134 lines
4.4 KiB
C++
134 lines
4.4 KiB
C++
|
//
|
||
|
// Created by Marc Rousavy on 29.08.23.
|
||
|
//
|
||
|
|
||
|
#include "OpenGLContext.h"
|
||
|
|
||
|
#include <EGL/egl.h>
|
||
|
#include <GLES2/gl2.h>
|
||
|
#include <GLES2/gl2ext.h>
|
||
|
|
||
|
#include <android/native_window.h>
|
||
|
#include <android/log.h>
|
||
|
|
||
|
#include "OpenGLError.h"
|
||
|
|
||
|
namespace vision {
|
||
|
|
||
|
std::shared_ptr<OpenGLContext> OpenGLContext::CreateWithOffscreenSurface(int width, int height) {
|
||
|
return std::unique_ptr<OpenGLContext>(new OpenGLContext(width, height));
|
||
|
}
|
||
|
|
||
|
OpenGLContext::OpenGLContext(int width, int height) {
|
||
|
_width = width;
|
||
|
_height = height;
|
||
|
}
|
||
|
|
||
|
OpenGLContext::~OpenGLContext() {
|
||
|
destroy();
|
||
|
}
|
||
|
|
||
|
void OpenGLContext::destroy() {
|
||
|
if (display != EGL_NO_DISPLAY) {
|
||
|
eglMakeCurrent(display, offscreenSurface, offscreenSurface, context);
|
||
|
if (offscreenSurface != EGL_NO_SURFACE) {
|
||
|
__android_log_print(ANDROID_LOG_INFO, TAG, "Destroying OpenGL Surface...");
|
||
|
eglDestroySurface(display, offscreenSurface);
|
||
|
offscreenSurface = EGL_NO_SURFACE;
|
||
|
}
|
||
|
if (context != EGL_NO_CONTEXT) {
|
||
|
__android_log_print(ANDROID_LOG_INFO, TAG, "Destroying OpenGL Context...");
|
||
|
eglDestroyContext(display, context);
|
||
|
context = EGL_NO_CONTEXT;
|
||
|
}
|
||
|
__android_log_print(ANDROID_LOG_INFO, TAG, "Destroying OpenGL Display...");
|
||
|
eglTerminate(display);
|
||
|
display = EGL_NO_DISPLAY;
|
||
|
config = nullptr;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void OpenGLContext::ensureOpenGL() {
|
||
|
bool successful;
|
||
|
// EGLDisplay
|
||
|
if (display == EGL_NO_DISPLAY) {
|
||
|
__android_log_print(ANDROID_LOG_INFO, TAG, "Initializing EGLDisplay..");
|
||
|
display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||
|
if (display == EGL_NO_DISPLAY) throw OpenGLError("Failed to get default OpenGL Display!");
|
||
|
|
||
|
EGLint major;
|
||
|
EGLint minor;
|
||
|
successful = eglInitialize(display, &major, &minor);
|
||
|
if (!successful) throw OpenGLError("Failed to initialize OpenGL!");
|
||
|
}
|
||
|
|
||
|
// EGLConfig
|
||
|
if (config == nullptr) {
|
||
|
__android_log_print(ANDROID_LOG_INFO, TAG, "Initializing EGLConfig..");
|
||
|
EGLint attributes[] = {EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
||
|
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
||
|
EGL_ALPHA_SIZE, 8,
|
||
|
EGL_BLUE_SIZE, 8,
|
||
|
EGL_GREEN_SIZE, 8,
|
||
|
EGL_RED_SIZE, 8,
|
||
|
EGL_DEPTH_SIZE, 0,
|
||
|
EGL_STENCIL_SIZE, 0,
|
||
|
EGL_NONE};
|
||
|
EGLint numConfigs;
|
||
|
successful = eglChooseConfig(display, attributes, &config, 1, &numConfigs);
|
||
|
if (!successful || numConfigs == 0) throw OpenGLError("Failed to choose OpenGL config!");
|
||
|
}
|
||
|
|
||
|
// EGLContext
|
||
|
if (context == EGL_NO_CONTEXT) {
|
||
|
__android_log_print(ANDROID_LOG_INFO, TAG, "Initializing EGLContext..");
|
||
|
EGLint contextAttributes[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
|
||
|
context = eglCreateContext(display, config, nullptr, contextAttributes);
|
||
|
if (context == EGL_NO_CONTEXT) throw OpenGLError("Failed to create OpenGL context!");
|
||
|
}
|
||
|
|
||
|
// EGLSurface
|
||
|
if (offscreenSurface == EGL_NO_SURFACE) {
|
||
|
// If we don't have a surface at all
|
||
|
__android_log_print(ANDROID_LOG_INFO, TAG, "Initializing %i x %i offscreen pbuffer EGLSurface..", _width, _height);
|
||
|
EGLint attributes[] = {EGL_WIDTH, _width,
|
||
|
EGL_HEIGHT, _height,
|
||
|
EGL_NONE};
|
||
|
offscreenSurface = eglCreatePbufferSurface(display, config, attributes);
|
||
|
if (offscreenSurface == EGL_NO_SURFACE) throw OpenGLError("Failed to create OpenGL Surface!");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void OpenGLContext::use() {
|
||
|
this->use(offscreenSurface);
|
||
|
}
|
||
|
|
||
|
void OpenGLContext::use(EGLSurface surface) {
|
||
|
if (surface == EGL_NO_SURFACE) throw OpenGLError("Cannot render to a null Surface!");
|
||
|
|
||
|
// 1. Make sure the OpenGL context is initialized
|
||
|
this->ensureOpenGL();
|
||
|
|
||
|
// 2. Make the OpenGL context current
|
||
|
bool successful = eglMakeCurrent(display, surface, surface, context);
|
||
|
if (!successful || eglGetError() != EGL_SUCCESS) throw OpenGLError("Failed to use current OpenGL context!");
|
||
|
|
||
|
// 3. Caller can now render to this surface
|
||
|
}
|
||
|
|
||
|
GLuint OpenGLContext::createTexture() {
|
||
|
// 1. Make sure the OpenGL context is initialized
|
||
|
this->ensureOpenGL();
|
||
|
|
||
|
// 2. Make the OpenGL context current
|
||
|
bool successful = eglMakeCurrent(display, offscreenSurface, offscreenSurface, context);
|
||
|
if (!successful || eglGetError() != EGL_SUCCESS) throw OpenGLError("Failed to use current OpenGL context!");
|
||
|
|
||
|
GLuint textureId;
|
||
|
glGenTextures(1, &textureId);
|
||
|
|
||
|
return textureId;
|
||
|
}
|
||
|
|
||
|
} // namespace vision
|