Commit Graph

189 Commits

Author SHA1 Message Date
Marc Rousavy
a7c137da07
feat: Skia for Android (#1731)
* feat: Call Skia Renderer

* Use default NativePreviewView for Skia

* Render to separate FBO

* It appears once

* Refactor a lot lol

* Pass width/height

* Read width/heights

* Update SkiaRenderer.cpp

* Read stencil/samples

* Use switch for target

* Clear full red

* Update VideoPipeline.cpp

* fix: Use `BorrowTextureFrom` instead of `AdoptTextureFrom`

* Get it to work

* Draw Camera Frame again (only works for first frame)

* glDisable(GL_BLEND)

* Use Frame Buffer again

* Simplify Skia offscreen surface creation

* fix: Get it to kinda work?

* fix: Remove `sampler2D` shader

Only the EXTERNAL_OES one kinda works

* Revert "fix: Remove `sampler2D` shader"

This reverts commit bf241a82f440f5a442f23a2b10329b813e7cdb3e.

* Revert "fix: Get it to kinda work?"

This reverts commit ea6a8784ad8dc7d05e8076591874f021b51dd84a.

* fix: Use Skia for rendering

* Simplify drawing code a lot

* Clean up drawing loop a bit more

* Some docs

* Update SkiaRenderer.cpp

* Surface

* try to use Matrix

* Use BottomLeft as a surface origin again

* Get actual surface dimensions

* Use 1x1 pbuffer instead

* Update SkiaRenderer.cpp

* Update SkiaRenderer.cpp

* feat: Implement Skia Frame Processor (#1735)

* feat: Implement JS Skia Frame Processor

* Update SkiaRenderer.cpp

* push

* Create Frame from C++

* compile

* Compile

* Update VideoPipeline.cpp

* Fix JNI local ref

* Use `HardwareBuffer` for implementation

* feat: Custom `Frame` implementation that uses CPU `ByteBuffer` (#1736)

* feat: Implement JS Skia Frame Processor

* Update SkiaRenderer.cpp

* push

* Create Frame from C++

* compile

* Compile

* Update VideoPipeline.cpp

* Fix JNI local ref

* Use `HardwareBuffer` for implementation

* try: Try to just create a CPU based ByteBuffer

* fix: Fix Java Type

* fix remaining errors

* try fixing FrameFactory

* Use `free`

* fix: Fix scene mode crash on some emulators

* fix: Fix scene mode crash on some emulators

* Fix getting pixels

* fix: Fix buffer not being freed

* Add some docs to `Frame`

* Test Skia again

* Use `getCurrentPresentationTime()`

* Remove `FrameFactory.cpp`

* Update VideoPipeline.h

* Update VideoPipeline.cpp
2023-09-01 10:43:19 +02:00
Marc Rousavy
6bbb44d541 fix: Fix scene mode crash on some emulators 2023-08-31 21:32:59 +02:00
Marc Rousavy
ea3686cb9a
feat: Create C++/OpenGL-based Video Pipeline for more efficient Recording and Frame Processing (#1721)
* Create `VideoPipeline` c++

* Remove folly C++ dependency

* Create `VideoPipeline` HybridClass

* Set up OpenGL

* Add outputs

* Update VideoPipeline.kt

* Bum `minSdkVersion` to `26`

* Create `VideoPipelineOutput`

* Create output funcs

* Set output pipelines

* Add FP/Recording on Output change

* Update VideoPipeline.cpp

* Create `PassThroughShader`

* Try to draw? I have honestly no idea

* fix: Fix `setFrameProcessor` nameclash

* fix: Fix `high-res-sizes` being null

* Add preview output

* Create `OpenGLContext.cpp`

* Make screen red

* This _should_ work (MESSY)

* FINALLY RENDER TEXTURE

* Rotate

* Mirror

* Clean up a bit

* Add `getWidth()`/`getHeight()`

* Cleanup

* fix: Use uniforms instead of attributes

* Draw with passed rotation/mirror mode

* feat: Use SurfaceTexture's transformMatrix in OpenGL pipeline (#1727)

* feat: Use Transform Matrix from SurfaceTexture

* Renam

* feat: Fix OpenGL Shader

* Update VideoPipeline.kt

* Measure elapsed time

* fix: Fix low resolution

* Render to offscreen

* Render to every context

* Release `SurfaceTexture` on close

* Use one OpenGL context to render to multiple EGLSurfaces

* Clean up a bit

* fix: Fix recording pipeline not triggering

* fix: Synchronize close to prevent nulls

* Update OpenGLRenderer.cpp

* fix: Hardcode Android recorder size
2023-08-29 17:52:03 +02:00
Marc Rousavy
dfb86e174b
feat: Replace *NativeMap and *NativeArray with Map<K,V> and List<T> for faster JSI -> JNI calls (#1720)
Replaces `ReadableNativeMap`/`WritableNativeMap` with `Map<String, Object>` and `ReadableNativeArray`/`WritableNativeArray` with `List<Object>`, making the JSI -> JNI conversion a bit faster and more logical.
Also, we could now convert Array Buffers or HostObjects if we wanted to.
2023-08-25 12:22:44 +02:00
Marc Rousavy
23af74aaf1
feat: Support focus() on Android (#1713)
* feat: Support `focus()` on Android

* perf: Cache RequestBuilder

* Use 30 FPS as default

* feat: Implement focus(x, y)

* fix: Fix ByteBuffer resizing
2023-08-24 11:49:27 +02:00
Marc Rousavy
4b009a0053 fix: Improve performance of zoom, fps, hdr and format selection 2023-08-23 15:50:34 +02:00
Marc Rousavy
efe6556fc2 feat: Implement enableZoomGesture on Android 2023-08-23 15:39:24 +02:00
Marc Rousavy
86468e3e1f fix: Use direct ByteBuffer 2023-08-23 14:47:42 +02:00
Marc Rousavy
3a0d7b3c91 fix: Fix JByteBuffer 2023-08-23 14:45:10 +02:00
Marc Rousavy
521d7c8ccf feat: Use ByteBuffer for much faster toArrayBuffer() 2023-08-23 14:23:31 +02:00
Marc Rousavy
862e05b64f
feat: Allow build without Skia or Frame Processors (#1710)
* feat: Make Frame Processors optional in JS

* Allow Android build without Frame Processors

* fix: Fix `EncoderProfiles.width` null-error

* Update gradle.properties

* Update gradle.properties

* fix: Use `#ifdef` instead of `#if`

* Update JVisionCameraProxy.cpp

* fix: Fix definitions

* Revert "fix: Use `#ifdef` instead of `#if`"

This reverts commit b19f32e5ce7df558cadcc8c4b5006c9cdf2cbe66.

* fix: Fix build

* chore: Codestyle

* Update JFrameProcessor.cpp
2023-08-23 12:42:38 +02:00
Marc Rousavy
617c5607d4 fix: Remove unused imports 2023-08-23 10:34:13 +02:00
Marc Rousavy
a46839a57b
feat: Add enableShutterSound prop to takePhoto() 🔊 (#1702)
* feat: Add `enableShutterSound` prop to `takePhoto()` 🔊

* Swift lint
2023-08-21 15:27:42 +02:00
Marc Rousavy
0a51980f26 fix: Use default HDR if not applicable 2023-08-21 14:45:48 +02:00
Marc Rousavy
94d9b69903 fix: Remove unused constructor 2023-08-21 14:43:12 +02:00
Marc Rousavy
4d77bc3ea9 Try to select HDR profile 2023-08-21 14:42:34 +02:00
Marc Rousavy
e1b04088c6 fix: Clean up codebase 2023-08-21 14:24:06 +02:00
Marc Rousavy
07ba0e1a41 fix: Improve build.gradle 2023-08-21 14:08:10 +02:00
Marc Rousavy
1d12cd91cb Optimize imports 2023-08-21 14:02:20 +02:00
Marc Rousavy
1f12192baf fix: Don't error if session closes 2023-08-21 14:01:22 +02:00
Marc Rousavy
37a3548a81
feat: Full Android rewrite (CameraX -> Camera2) (#1674)
* Nuke CameraX

* fix: Run View Finder on UI Thread

* Open Camera, set up Threads

* fix init

* Mirror if needed

* Try PreviewView

* Use max resolution

* Add `hardwareLevel` property

* Check if output type is supported

* Replace `frameRateRanges` with `minFps` and `maxFps`

* Remove `isHighestPhotoQualitySupported`

* Remove `colorSpace`

The native platforms will use the best / most accurate colorSpace by default anyways.

* HDR

* Check from format

* fix

* Remove `supportsParallelVideoProcessing`

* Correctly return video/photo sizes on Android now. Finally

* Log all Device props

* Log if optimized usecase is used

* Cleanup

* Configure Camera Input only once

* Revert "Configure Camera Input only once"

This reverts commit 0fd6c03f54c7566cb5592053720c4a8743aba92e.

* Extract Camera configuration

* Try to reconfigure all

* Hook based

* Properly set up `CameraSession`

* Delete unused

* fix: Fix recreate when outputs change

* Update NativePreviewView.kt

* Use callback for closing

* Catch CameraAccessException

* Finally got it stable

* Remove isMirrored

* Implement `takePhoto()`

* Add ExifInterface library

* Run findViewById on UI Thread

* Add Photo Output Surface to takePhoto

* Fix Video Stabilization Modes

* Optimize Imports

* More logs

* Update CameraSession.kt

* Close Image

* Use separate Executor in CameraQueue

* Delete hooks

* Use same Thread again

* If opened, call error

* Update CameraSession.kt

* Log HW level

* fix: Don't enable Stream Use Case if it's not 100% supported

* Move some stuff

* Cleanup PhotoOutputSynchronizer

* Try just open in suspend fun

* Some synchronization fixes

* fix logs

* Update CameraDevice+createCaptureSession.kt

* Update CameraDevice+createCaptureSession.kt

* fixes

* fix: Use Snapshot Template for speed capture prio

* Use PREVIEW template for repeating request

* Use `TEMPLATE_RECORD` if video use-case is attached

* Use `isRunning` flag

* Recreate session everytime on active/inactive

* Lazily get values in capture session

* Stability

* Rebuild session if outputs change

* Set `didOutputsChange` back to false

* Capture first in lock

* Try

* kinda fix it? idk

* fix: Keep Outputs

* Refactor into single method

* Update CameraView.kt

* Use Enums for type safety

* Implement Orientation (I think)

* Move RefCount management to Java (Frame)

* Don't crash when dropping a Frame

* Prefer Devices with higher max resolution

* Prefer multi-cams

* Use FastImage for Media Page

* Return orientation in takePhoto()

* Load orientation from EXIF Data

* Add `isMirrored` props and documentation for PhotoFile

* fix: Return `not-determined` on Android

* Update CameraViewModule.kt

* chore: Upgrade packages

* fix: Fix Metro Config

* Cleanup config

* Properly mirror Images on save

* Prepare MediaRecorder

* Start/Stop MediaRecorder

* Remove `takeSnapshot()`

It no longer works on Android and never worked on iOS. Users could use useFrameProcessor to take a Snapshot

* Use `MediaCodec`

* Move to `VideoRecording` class

* Cleanup Snapshot

* Create `SkiaPreviewView` hybrid class

* Create OpenGL context

* Create `SkiaPreviewView`

* Fix texture creation missing context

* Draw red frame

* Somehow get it working

* Add Skia CMake setup

* Start looping

* Init OpenGL

* Refactor into `SkiaRenderer`

* Cleanup PreviewSize

* Set up

* Only re-render UI if there is a new Frame

* Preview

* Fix init

* Try rendering Preview

* Update SkiaPreviewView.kt

* Log version

* Try using Skia (fail)

* Drawwwww!!!!!!!!!! 🎉

* Use Preview Size

* Clear first

* Refactor into SkiaRenderer

* Add `previewType: "none"` on iOS

* Simplify a lot

* Draw Camera? For some reason? I have no idea anymore

* Fix OpenGL errors

* Got it kinda working again?

* Actually draw Frame woah

* Clean up code

* Cleanup

* Update on main

* Synchronize render calls

* holy shit

* Update SkiaRenderer.cpp

* Update SkiaRenderer.cpp

* Refactor

* Update SkiaRenderer.cpp

* Check for `NO_INPUT_TEXTURE`^

* Post & Wait

* Set input size

* Add Video back again

* Allow session without preview

* Convert JPEG to byte[]

* feat: Use `ImageReader` and use YUV Image Buffers in Skia Context (#1689)

* Try to pass YUV Buffers as Pixmaps

* Create pixmap!

* Clean up

* Render to preview

* Only render if we have an output surface

* Update SkiaRenderer.cpp

* Fix Y+U+V sampling code

* Cleanup

* Fix Semaphore 0

* Use 4:2:0 YUV again idk

* Update SkiaRenderer.h

* Set minSdk to 26

* Set surface

* Revert "Set minSdk to 26"

This reverts commit c4085b7c16c628532e5c2d68cf7ed11c751d0b48.

* Set previewType

* feat: Video Recording with Camera2 (#1691)

* Rename

* Update CameraSession.kt

* Use `SurfaceHolder` instead of `SurfaceView` for output

* Update CameraOutputs.kt

* Update CameraSession.kt

* fix: Fix crash when Preview is null

* Check if snapshot capture is supported

* Update RecordingSession.kt

* S

* Use `MediaRecorder`

* Make audio optional

* Add Torch

* Output duration

* Update RecordingSession.kt

* Start RecordingSession

* logs

* More log

* Base for preparing pass-through Recording

* Use `ImageWriter` to append Images to the Recording Surface

* Stream PRIVATE GPU_SAMPLED_IMAGE Images

* Add flags

* Close session on stop

* Allow customizing `videoCodec` and `fileType`

* Enable Torch

* Fix Torch Mode

* Fix comparing outputs with hashCode

* Update CameraSession.kt

* Correctly pass along Frame Processor

* fix: Use AUDIO_BIT_RATE of 16 * 44,1Khz

* Use CAMCORDER instead of MIC microphone

* Use 1 channel

* fix: Use `Orientation`

* Add `native` PixelFormat

* Update iOS to latest Skia integration

* feat: Add `pixelFormat` property to Camera

* Catch error in configureSession

* Fix JPEG format

* Clean up best match finder

* Update CameraDeviceDetails.kt

* Clamp sizes by maximum CamcorderProfile size

* Remove `getAvailableVideoCodecs`

* chore: release 3.0.0-rc.5

* Use maximum video size of RECORD as default

* Update CameraDeviceDetails.kt

* Add a todo

* Add JSON device to issue report

* Prefer `full` devices and flash

* Lock to 30 FPS on Samsung

* Implement Zoom

* Refactor

* Format -> PixelFormat

* fix: Feat `pixelFormat` -> `pixelFormats`

* Update TROUBLESHOOTING.mdx

* Format

* fix: Implement `zoom` for Photo Capture

* fix: Don't run if `isActive` is `false`

* fix: Call `examplePlugin(frame)`

* fix: Fix Flash

* fix: Use `react-native-worklets-core`!

* fix: Fix import
2023-08-21 12:50:14 +02:00
Marc Rousavy
61fd4e0474
Merge branch 'main' into v3 2023-07-31 18:27:11 +02:00
Marc Rousavy
1197df7094 fix: Fix make_shared not working on FrameHostObject 2023-07-31 18:11:43 +02:00
Rutvik Nabhoya
3b3515c9d4
fix: Fix various Android crashes by using Stable CameraX version (#1665) 2023-07-31 11:28:07 +02:00
Marc Rousavy
8b9b702edc fix: Pin fbjni to version 0.4.0 2023-07-31 11:18:00 +02:00
Marc Rousavy
86dd703c2b
feat: Rewrite Android C++ part (VisionCameraProxy + JFrame) (#1661)
* First Android rewrite

* Rewrite Android C++ backend

* Pass `ReadableNativeMap`, fix build error

* fix: Fix FrameProcessor init

* Make a bunch of stuff const reference to avoid copies

* Indents

* Cleanup

* indents

* docs: Update Android docs

* Update CameraView.kt

* fix: Format C++ code
2023-07-22 00:15:11 +02:00
Marc Rousavy
5fb594ce6b fix: Fix Worklets imports 2023-07-03 22:32:08 +02:00
Marc Rousavy
0139324da8 fix: Use correct Gradle version 2023-07-03 22:21:02 +02:00
Marc Rousavy
66c64814cc fix: Downgrade Gradle to 7.5.1 2023-07-03 22:15:06 +02:00
Marc Rousavy
7ae15af8cd feat: Add RN 0.72 support (namespace in build.gradle) 2023-07-03 22:07:49 +02:00
Marc Rousavy
4ad4804e51
chore: Upgrade Skia to new Ganesh Rendering Pipeline and RN to 0.72 (#1638)
* chore: Upgrade all Deps RN 72

* fix breaking skia changes

* fix devDeps

* Update yarn.lock

* fix metro config

* Update yarn.lock
2023-07-03 12:40:07 +02:00
Hanno J. Gödecke
820db3ca9e
android: add build support with RNSkia
This still depends on this PR to be merged: https://github.com/Shopify/react-native-skia/pull/1550
2023-05-04 12:30:24 +02:00
Kody Fintak
8833ac10c3
fix: Fix Failed to parse camera Id error by ignoring non-integer cameras (#1428) 2023-03-30 11:26:03 +02:00
Marc Rousavy
0d83a13196
feat: New CameraDevice + CameraFormat detection using CameraX (#1495)
* Create CameraDevice.kt

* Create VideoStabilizationMode+String.kt

* Use CameraX Extensions

* Remove `system/no-camera-manager` error
2023-03-13 09:23:19 -04:00
Marc Rousavy
757ecb0640 docs: Deploy to https://react-native-vision-camera.com 2023-03-06 11:03:40 +01:00
Marc Rousavy
61f19df500 fix: Remove RN Skia dependency on Android for now 2023-02-23 17:43:24 +01:00
Marc Rousavy
ad5d64b01f fix: ignore duplicate .so libraries in package 2023-02-22 12:28:51 +01:00
Marc Rousavy
cf19ff2e5a fix: Fix Android namespace 2023-02-21 15:54:04 +01:00
Marc Rousavy
0c3cd66016
fix: Improve C++ safety by attaching Cache Invalidator to jsi::Runtime's lifecycle (#1488)
* fix: fix C++ lint

* fix: attach `InvalidateCacheOnDestroy` to `jsi::Runtime`
2023-02-21 15:44:43 +01:00
Marc Rousavy
12f850c8e1
feat: Draw onto Frame as if it was a Skia Canvas (#1479)
* Create Shaders.ts

* Add `previewType` and `enableFpsGraph`

* Add RN Skia native dependency

* Add Skia Preview View on iOS

* Pass 1

* Update FrameHostObject.mm

* Wrap Canvas

* Lockfiles

* fix: Fix stuff

* chore: Upgrade RNWorklets

* Add `previewType` to set the Preview

* feat: Add Example

* Update project.pbxproj

* `enableFpsGraph`

* Cache the `std::shared_ptr<FrameHostObject>`

* Update CameraView+RecordVideo.swift

* Update SkiaMetalCanvasProvider.mm

* Android: Integrate Skia Dependency

* fix: Use new Prefix

* Add example for rendering shader

* chore: Upgrade CameraX

* Remove KTX

* Enable `viewBinding`

* Revert "Enable `viewBinding`"

This reverts commit f2a603f53b33ea4311a296422ffd1a910ce03f9e.

* Revert "chore: Upgrade CameraX"

This reverts commit 8dc832cf8754490d31a6192e6c1a1f11cdcd94fe.

* Remove unneeded `ProcessCameraProvider.getInstance()` call

* fix: Add REA hotfix patch

* fix: Fix FrameHostObject dead in runAsync

* fix: Make `runAsync` run truly async by dropping new Frames while executing

* chore: Upgrade RN Worklets to latest

* chore: Upgrade RN Skia

* Revert "Remove KTX"

This reverts commit 253f586633f7af2da992d2279fc206dc62597129.

* Make Skia optional in CMake

* Fix import

* Update CMakeLists.txt

* Update build.gradle

* Update CameraView.kt

* Update CameraView.kt

* Update CameraView.kt

* Update Shaders.ts

* Center Blur

* chore: Upgrade RN Worklets

* feat: Add `toByteArray()`, `orientation`, `isMirrored` and `timestamp` to `Frame` (#1487)

* feat: Implement `orientation` and `isMirrored` on Frame

* feat: Add `toArrayBuffer()` func

* perf: Do faster buffer copy

* feat: Implement `toArrayBuffer()` on Android

* feat: Add `orientation` and `isMirrored` to Android

* feat: Add `timestamp` to Frame

* Update Frame.ts

* Update JImageProxy.h

* Update FrameHostObject.cpp

* Update FrameHostObject.cpp

* Update CameraPage.tsx

* fix: Format Swift
2023-02-21 15:00:48 +01:00
Marc Rousavy
0635d4aba0 fix: Add missing <regex> header 2023-02-15 19:13:33 +01:00
Marc Rousavy
6825c1f587 fix: Print correct error in build.gradle 2023-02-15 17:39:46 +01:00
Marc Rousavy
f0ea18115e
fix: Fix CI for V3 (#1475)
* fix: Fix CI for "Build Android"

* update versions

* Update Gemfile.lock

* format swift

* fix: Fix swift lint

* Update .swiftlint.yml

* Use C++17 for lint

* fix: Fix C++ lints
2023-02-15 17:24:33 +01:00
Marc Rousavy
30b56153db
feat: Sync Frame Processors (plus runAsync and runAtTargetFps) (#1472)
Before, Frame Processors ran on a separate Thread.

After, Frame Processors run fully synchronous and always at the same FPS as the Camera.

Two new functions have been introduced:

* `runAtTargetFps(fps: number, func: () => void)`: Runs the given code as often as the given `fps`, effectively throttling it's calls.
* `runAsync(frame: Frame, func: () => void)`: Runs the given function on a separate Thread for Frame Processing. A strong reference to the Frame is held as long as the function takes to execute.

You can use `runAtTargetFps` to throttle calls to a specific API (e.g. if your Camera is running at 60 FPS, but you only want to run face detection at ~25 FPS, use `runAtTargetFps(25, ...)`.)

You can use `runAsync` to run a heavy algorithm asynchronous, so that the Camera is not blocked while your algorithm runs. This is useful if your main sync processor draws something, and your async processor is doing some image analysis on the side. 

You can also combine both functions.

Examples:

```js
const frameProcessor = useFrameProcessor((frame) => {
  'worklet'
  console.log("I'm running at 60 FPS!")
}, [])
```

```js
const frameProcessor = useFrameProcessor((frame) => {
  'worklet'
  console.log("I'm running at 60 FPS!")

  runAtTargetFps(10, () => {
    'worklet'
    console.log("I'm running at 10 FPS!")
  })
}, [])
```



```js
const frameProcessor = useFrameProcessor((frame) => {
  'worklet'
  console.log("I'm running at 60 FPS!")

  runAsync(frame, () => {
    'worklet'
    console.log("I'm running on another Thread, I can block for longer!")
  })
}, [])
```

```js
const frameProcessor = useFrameProcessor((frame) => {
  'worklet'
  console.log("I'm running at 60 FPS!")

  runAtTargetFps(10, () => {
    'worklet'
    runAsync(frame, () => {
      'worklet'
      console.log("I'm running on another Thread at 10 FPS, I can block for longer!")
    })
  })
}, [])
```
2023-02-15 16:47:09 +01:00
Marc Rousavy
a0590dccb5
feat: Replace Reanimated with RN Worklets (#1468)
* Setup RN Worklets

* Use RN Worklets on iOS

* Fix console

* Add `installFrameProcessorBindings()` function

* Add `FrameProcessorPlugins` proxy (BREAKING CHANGE)

* Clean up docs

* Update FRAME_PROCESSORS.mdx

* Use RN Worklets 0.2.5

* feat: Android build setup

* Rewrite Android Frame Processor Part

* Update CMakeLists.txt

* fix: Add react-native-worklets Gradle dependency

* Update Podfile.lock

* fix build

* gradle:7.4.1

* Init JSI Bindings in method on Android

* Fix Folly flags

* fix: Init `FrameProcessorRuntimeManager` later

* fix: Wrap in `<GestureHandlerRootView>`

* Refactor plugins

* fix: Remove enableFrameProcessors

* Install RN Worklets from current GH master

* Update babel.config.js

* Update CameraViewModule.kt

* Update ImageProxyUtils.java

* feat: Upgrade to Reanimated v3

* fix: Fix crash on Worklet init

* Update RN Worklets to latest master

* fix: Simplify FP Plugins Proxy
2023-02-13 15:22:45 +01:00
Marc Rousavy
11d1e7178d
chore: Upgrade to RN 71 (#1465)
* chore: Upgrade Example to RN 0.71

* chore: Upgrade all libs

* fix: Fix CameraRoll installation

* Update Gradle Tools

* fix: Fix buildscripts

* Clean out build.gradle

* fix: Fix Kotlin setup

* fix: Move kotlin-android dependency to lib

* Move `_setGlobalConsole`

* Update gradle-wrapper.properties

* Rebuild lockfiles

* chore: Update build:gradle

* Update StatusBarBlurBackground.tsx

* Use Java 11 in Workflows

* Update MediaPage.tsx

* Add `google` repository to build.gradle

* Double Java Heap size

* Increase heap size

* Alternative args

* Update build.gradle
2023-02-09 11:52:41 +01:00
mrousavy
28a43f716f chore: Drop support for RN < 71 to simplify buildscript 2023-02-08 17:48:22 +01:00
zzz08900
6a094bf1b0
fix: Fix Android build error on RN < 0.71 (#1447) 2023-02-01 16:37:18 +01:00
Christoph Gritschenberger
b82d0e362d
fix: Add support for react-native 0.71 (#1438)
Co-authored-by: Christoph Gritschenberger <christoph.gritschenberger@cca.io>
2023-01-30 19:38:52 +01:00
Thibault Malbranche
c046440e0e
fix: Allowed setting custom downloads directory (#1306)
Clone of https://github.com/mrousavy/react-native-mmkv/pull/459/
2022-10-28 12:18:06 +02:00