react-native-vision-camera/ios/Frame Processor/FrameProcessorUtils.mm
Marc Rousavy 71730a73ef
fix: Fix AVAudioSession not allowing background music playback (#155)
* Set category always if different

* rename org

* Fix video format sorting

* fix format filtering

* Update AVAudioSession+setCategoryIfNotSet.swift

* upgrade all dependencies

* Also run dependabot for JS codebase

* Update MediaPage.tsx

* Use typescript 4.2.4

* Also run TS in check-all

* Downgrade typescript to 4.2.3

* f

* recreate lockfiles

* docs: Revert package.json changes

* revert all package.json changes

* Update Podfile.lock

* bump all dependencies, pin typescript to 4.2.4

* Downgrade react-native-navigation for now

* upgrade to later snapshot

* Update yarn.lock

* remove yeet
2021-06-01 13:07:57 +02:00

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//
// FrameProcessorUtils.m
// VisionCamera
//
// Created by Marc Rousavy on 15.03.21.
// Copyright © 2021 mrousavy. All rights reserved.
//
#import "FrameProcessorUtils.h"
#import <CoreMedia/CMSampleBuffer.h>
#import <chrono>
#import <memory>
#import "FrameHostObject.h"
FrameProcessorCallback convertJSIFunctionToFrameProcessorCallback(jsi::Runtime &runtime, const jsi::Function &value) {
__block auto cb = value.getFunction(runtime);
return ^(CMSampleBufferRef buffer) {
#if DEBUG
std::chrono::steady_clock::time_point begin = std::chrono::steady_clock::now();
#endif
auto frame = std::make_shared<FrameHostObject>(buffer);
try {
cb.call(runtime, jsi::Object::createFromHostObject(runtime, frame));
} catch (jsi::JSError& jsError) {
NSLog(@"Frame Processor threw an error: %s", jsError.getMessage().c_str());
}
#if DEBUG
std::chrono::steady_clock::time_point end = std::chrono::steady_clock::now();
auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(end - begin).count();
if (duration > 100) {
NSLog(@"Warning: Frame Processor function took %lld ms to execute. This blocks the video queue from recording, optimize your frame processor!", duration);
}
#endif
// Manually free the buffer because:
// 1. we are sure we don't need it anymore, the frame processor worklet has finished executing.
// 2. we don't know when the JS runtime garbage collects this object, it might be holding it for a few more frames
// which then blocks the camera queue from pushing new frames (memory limit)
frame->destroyBuffer();
};
}