fix: Fix AVAudioSession not allowing background music playback (#155)

* Set category always if different

* rename org

* Fix video format sorting

* fix format filtering

* Update AVAudioSession+setCategoryIfNotSet.swift

* upgrade all dependencies

* Also run dependabot for JS codebase

* Update MediaPage.tsx

* Use typescript 4.2.4

* Also run TS in check-all

* Downgrade typescript to 4.2.3

* f

* recreate lockfiles

* docs: Revert package.json changes

* revert all package.json changes

* Update Podfile.lock

* bump all dependencies, pin typescript to 4.2.4

* Downgrade react-native-navigation for now

* upgrade to later snapshot

* Update yarn.lock

* remove yeet
This commit is contained in:
Marc Rousavy
2021-06-01 13:07:57 +02:00
committed by GitHub
parent 8189173120
commit 71730a73ef
76 changed files with 2416 additions and 3789 deletions

View File

@@ -3,7 +3,7 @@
// VisionCamera
//
// Created by Marc Rousavy on 15.03.21.
// Copyright © 2021 Facebook. All rights reserved.
// Copyright © 2021 mrousavy. All rights reserved.
//
#import "FrameProcessorUtils.h"
@@ -14,19 +14,19 @@
FrameProcessorCallback convertJSIFunctionToFrameProcessorCallback(jsi::Runtime &runtime, const jsi::Function &value) {
__block auto cb = value.getFunction(runtime);
return ^(CMSampleBufferRef buffer) {
#if DEBUG
std::chrono::steady_clock::time_point begin = std::chrono::steady_clock::now();
#endif
auto frame = std::make_shared<FrameHostObject>(buffer);
try {
cb.call(runtime, jsi::Object::createFromHostObject(runtime, frame));
} catch (jsi::JSError& jsError) {
NSLog(@"Frame Processor threw an error: %s", jsError.getMessage().c_str());
}
#if DEBUG
std::chrono::steady_clock::time_point end = std::chrono::steady_clock::now();
auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(end - begin).count();
@@ -34,7 +34,7 @@ FrameProcessorCallback convertJSIFunctionToFrameProcessorCallback(jsi::Runtime &
NSLog(@"Warning: Frame Processor function took %lld ms to execute. This blocks the video queue from recording, optimize your frame processor!", duration);
}
#endif
// Manually free the buffer because:
// 1. we are sure we don't need it anymore, the frame processor worklet has finished executing.
// 2. we don't know when the JS runtime garbage collects this object, it might be holding it for a few more frames