mm
* Wrap Canvas
* Lockfiles
* fix: Fix stuff
* chore: Upgrade RNWorklets
* Add `previewType` to set the Preview
* feat: Add Example
* Update project.pbxproj
* `enableFpsGraph`
* Cache the `std::shared_ptr<FrameHostObject>`
* Update CameraView+RecordVideo.swift
* Update SkiaMetalCanvasProvider.mm
* Android: Integrate Skia Dependency
* fix: Use new Prefix
* Add example for rendering shader
* chore: Upgrade CameraX
* Remove KTX
* Enable `viewBinding`
* Revert "Enable `viewBinding`"
This reverts commit f2a603f53b33ea4311a296422ffd1a910ce03f9e.
* Revert "chore: Upgrade CameraX"
This reverts commit 8dc832cf8754490d31a6192e6c1a1f11cdcd94fe.
* Remove unneeded `ProcessCameraProvider.getInstance()` call
* fix: Add REA hotfix patch
* fix: Fix FrameHostObject dead in runAsync
* fix: Make `runAsync` run truly async by dropping new Frames while executing
* chore: Upgrade RN Worklets to latest
* chore: Upgrade RN Skia
* Revert "Remove KTX"
This reverts commit 253f586633f7af2da992d2279fc206dc62597129.
* Make Skia optional in CMake
* Fix import
* Update CMakeLists.txt
* Update build.gradle
* Update CameraView.kt
* Update CameraView.kt
* Update CameraView.kt
* Update Shaders.ts
* Center Blur
* chore: Upgrade RN Worklets
* feat: Add `toByteArray()`, `orientation`, `isMirrored` and `timestamp` to `Frame` (#1487)
* feat: Implement `orientation` and `isMirrored` on Frame
* feat: Add `toArrayBuffer()` func
* perf: Do faster buffer copy
* feat: Implement `toArrayBuffer()` on Android
* feat: Add `orientation` and `isMirrored` to Android
* feat: Add `timestamp` to Frame
* Update Frame.ts
* Update JImageProxy.h
* Update FrameHostObject.cpp
* Update FrameHostObject.cpp
* Update CameraPage.tsx
* fix: Format Swift
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2023-02-21 15:00:48 +01:00 |
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