feat: Add enableGpuBuffers
property (#2557)
* Revert "fix: Fix VideoPipeline crash on Samsung (Disable `USAGE_GPU_SAMPLED_IMAGE` ImageReader) (#2555)"
This reverts commit ad33dd91b1
.
* feat: Add `enableGpuBuffers` prop
* Create ImageWriter separately
This commit is contained in:
@@ -64,6 +64,7 @@ class CameraView(context: Context) :
|
||||
var videoHdr = false
|
||||
var photoHdr = false
|
||||
var lowLightBoost: Boolean? = null // nullable bool
|
||||
var enableGpuBuffers: Boolean = false
|
||||
|
||||
// other props
|
||||
var isActive = false
|
||||
@@ -160,7 +161,8 @@ class CameraView(context: Context) :
|
||||
CameraConfiguration.Video(
|
||||
videoHdr,
|
||||
pixelFormat,
|
||||
enableFrameProcessor
|
||||
enableFrameProcessor,
|
||||
enableGpuBuffers
|
||||
)
|
||||
)
|
||||
} else {
|
||||
|
@@ -84,6 +84,11 @@ class CameraViewManager : ViewGroupManager<CameraView>() {
|
||||
view.enableFpsGraph = enableFpsGraph
|
||||
}
|
||||
|
||||
@ReactProp(name = "enableGpuBuffers")
|
||||
fun setEnableGpuBuffers(view: CameraView, enableGpuBuffers: Boolean) {
|
||||
view.enableGpuBuffers = enableGpuBuffers
|
||||
}
|
||||
|
||||
@ReactProp(name = "videoStabilizationMode")
|
||||
fun setVideoStabilizationMode(view: CameraView, videoStabilizationMode: String?) {
|
||||
val newMode = VideoStabilizationMode.fromUnionValue(videoStabilizationMode)
|
||||
|
@@ -44,7 +44,7 @@ data class CameraConfiguration(
|
||||
// Output<T> types, those need to be comparable
|
||||
data class CodeScanner(val codeTypes: List<CodeType>)
|
||||
data class Photo(val enableHdr: Boolean)
|
||||
data class Video(val enableHdr: Boolean, val pixelFormat: PixelFormat, val enableFrameProcessor: Boolean)
|
||||
data class Video(val enableHdr: Boolean, val pixelFormat: PixelFormat, val enableFrameProcessor: Boolean, val enableGpuBuffers: Boolean)
|
||||
data class Audio(val nothing: Unit)
|
||||
data class Preview(val surface: Surface)
|
||||
|
||||
|
@@ -288,6 +288,7 @@ class CameraSession(private val context: Context, private val cameraManager: Cam
|
||||
video.config.pixelFormat,
|
||||
isSelfie,
|
||||
video.config.enableFrameProcessor,
|
||||
video.config.enableGpuBuffers,
|
||||
callback
|
||||
)
|
||||
val output = VideoPipelineOutput(videoPipeline, video.config.enableHdr)
|
||||
|
@@ -9,6 +9,7 @@ import android.os.Build
|
||||
import android.util.Log
|
||||
import android.view.Surface
|
||||
import androidx.annotation.Keep
|
||||
import androidx.annotation.RequiresApi
|
||||
import com.facebook.jni.HybridData
|
||||
import com.facebook.proguard.annotations.DoNotStrip
|
||||
import com.mrousavy.camera.frameprocessor.Frame
|
||||
@@ -32,6 +33,7 @@ class VideoPipeline(
|
||||
val format: PixelFormat = PixelFormat.NATIVE,
|
||||
private val isMirrored: Boolean = false,
|
||||
private val enableFrameProcessor: Boolean = false,
|
||||
private val enableGpuBuffers: Boolean = false,
|
||||
private val callback: CameraSession.Callback
|
||||
) : SurfaceTexture.OnFrameAvailableListener,
|
||||
Closeable {
|
||||
@@ -78,14 +80,25 @@ class VideoPipeline(
|
||||
val format = getImageReaderFormat()
|
||||
Log.i(TAG, "Using ImageReader round-trip (format: #$format)")
|
||||
|
||||
imageReader = ImageReader.newInstance(width, height, format, MAX_IMAGES)
|
||||
// Create ImageReader
|
||||
if (enableGpuBuffers && Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
|
||||
val usageFlags = getRecommendedHardwareBufferFlags()
|
||||
Log.i(TAG, "Creating ImageReader with GPU-optimized usage flags: $usageFlags")
|
||||
imageReader = ImageReader.newInstance(width, height, format, MAX_IMAGES, usageFlags)
|
||||
} else {
|
||||
Log.i(TAG, "Creating ImageReader with default usage flags...")
|
||||
imageReader = ImageReader.newInstance(width, height, format, MAX_IMAGES)
|
||||
}
|
||||
|
||||
// Create ImageWriter
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
|
||||
Log.i(TAG, "Using ImageWriter with custom format (#$format)...")
|
||||
Log.i(TAG, "Creating ImageWriter with format #$format...")
|
||||
imageWriter = ImageWriter.newInstance(glSurface, MAX_IMAGES, format)
|
||||
} else {
|
||||
Log.i(TAG, "Using ImageWriter with default format...")
|
||||
Log.i(TAG, "Creating ImageWriter with default format...")
|
||||
imageWriter = ImageWriter.newInstance(glSurface, MAX_IMAGES)
|
||||
}
|
||||
|
||||
imageReader!!.setOnImageAvailableListener({ reader ->
|
||||
Log.i(TAG, "ImageReader::onImageAvailable!")
|
||||
val image = reader.acquireNextImage() ?: return@setOnImageAvailableListener
|
||||
@@ -181,6 +194,56 @@ class VideoPipeline(
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the recommended HardwareBuffer flags for creating ImageReader instances with.
|
||||
*
|
||||
* Tries to use [HardwareBuffer.USAGE_GPU_SAMPLED_IMAGE] if possible, [HardwareBuffer.USAGE_CPU_READ_OFTEN]
|
||||
* or a combination of both flags if CPU access is needed ([enableFrameProcessor]), and [0] otherwise.
|
||||
*/
|
||||
@RequiresApi(Build.VERSION_CODES.Q)
|
||||
@Suppress("LiftReturnOrAssignment")
|
||||
private fun getRecommendedHardwareBufferFlags(): Long {
|
||||
val cpuFlag = HardwareBuffer.USAGE_CPU_READ_OFTEN
|
||||
val gpuFlag = HardwareBuffer.USAGE_GPU_SAMPLED_IMAGE
|
||||
val bothFlags = gpuFlag or cpuFlag
|
||||
|
||||
if (format == PixelFormat.NATIVE) {
|
||||
// We don't need CPU access, so we can use GPU optimized buffers
|
||||
if (supportsHardwareBufferFlags(gpuFlag)) {
|
||||
// We support GPU Buffers directly and
|
||||
Log.i(TAG, "GPU HardwareBuffers are supported!")
|
||||
return gpuFlag
|
||||
} else {
|
||||
// no flags are supported - fall back to default
|
||||
return 0
|
||||
}
|
||||
} else {
|
||||
// We are using YUV or RGB formats, so we need CPU access on the Frame
|
||||
if (supportsHardwareBufferFlags(bothFlags)) {
|
||||
// We support both CPU and GPU flags!
|
||||
Log.i(TAG, "GPU + CPU HardwareBuffers are supported!")
|
||||
return bothFlags
|
||||
} else if (supportsHardwareBufferFlags(cpuFlag)) {
|
||||
// We only support a CPU read flag, that's fine
|
||||
Log.i(TAG, "CPU HardwareBuffers are supported!")
|
||||
return cpuFlag
|
||||
} else {
|
||||
// no flags are supported - fall back to default
|
||||
return 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@RequiresApi(Build.VERSION_CODES.Q)
|
||||
private fun supportsHardwareBufferFlags(flags: Long): Boolean {
|
||||
val hardwareBufferFormat = format.toHardwareBufferFormat()
|
||||
try {
|
||||
return HardwareBuffer.isSupported(width, height, hardwareBufferFormat, 1, flags)
|
||||
} catch (_: Throwable) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
private external fun getInputTextureId(): Int
|
||||
private external fun onBeforeFrame()
|
||||
private external fun onFrame(transformMatrix: FloatArray)
|
||||
|
@@ -4,6 +4,7 @@ import android.graphics.ImageFormat
|
||||
import android.util.Log
|
||||
import com.mrousavy.camera.core.InvalidTypeScriptUnionError
|
||||
import com.mrousavy.camera.core.PixelFormatNotSupportedError
|
||||
import com.mrousavy.camera.utils.HardwareBufferUtils
|
||||
import com.mrousavy.camera.utils.ImageFormatUtils
|
||||
|
||||
enum class PixelFormat(override val unionValue: String) : JSUnionValue {
|
||||
@@ -19,6 +20,11 @@ enum class PixelFormat(override val unionValue: String) : JSUnionValue {
|
||||
else -> throw PixelFormatNotSupportedError(this.unionValue)
|
||||
}
|
||||
|
||||
fun toHardwareBufferFormat(): Int {
|
||||
val imageFormat = toImageFormat()
|
||||
return HardwareBufferUtils.getHardwareBufferFormat(imageFormat)
|
||||
}
|
||||
|
||||
companion object : JSUnionValue.Companion<PixelFormat> {
|
||||
private const val TAG = "PixelFormat"
|
||||
fun fromImageFormat(imageFormat: Int): PixelFormat =
|
||||
|
@@ -0,0 +1,36 @@
|
||||
package com.mrousavy.camera.utils
|
||||
|
||||
import android.graphics.ImageFormat
|
||||
import android.hardware.HardwareBuffer
|
||||
import android.media.ImageReader
|
||||
import android.os.Build
|
||||
|
||||
class HardwareBufferUtils {
|
||||
companion object {
|
||||
fun getHardwareBufferFormat(imageFormat: Int): Int {
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
|
||||
// Dynamically create an ImageReader with the target ImageFormat, and then
|
||||
// get it's HardwareBuffer format to see what it uses underneath.
|
||||
val imageReader = ImageReader.newInstance(1, 1, imageFormat, 1, HardwareBuffer.USAGE_GPU_SAMPLED_IMAGE)
|
||||
val format = imageReader.hardwareBufferFormat
|
||||
imageReader.close()
|
||||
return format
|
||||
}
|
||||
|
||||
if (imageFormat == ImageFormat.PRIVATE) {
|
||||
// PRIVATE formats are opaque, their actual equivalent HardwareBuffer format is unknown.
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
|
||||
// We can assume that YUV 4:2:0 or RGB is used.
|
||||
return HardwareBuffer.YCBCR_420_888
|
||||
} else {
|
||||
// Maybe assume we are on RGB if we're not on API R or above...
|
||||
return HardwareBuffer.RGB_888
|
||||
}
|
||||
}
|
||||
|
||||
// According to PublicFormat.cpp in Android's codebase, the formats map 1:1 anyways..
|
||||
// https://cs.android.com/android/platform/superproject/main/+/main:frameworks/native/libs/ui/PublicFormat.cpp
|
||||
return imageFormat
|
||||
}
|
||||
}
|
||||
}
|
@@ -183,10 +183,29 @@ export interface CameraProps extends ViewProps {
|
||||
*
|
||||
* @platform iOS
|
||||
* @default
|
||||
* - true // if video={true} and frameProcessor={undefined}
|
||||
* - true // if frameProcessor={undefined}
|
||||
* - false // otherwise
|
||||
*/
|
||||
enableBufferCompression?: boolean
|
||||
/**
|
||||
* Enables or disables GPU-sampled buffers for the video stream. This only takes effect when using a {@linkcode frameProcessor}.
|
||||
*
|
||||
* When recording a Video ({@linkcode video}) while a Frame Processor is running ({@linkcode frameProcessor}),
|
||||
* the {@linkcode Frame | Frames} will need to be forwarded to the Media Encoder.
|
||||
*
|
||||
* - When `enableGpuBuffers` is `false`, the Video Pipeline will use CPU buffers causing an additional copy
|
||||
* from the Frame Processor to the Media Encoder, which potentially results in increased latency.
|
||||
* - When `enableGpuBuffers` is `true`, the Video Pipeline will use shared GPU buffers which greatly increases
|
||||
* it's efficiency as an additional buffer copy is avoided.
|
||||
* (See [`USAGE_GPU_SAMPLED_IMAGE`](https://developer.android.com/reference/android/hardware/HardwareBuffer#USAGE_GPU_SAMPLED_IMAGE))
|
||||
*
|
||||
* In general, it is recommended to set this to `true` if possible, as this can increase performance and efficiency of the Video Pipeline.
|
||||
* This is an experimental feature flag however, so use at your own risk.
|
||||
*
|
||||
* @platform Android
|
||||
* @default false
|
||||
*/
|
||||
enableGpuBuffers?: boolean
|
||||
/**
|
||||
* Enables or disables low-light boost on this camera device.
|
||||
*
|
||||
|
Reference in New Issue
Block a user