feat: Route images through ImageWriter into OpenGL pipeline (#1874)
* feat: Route images through `ImageWriter` into OpenGL pipeline * fix: Use RGB format * fix: Every device supports YUV, RGB and NATIVE * Update VideoPipeline.kt * log format * Plug ImageReader between OpenGL pipeline * Call Frame Processor * Format * Remove logs
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@@ -30,10 +30,6 @@ public:
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// -> SurfaceTexture input
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int getInputTextureId();
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// <- Frame Processor output
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void setFrameProcessorOutputSurface(jobject surface);
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void removeFrameProcessorOutputSurface();
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// <- MediaRecorder output
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void setRecordingSessionOutputSurface(jobject surface);
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void removeRecordingSessionOutputSurface();
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@@ -54,7 +50,6 @@ private:
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// Output Contexts
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std::shared_ptr<OpenGLContext> _context = nullptr;
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std::unique_ptr<OpenGLRenderer> _frameProcessorOutput = nullptr;
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std::unique_ptr<OpenGLRenderer> _recordingSessionOutput = nullptr;
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private:
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