docs: Improve CameraDevices documentation

This commit is contained in:
Marc Rousavy 2021-07-29 10:14:50 +02:00
parent cbcde138fb
commit b8b1a5c547
2 changed files with 20 additions and 5 deletions

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@ -33,13 +33,28 @@ To get a list of all available camera devices, use the `getAvailableCameraDevice
const devices = await Camera.getAvailableCameraDevices()
```
Each camera device provides properties describing the features of this device. For example, a camera device provides the `hasFlash` property which is `true` if the device supports activating the flash when taking photos or recording videos.
The most important properties are:
* `devices`: A list of physical device types this camera device consists of. For a **single physical camera device**, this property is always an array of one element. **For virtual multi-cameras** this property contains all the physical camera devices that are combined to create this virtual multi-camera device
* `position`: The position of the camera device relative to the phone (`front`, `back`)
* `hasFlash`: Whether this camera device supports using the flash to take photos or record videos
* `hasTorch`: Whether this camera device supports enabling/disabling the torch at any time ([`Camera.torch` prop](/docs/api/interfaces/cameraprops.cameraprops-1#torch))
* `isMultiCam`: Determines whether the camera device is a virtual multi-camera device which contains multiple combined physical camera devices.
* `minZoom`: The minimum available zoom factor. This can be `1` for any wide-angle camera, and a value lower than `1` (such as `0.5`) for ultra-wide-angle cameras ("fish-eye"). When you pass `zoom={0}` to the Camera, the `minZoom` factor will be applied.
* `neutralZoom`: The zoom factor where the camera is "neutral". For any wide-angle cameras this property might be the same as `minZoom`, where as for ultra-wide-angle cameras ("fish-eye") this might be a value higher than `minZoom`. It is recommended that you always start at `neutralZoom` and let the user manually zoom out to `minZoom` on demand.
* `maxZoom`: The maximum available zoom factor. When you pass `zoom={1}` to the Camera, the `maxZoom` factor will be applied.
* `formats`: A list of all available formats (See [Camera Formats](formats))
* `supportsParallelVideoProcessing`: Determines whether this camera devices supports using Video Recordings (`video={true}`) and Frame Processors (`frameProcessor={...}`) at the same time. (See [`supportsParallelVideoProcessing`](#the-supportsparallelvideoprocessing-prop))
* `supportsFocus`: Determines whether this camera device supports focusing (See [Focusing](focusing))
:::note
See the [`CameraDevice` type](https://github.com/mrousavy/react-native-vision-camera/blob/main/src/CameraDevice.ts) for more information about a Camera Device
See the [`CameraDevice` type](../api/interfaces/cameradevice.cameradevice-1) for full API reference
:::
A camera device (`CameraDevice`) contains a list of physical device types this camera device consists of.
For debugging purposes you can use the `id` or `name` properties to log and compare devices. You can also use the `devices` properties to determine the physical camera devices this camera device consists of, for example:
Example:
* For a single Wide-Angle camera, this would be `["wide-angle-camera"]`
* For a Triple-Camera, this would be `["wide-angle-camera", "ultra-wide-angle-camera", "telephoto-camera"]`
@ -54,7 +69,7 @@ console.log(deviceType)
// --> "triple-camera"
```
The `CameraDevice` type also contains other useful information describing a camera device, such as `position` ("front", "back", ...), `hasFlash`, it's `formats` (See [Camera Formats](formats)), and more.
Always choose a camera device that is best fitted for your use-case; so you might filter out any cameras that do not support flash, have low zoom values, are not on the back side of the phone, do not contain a format with high resolution or fps, and more.
:::caution
Make sure to be careful when filtering out unneeded camera devices, since not every phone supports all camera device types. Some phones don't even have front-cameras. You always want to have a camera device, even when it's not the one that has the best features.

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@ -208,7 +208,7 @@ export interface CameraDevice {
*/
hasTorch: boolean;
/**
* A property indicating whether the receiver is a logical camera consisting of multiple physical cameras.
* A property indicating whether the device is a virtual multi-camera consisting of multiple combined physical cameras.
*
* Examples:
* * The Dual Camera, which supports seamlessly switching between a wide and telephoto camera while zooming and generating depth data from the disparities between the different points of view of the physical cameras.