Marc Rousavy
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bc9c157294
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fix: Move implementation for FrameProcessorPlugin to .m
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2023-07-31 11:52:10 +02:00 |
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Marc Rousavy
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44ed42d5d6
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feat: Expose unified VisionCameraProxy object, make FrameProcessorPlugin s object-oriented (#1660)
* feat: Replace `FrameProcessorRuntimeManager` with `VisionCameraProxy` (iOS)
* Make `FrameProcessorPlugin` a constructable HostObject
* fix: Fix `name` override
* Simplify `useFrameProcessor
* fix: Fix lint errors
* Remove FrameProcessorPlugin::name
* JSIUtils -> JSINSObjectConversion
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2023-07-21 17:52:30 +02:00 |
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Marc Rousavy
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375e894038
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feat: Complete iOS Codebase rewrite (#1647)
* Make Frame Processors an extra subspec
* Update VisionCamera.podspec
* Make optional
* Make VisionCamera compile without Skia
* Fix
* Add skia again
* Update VisionCamera.podspec
* Make VisionCamera build without Frame Processors
* Rename error to `system/frame-processors-unavailable`
* Fix Frame Processor returning early
* Remove `preset`, FP partial rewrite
* Only warn on frame drop
* Fix wrong queue
* fix: Run on CameraQueue again
* Update CameraView.swift
* fix: Activate audio session asynchronously on audio queue
* Update CameraView+RecordVideo.swift
* Update PreviewView.h
* Cleanups
* Cleanup
* fix cast
* feat: Add LiDAR Depth Camera support
* Upgrade Ruby
* Add vector icons type
* Update Gemfile.lock
* fix: Stop queues on deinit
* Also load `builtInTrueDepthCamera`
* Update CameraViewManager.swift
* Update SkImageHelpers.mm
* Extract FrameProcessorCallback to FrameProcessor
Holds more context now :)
* Rename to .m
* fix: Add `RCTLog` import
* Create SkiaFrameProcessor
* Update CameraBridge.h
* Call Frame Processor
* Fix defines
* fix: Allow deleting callback funcs
* fix Skia build
* batch
* Just call `setSkiaFrameProcessor`
* Rewrite in Swift
* Pass `SkiaRenderer`
* Fix Import
* Move `PreviewView` to Swift
* Fix Layer
* Set Skia Canvas to Frame Host Object
* Make `DrawableFrameHostObject` subclass
* Fix TS types
* Use same MTLDevice and apply scale
* Make getter
* Extract `setTorch` and `Preview`
* fix: Fix nil metal device
* Don't wait for session stop in deinit
* Use main pixel ratio
* Use unique_ptr for Render Contexts
* fix: Fix SkiaPreviewDisplayLink broken after deinit
* inline `getTextureCache`
* Update CameraPage.tsx
* chore: Format iOS
* perf: Allow MTLLayer to be optimized for only frame buffers
* Add RN Video types
* fix: Fix Frame Processors if guard
* Find nodeModules recursively
* Create `Frame.isDrawable`
* Add `cocoapods-check` dependency
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2023-07-20 15:30:04 +02:00 |
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Marc Rousavy
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622d3830f1
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feat: Make Frame Processor Plugins object-oriented on iOS as well (#1496)
* feat: Make Frame Processor Plugins object-oriented on iOS as well
* Add Plugin in AppDelegate
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2023-02-27 11:18:03 +01:00 |
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