feat: Add enableGpuBuffers
property (#2557)
* Revert "fix: Fix VideoPipeline crash on Samsung (Disable `USAGE_GPU_SAMPLED_IMAGE` ImageReader) (#2555)"
This reverts commit ad33dd91b1
.
* feat: Add `enableGpuBuffers` prop
* Create ImageWriter separately
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parent
478688529b
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@ -70,6 +70,13 @@ Enable Buffer Compression ([`enableBufferCompression`](/docs/api/interfaces/Came
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Note: When not using a `frameProcessor`, buffer compression is automatically enabled.
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### GPU buffers
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Enable GPU Buffer flags ([`enableGpuBuffers`](/docs/api/interfaces/CameraProps#enablegpubuffers)) to optimize the Video Pipeline for zero-copy buffer forwarding.
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If this is enabled, the Video Pipeline can avoid an additional CPU -> GPU copy, resulting in better performance and more efficiency.
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Note: This only takes effect when using a `frameProcessor`.
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### Video Stabilization
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Video Stabilization requires additional overhead to start the algorithm, so disabling [`videoStabilizationMode`](/docs/api/interfaces/CameraProps#videostabilizationmode) can significantly speed up the Camera initialization time.
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@ -112,7 +112,7 @@ If you're experiencing build issues or runtime issues in VisionCamera, make sure
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2. If a camera device is not being returned by [`Camera.getAvailableCameraDevices()`](/docs/api/classes/Camera#getavailablecameradevices), make sure it is a Camera2 compatible device. See [this section in the Android docs](https://developer.android.com/reference/android/hardware/camera2/CameraDevice#reprocessing) for more information.
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3. If your Frame Processor is not running, make sure you check the native Android Studio/Logcat logs. There is useful information about the Frame Processor Runtime that will tell you if something goes wrong.
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4. If your Frame Processor is not running, make sure you are not using a remote JS debugger such as Google Chrome, since those don't work with JSI.
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5. If you are experiencing black-screens, try removing all properties such as `fps`, `videoHdr` or `format` on the `<Camera>` component except for the required ones:
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5. If you are experiencing black-screens, try removing all properties such as `fps`, `videoHdr`, `enableGpuBuffers` or `format` on the `<Camera>` component except for the required ones:
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```tsx
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<Camera device={device} isActive={true} style={{ width: 500, height: 500 }} />
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```
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@ -64,6 +64,7 @@ class CameraView(context: Context) :
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var videoHdr = false
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var photoHdr = false
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var lowLightBoost: Boolean? = null // nullable bool
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var enableGpuBuffers: Boolean = false
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// other props
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var isActive = false
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@ -160,7 +161,8 @@ class CameraView(context: Context) :
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CameraConfiguration.Video(
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videoHdr,
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pixelFormat,
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enableFrameProcessor
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enableFrameProcessor,
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enableGpuBuffers
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)
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)
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} else {
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@ -84,6 +84,11 @@ class CameraViewManager : ViewGroupManager<CameraView>() {
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view.enableFpsGraph = enableFpsGraph
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}
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@ReactProp(name = "enableGpuBuffers")
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fun setEnableGpuBuffers(view: CameraView, enableGpuBuffers: Boolean) {
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view.enableGpuBuffers = enableGpuBuffers
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}
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@ReactProp(name = "videoStabilizationMode")
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fun setVideoStabilizationMode(view: CameraView, videoStabilizationMode: String?) {
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val newMode = VideoStabilizationMode.fromUnionValue(videoStabilizationMode)
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@ -44,7 +44,7 @@ data class CameraConfiguration(
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// Output<T> types, those need to be comparable
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data class CodeScanner(val codeTypes: List<CodeType>)
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data class Photo(val enableHdr: Boolean)
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data class Video(val enableHdr: Boolean, val pixelFormat: PixelFormat, val enableFrameProcessor: Boolean)
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data class Video(val enableHdr: Boolean, val pixelFormat: PixelFormat, val enableFrameProcessor: Boolean, val enableGpuBuffers: Boolean)
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data class Audio(val nothing: Unit)
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data class Preview(val surface: Surface)
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@ -288,6 +288,7 @@ class CameraSession(private val context: Context, private val cameraManager: Cam
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video.config.pixelFormat,
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isSelfie,
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video.config.enableFrameProcessor,
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video.config.enableGpuBuffers,
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callback
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)
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val output = VideoPipelineOutput(videoPipeline, video.config.enableHdr)
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@ -9,6 +9,7 @@ import android.os.Build
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import android.util.Log
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import android.view.Surface
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import androidx.annotation.Keep
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import androidx.annotation.RequiresApi
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import com.facebook.jni.HybridData
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import com.facebook.proguard.annotations.DoNotStrip
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import com.mrousavy.camera.frameprocessor.Frame
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@ -32,6 +33,7 @@ class VideoPipeline(
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val format: PixelFormat = PixelFormat.NATIVE,
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private val isMirrored: Boolean = false,
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private val enableFrameProcessor: Boolean = false,
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private val enableGpuBuffers: Boolean = false,
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private val callback: CameraSession.Callback
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) : SurfaceTexture.OnFrameAvailableListener,
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Closeable {
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@ -78,14 +80,25 @@ class VideoPipeline(
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val format = getImageReaderFormat()
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Log.i(TAG, "Using ImageReader round-trip (format: #$format)")
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imageReader = ImageReader.newInstance(width, height, format, MAX_IMAGES)
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// Create ImageReader
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if (enableGpuBuffers && Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
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val usageFlags = getRecommendedHardwareBufferFlags()
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Log.i(TAG, "Creating ImageReader with GPU-optimized usage flags: $usageFlags")
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imageReader = ImageReader.newInstance(width, height, format, MAX_IMAGES, usageFlags)
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} else {
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Log.i(TAG, "Creating ImageReader with default usage flags...")
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imageReader = ImageReader.newInstance(width, height, format, MAX_IMAGES)
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}
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// Create ImageWriter
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
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Log.i(TAG, "Using ImageWriter with custom format (#$format)...")
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Log.i(TAG, "Creating ImageWriter with format #$format...")
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imageWriter = ImageWriter.newInstance(glSurface, MAX_IMAGES, format)
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} else {
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Log.i(TAG, "Using ImageWriter with default format...")
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Log.i(TAG, "Creating ImageWriter with default format...")
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imageWriter = ImageWriter.newInstance(glSurface, MAX_IMAGES)
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}
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imageReader!!.setOnImageAvailableListener({ reader ->
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Log.i(TAG, "ImageReader::onImageAvailable!")
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val image = reader.acquireNextImage() ?: return@setOnImageAvailableListener
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@ -181,6 +194,56 @@ class VideoPipeline(
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}
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}
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/**
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* Get the recommended HardwareBuffer flags for creating ImageReader instances with.
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*
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* Tries to use [HardwareBuffer.USAGE_GPU_SAMPLED_IMAGE] if possible, [HardwareBuffer.USAGE_CPU_READ_OFTEN]
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* or a combination of both flags if CPU access is needed ([enableFrameProcessor]), and [0] otherwise.
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*/
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@RequiresApi(Build.VERSION_CODES.Q)
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@Suppress("LiftReturnOrAssignment")
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private fun getRecommendedHardwareBufferFlags(): Long {
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val cpuFlag = HardwareBuffer.USAGE_CPU_READ_OFTEN
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val gpuFlag = HardwareBuffer.USAGE_GPU_SAMPLED_IMAGE
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val bothFlags = gpuFlag or cpuFlag
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if (format == PixelFormat.NATIVE) {
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// We don't need CPU access, so we can use GPU optimized buffers
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if (supportsHardwareBufferFlags(gpuFlag)) {
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// We support GPU Buffers directly and
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Log.i(TAG, "GPU HardwareBuffers are supported!")
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return gpuFlag
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} else {
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// no flags are supported - fall back to default
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return 0
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}
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} else {
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// We are using YUV or RGB formats, so we need CPU access on the Frame
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if (supportsHardwareBufferFlags(bothFlags)) {
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// We support both CPU and GPU flags!
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Log.i(TAG, "GPU + CPU HardwareBuffers are supported!")
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return bothFlags
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} else if (supportsHardwareBufferFlags(cpuFlag)) {
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// We only support a CPU read flag, that's fine
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Log.i(TAG, "CPU HardwareBuffers are supported!")
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return cpuFlag
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} else {
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// no flags are supported - fall back to default
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return 0
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}
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}
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}
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@RequiresApi(Build.VERSION_CODES.Q)
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private fun supportsHardwareBufferFlags(flags: Long): Boolean {
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val hardwareBufferFormat = format.toHardwareBufferFormat()
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try {
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return HardwareBuffer.isSupported(width, height, hardwareBufferFormat, 1, flags)
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} catch (_: Throwable) {
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return false
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}
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}
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private external fun getInputTextureId(): Int
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private external fun onBeforeFrame()
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private external fun onFrame(transformMatrix: FloatArray)
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@ -4,6 +4,7 @@ import android.graphics.ImageFormat
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import android.util.Log
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import com.mrousavy.camera.core.InvalidTypeScriptUnionError
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import com.mrousavy.camera.core.PixelFormatNotSupportedError
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import com.mrousavy.camera.utils.HardwareBufferUtils
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import com.mrousavy.camera.utils.ImageFormatUtils
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enum class PixelFormat(override val unionValue: String) : JSUnionValue {
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@ -19,6 +20,11 @@ enum class PixelFormat(override val unionValue: String) : JSUnionValue {
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else -> throw PixelFormatNotSupportedError(this.unionValue)
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}
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fun toHardwareBufferFormat(): Int {
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val imageFormat = toImageFormat()
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return HardwareBufferUtils.getHardwareBufferFormat(imageFormat)
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}
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companion object : JSUnionValue.Companion<PixelFormat> {
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private const val TAG = "PixelFormat"
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fun fromImageFormat(imageFormat: Int): PixelFormat =
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@ -0,0 +1,36 @@
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package com.mrousavy.camera.utils
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import android.graphics.ImageFormat
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import android.hardware.HardwareBuffer
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import android.media.ImageReader
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import android.os.Build
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class HardwareBufferUtils {
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companion object {
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fun getHardwareBufferFormat(imageFormat: Int): Int {
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
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// Dynamically create an ImageReader with the target ImageFormat, and then
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// get it's HardwareBuffer format to see what it uses underneath.
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val imageReader = ImageReader.newInstance(1, 1, imageFormat, 1, HardwareBuffer.USAGE_GPU_SAMPLED_IMAGE)
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val format = imageReader.hardwareBufferFormat
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imageReader.close()
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return format
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}
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if (imageFormat == ImageFormat.PRIVATE) {
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// PRIVATE formats are opaque, their actual equivalent HardwareBuffer format is unknown.
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
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// We can assume that YUV 4:2:0 or RGB is used.
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return HardwareBuffer.YCBCR_420_888
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} else {
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// Maybe assume we are on RGB if we're not on API R or above...
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return HardwareBuffer.RGB_888
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}
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}
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// According to PublicFormat.cpp in Android's codebase, the formats map 1:1 anyways..
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// https://cs.android.com/android/platform/superproject/main/+/main:frameworks/native/libs/ui/PublicFormat.cpp
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return imageFormat
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}
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}
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}
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@ -183,10 +183,29 @@ export interface CameraProps extends ViewProps {
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*
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* @platform iOS
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* @default
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* - true // if video={true} and frameProcessor={undefined}
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* - true // if frameProcessor={undefined}
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* - false // otherwise
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*/
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enableBufferCompression?: boolean
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/**
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* Enables or disables GPU-sampled buffers for the video stream. This only takes effect when using a {@linkcode frameProcessor}.
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*
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* When recording a Video ({@linkcode video}) while a Frame Processor is running ({@linkcode frameProcessor}),
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* the {@linkcode Frame | Frames} will need to be forwarded to the Media Encoder.
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*
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* - When `enableGpuBuffers` is `false`, the Video Pipeline will use CPU buffers causing an additional copy
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* from the Frame Processor to the Media Encoder, which potentially results in increased latency.
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* - When `enableGpuBuffers` is `true`, the Video Pipeline will use shared GPU buffers which greatly increases
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* it's efficiency as an additional buffer copy is avoided.
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* (See [`USAGE_GPU_SAMPLED_IMAGE`](https://developer.android.com/reference/android/hardware/HardwareBuffer#USAGE_GPU_SAMPLED_IMAGE))
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*
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* In general, it is recommended to set this to `true` if possible, as this can increase performance and efficiency of the Video Pipeline.
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* This is an experimental feature flag however, so use at your own risk.
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*
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* @platform Android
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* @default false
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*/
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enableGpuBuffers?: boolean
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/**
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* Enables or disables low-light boost on this camera device.
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*
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