react-native-vision-camera/ios/CameraViewManager.swift

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//
// CameraViewManager.swift
// mrousavy
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//
// Created by Marc Rousavy on 09.11.20.
// Copyright © 2020 mrousavy. All rights reserved.
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//
import AVFoundation
import Foundation
@objc(CameraViewManager)
final class CameraViewManager: RCTViewManager {
feature: Frame Processors (iOS) (#2) * Clean up Frame Processor * Create FrameProcessorHolder * Create FrameProcessorDelegate in ObjC++ * Move frame processor to FrameProcessorDelegate * Decorate runtime, check for null * Update FrameProcessorDelegate.mm * Cleanup FrameProcessorBindings.mm * Fix RuntimeDecorator.h import * Update FrameProcessorDelegate.mm * "React" -> "React Helper" to avoid confusion * Rename folders again * Fix podspec flattening a lot of headers, causing REA nameclash * Fix header imports to avoid REA naming collision * Lazily initialize jsi::Runtime on DispatchQueue * Install frame processor bindings from Swift * First try to call jsi::Function (frame processor) :eyes: * Call viewForReactTag on RCT main thread * Fix bridge accessing * Add more logs * Update CameraViewManager.swift * Add more TODOs * Re-indent .cpp files * Fix RCTTurboModule import podspec * Remove unnecessary include check for swift umbrella header * Merge branch 'main' into frame-processors * Docs: use static width for images (283) * Create validate-cpp.yml * Update a lot of packages to latest * Set SWIFT_VERSION to 5.2 in podspec * Create clean.sh * Delete unused C++ files * podspec: Remove CLANG_CXX_LANGUAGE_STANDARD and OTHER_CFLAGS * Update pod lockfiles * Regenerate lockfiles * Remove IOSLogger * Use NSLog * Create FrameProcessorManager (inherits from REA RuntimeManager) * Create reanimated::RuntimeManager shared_ptr * Re-integrate pods * Add react-native-reanimated >=2 peerDependency * Add metro-config * blacklist -> exclusionList * Try to call worklet * Fix jsi::Value* initializer * Call ShareableValue::adapt (makeShareable) with React/JS Runtime * Add null-checks * Lift runtime manager creation out of delegate, into bindings * Remove debug statement * Make RuntimeManager unique_ptr * Set _FRAME_PROCESSOR * Extract convertJSIFunctionToFrameProcessorCallback * Print frame * Merge branch 'main' into frame-processors * Reformat Swift code * Install reanimated from npm again * Re-integrate Pods * Dependabot: Also scan example/ and docs/ * Update validate-cpp.yml * Create FrameProcessorUtils * Create Frame.h * Abstract HostObject creation away * Fix types * Fix frame processor call * Add todo * Update lockfiles * Add C++ contributing instructions * Update CONTRIBUTING.md * Add android/src/main/cpp to cpplint * Update cpplint.sh * Fix a few cpplint errors * Fix globals * Fix a few more cpplint errors * Update App.tsx * Update AndroidLogger.cpp * Format * Fix cpplint script (check-cpp) * Try to simplify frame processor * y * Update FrameProcessorUtils.mm * Update FrameProcessorBindings.mm * Update CameraView.swift * Update CameraViewManager.m * Restructure everything * fix * Fix `@objc` export (make public) * Refactor installFrameProcessorBindings into FrameProcessorRuntimeManager * Add swift RCTBridge.runOnJS helper * Fix run(onJS) * Add pragma once * Add `&self` to lambda * Update FrameProcessorRuntimeManager.mm * reorder imports * Fix imports * forward declare * Rename extension * Destroy buffer after execution * Add FrameProcessorPluginRegistry base * Merge branch 'main' into frame-processors * Add frameProcessor to types * Update Camera.tsx * Fix rebase merge * Remove movieOutput * Use `useFrameProcessor` * Fix bad merge * Add additional ESLint rules * Update lockfiles * Update CameraViewManager.m * Add support for V8 runtime * Add frame processor plugins API * Print plugin invoke * Fix React Utils in podspec * Fix runOnJS swift name * Remove invalid redecl of `captureSession` * Use REA 2.1.0 which includes all my big PRs :tada: * Update validate-cpp.yml * Update Podfile.lock * Remove Flipper * Fix dereferencing * Capture `self` by value. Fucking hell, what a dumb mistake. * Override a few HostObject functions * Expose isReady, width, height, bytesPerRow and planesCount * use hook again * Expose property names * FrameProcessor -> Frame * Update CameraView+RecordVideo.swift * Add Swift support for Frame Processors Plugins * Add macros for plugin installation * Add ObjC frame processor plugin * Correctly install frame processor plugins * Don't require custom name for macro * Check if plugin already exists * Implement QR Code Frame Processor Plugin in Swift * Adjust ObjC style frame processor macro * optimize * Add `frameProcessorFrameDropRate` * Fix types * Only log once * Log if it executes slowly * Implement `frameProcessorFps` * Implement manual encoded video recordings * Use recommended video settings * Add fileType types * Ignore if input is not ready for media data * Add completion handler * Add audio buffer sampling * Init only for video frame * use AVAssetWriterInputPixelBufferAdaptor * Remove AVAssetWriterInputPixelBufferAdaptor * Rotate VideoWriter * Always assume portrait orientation * Update RecordingSession.swift * Use a separate Queue for Audio * Format Swift * Update CameraView+RecordVideo.swift * Use `videoQueue` instead of `cameraQueue` * Move example plugins to example app * Fix hardcoded name in plugin macro * QRFrame... -> QRCodeFrame... * Update FrameProcessorPlugin.h * Add example frame processors to JS base * Update QRCodeFrameProcessorPluginSwift.m * Add docs to create FP Plugins * Update FRAME_PROCESSORS_CREATE.mdx * Update FRAME_PROCESSORS_CREATE.mdx * Use `AVAssetWriterInputPixelBufferAdaptor` for efficient pixel buffer recycling * Add customizable `pixelFormat` * Use native format if available * Update project.pbxproj * Set video width and height as source-pixel-buffer attributes * Catch * Update App.tsx * Don't explicitly set video dimensions, let CVPixelBufferPool handle it * Add a few logs * Cleanup * Update CameraView+RecordVideo.swift * Eagerly initialize asset writer to fix stutter at first frame * Use `cameraQueue` DispatchQueue to not block CaptureDataOutputDelegate * Fix duration calculation * cleanup * Cleanup * Swiftformat * Return available video codecs * Only show frame drop notification for video output * Remove photo and video codec functionality It was too much complexity and probably never used anyways. * Revert all android related changes for now * Cleanup * Remove unused header * Update AVAssetWriter.Status+descriptor.swift * Only call Frame Processor for Video Frames * Fix `if` * Add support for Frame Processor plugin parameters/arguments * Fix arg support * Move to JSIUtils.mm * Update JSIUtils.h * Update FRAME_PROCESSORS_CREATE.mdx * Update FRAME_PROCESSORS_CREATE.mdx * Upgrade packages for docs/ * fix docs * Rename * highlight lines * docs * community plugins * Update FRAME_PROCESSOR_CREATE_FINAL.mdx * Update FRAME_PROCESSOR_PLUGIN_LIST.mdx * Update FRAME_PROCESSOR_PLUGIN_LIST.mdx * Update dependencies (1/2) * Update dependencies (2/2) * Update Gemfile.lock * add FP docs * Update README.md * Make `lastFrameProcessor` private * add `frameProcessor` docs * fix docs * adjust docs * Update DEVICES.mdx * fix * s * Add logs demo * add metro restart note * Update FRAME_PROCESSOR_CREATE_PLUGIN_IOS.mdx * Mirror video device * Update AVCaptureVideoDataOutput+mirror.swift * Create .swift-version * Enable whole module optimization * Fix recording mirrored video * Swift format * Clean dictionary on `markInvalid` * Fix cleanup * Add docs for disabling frame processors * Update project.pbxproj * Revert "Update project.pbxproj" This reverts commit e67861e51b88b4888a6940e2d20388f3044211d0. * Log frame drop reason * Format * add more samples * Add clang-format * also check .mm * Revert "also check .mm" This reverts commit 8b9d5e2c29866b05909530d104f6633d6c49eadd. * Revert "Add clang-format" This reverts commit 7643ac808e0fc34567ea1f814e73d84955381636. * Use `kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange` as default * Read matching video attributes from videoSettings * Add TODO * Swiftformat * Conditionally disable frame processors * Assert if trying to use frame processors when disabled * Add frame-processors demo gif * Allow disabling frame processors via `VISION_CAMERA_DISABLE_FRAME_PROCESSORS` * Update FrameProcessorRuntimeManager.mm * Update FRAME_PROCESSORS.mdx * Update project.pbxproj * Update FRAME_PROCESSORS_CREATE_OVERVIEW.mdx
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// pragma MARK: Properties
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override var methodQueue: DispatchQueue! {
return DispatchQueue.main
}
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override static func requiresMainQueueSetup() -> Bool {
return true
}
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override final func view() -> UIView! {
return CameraView()
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}
feature: Frame Processors (iOS) (#2) * Clean up Frame Processor * Create FrameProcessorHolder * Create FrameProcessorDelegate in ObjC++ * Move frame processor to FrameProcessorDelegate * Decorate runtime, check for null * Update FrameProcessorDelegate.mm * Cleanup FrameProcessorBindings.mm * Fix RuntimeDecorator.h import * Update FrameProcessorDelegate.mm * "React" -> "React Helper" to avoid confusion * Rename folders again * Fix podspec flattening a lot of headers, causing REA nameclash * Fix header imports to avoid REA naming collision * Lazily initialize jsi::Runtime on DispatchQueue * Install frame processor bindings from Swift * First try to call jsi::Function (frame processor) :eyes: * Call viewForReactTag on RCT main thread * Fix bridge accessing * Add more logs * Update CameraViewManager.swift * Add more TODOs * Re-indent .cpp files * Fix RCTTurboModule import podspec * Remove unnecessary include check for swift umbrella header * Merge branch 'main' into frame-processors * Docs: use static width for images (283) * Create validate-cpp.yml * Update a lot of packages to latest * Set SWIFT_VERSION to 5.2 in podspec * Create clean.sh * Delete unused C++ files * podspec: Remove CLANG_CXX_LANGUAGE_STANDARD and OTHER_CFLAGS * Update pod lockfiles * Regenerate lockfiles * Remove IOSLogger * Use NSLog * Create FrameProcessorManager (inherits from REA RuntimeManager) * Create reanimated::RuntimeManager shared_ptr * Re-integrate pods * Add react-native-reanimated >=2 peerDependency * Add metro-config * blacklist -> exclusionList * Try to call worklet * Fix jsi::Value* initializer * Call ShareableValue::adapt (makeShareable) with React/JS Runtime * Add null-checks * Lift runtime manager creation out of delegate, into bindings * Remove debug statement * Make RuntimeManager unique_ptr * Set _FRAME_PROCESSOR * Extract convertJSIFunctionToFrameProcessorCallback * Print frame * Merge branch 'main' into frame-processors * Reformat Swift code * Install reanimated from npm again * Re-integrate Pods * Dependabot: Also scan example/ and docs/ * Update validate-cpp.yml * Create FrameProcessorUtils * Create Frame.h * Abstract HostObject creation away * Fix types * Fix frame processor call * Add todo * Update lockfiles * Add C++ contributing instructions * Update CONTRIBUTING.md * Add android/src/main/cpp to cpplint * Update cpplint.sh * Fix a few cpplint errors * Fix globals * Fix a few more cpplint errors * Update App.tsx * Update AndroidLogger.cpp * Format * Fix cpplint script (check-cpp) * Try to simplify frame processor * y * Update FrameProcessorUtils.mm * Update FrameProcessorBindings.mm * Update CameraView.swift * Update CameraViewManager.m * Restructure everything * fix * Fix `@objc` export (make public) * Refactor installFrameProcessorBindings into FrameProcessorRuntimeManager * Add swift RCTBridge.runOnJS helper * Fix run(onJS) * Add pragma once * Add `&self` to lambda * Update FrameProcessorRuntimeManager.mm * reorder imports * Fix imports * forward declare * Rename extension * Destroy buffer after execution * Add FrameProcessorPluginRegistry base * Merge branch 'main' into frame-processors * Add frameProcessor to types * Update Camera.tsx * Fix rebase merge * Remove movieOutput * Use `useFrameProcessor` * Fix bad merge * Add additional ESLint rules * Update lockfiles * Update CameraViewManager.m * Add support for V8 runtime * Add frame processor plugins API * Print plugin invoke * Fix React Utils in podspec * Fix runOnJS swift name * Remove invalid redecl of `captureSession` * Use REA 2.1.0 which includes all my big PRs :tada: * Update validate-cpp.yml * Update Podfile.lock * Remove Flipper * Fix dereferencing * Capture `self` by value. Fucking hell, what a dumb mistake. * Override a few HostObject functions * Expose isReady, width, height, bytesPerRow and planesCount * use hook again * Expose property names * FrameProcessor -> Frame * Update CameraView+RecordVideo.swift * Add Swift support for Frame Processors Plugins * Add macros for plugin installation * Add ObjC frame processor plugin * Correctly install frame processor plugins * Don't require custom name for macro * Check if plugin already exists * Implement QR Code Frame Processor Plugin in Swift * Adjust ObjC style frame processor macro * optimize * Add `frameProcessorFrameDropRate` * Fix types * Only log once * Log if it executes slowly * Implement `frameProcessorFps` * Implement manual encoded video recordings * Use recommended video settings * Add fileType types * Ignore if input is not ready for media data * Add completion handler * Add audio buffer sampling * Init only for video frame * use AVAssetWriterInputPixelBufferAdaptor * Remove AVAssetWriterInputPixelBufferAdaptor * Rotate VideoWriter * Always assume portrait orientation * Update RecordingSession.swift * Use a separate Queue for Audio * Format Swift * Update CameraView+RecordVideo.swift * Use `videoQueue` instead of `cameraQueue` * Move example plugins to example app * Fix hardcoded name in plugin macro * QRFrame... -> QRCodeFrame... * Update FrameProcessorPlugin.h * Add example frame processors to JS base * Update QRCodeFrameProcessorPluginSwift.m * Add docs to create FP Plugins * Update FRAME_PROCESSORS_CREATE.mdx * Update FRAME_PROCESSORS_CREATE.mdx * Use `AVAssetWriterInputPixelBufferAdaptor` for efficient pixel buffer recycling * Add customizable `pixelFormat` * Use native format if available * Update project.pbxproj * Set video width and height as source-pixel-buffer attributes * Catch * Update App.tsx * Don't explicitly set video dimensions, let CVPixelBufferPool handle it * Add a few logs * Cleanup * Update CameraView+RecordVideo.swift * Eagerly initialize asset writer to fix stutter at first frame * Use `cameraQueue` DispatchQueue to not block CaptureDataOutputDelegate * Fix duration calculation * cleanup * Cleanup * Swiftformat * Return available video codecs * Only show frame drop notification for video output * Remove photo and video codec functionality It was too much complexity and probably never used anyways. * Revert all android related changes for now * Cleanup * Remove unused header * Update AVAssetWriter.Status+descriptor.swift * Only call Frame Processor for Video Frames * Fix `if` * Add support for Frame Processor plugin parameters/arguments * Fix arg support * Move to JSIUtils.mm * Update JSIUtils.h * Update FRAME_PROCESSORS_CREATE.mdx * Update FRAME_PROCESSORS_CREATE.mdx * Upgrade packages for docs/ * fix docs * Rename * highlight lines * docs * community plugins * Update FRAME_PROCESSOR_CREATE_FINAL.mdx * Update FRAME_PROCESSOR_PLUGIN_LIST.mdx * Update FRAME_PROCESSOR_PLUGIN_LIST.mdx * Update dependencies (1/2) * Update dependencies (2/2) * Update Gemfile.lock * add FP docs * Update README.md * Make `lastFrameProcessor` private * add `frameProcessor` docs * fix docs * adjust docs * Update DEVICES.mdx * fix * s * Add logs demo * add metro restart note * Update FRAME_PROCESSOR_CREATE_PLUGIN_IOS.mdx * Mirror video device * Update AVCaptureVideoDataOutput+mirror.swift * Create .swift-version * Enable whole module optimization * Fix recording mirrored video * Swift format * Clean dictionary on `markInvalid` * Fix cleanup * Add docs for disabling frame processors * Update project.pbxproj * Revert "Update project.pbxproj" This reverts commit e67861e51b88b4888a6940e2d20388f3044211d0. * Log frame drop reason * Format * add more samples * Add clang-format * also check .mm * Revert "also check .mm" This reverts commit 8b9d5e2c29866b05909530d104f6633d6c49eadd. * Revert "Add clang-format" This reverts commit 7643ac808e0fc34567ea1f814e73d84955381636. * Use `kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange` as default * Read matching video attributes from videoSettings * Add TODO * Swiftformat * Conditionally disable frame processors * Assert if trying to use frame processors when disabled * Add frame-processors demo gif * Allow disabling frame processors via `VISION_CAMERA_DISABLE_FRAME_PROCESSORS` * Update FrameProcessorRuntimeManager.mm * Update FRAME_PROCESSORS.mdx * Update project.pbxproj * Update FRAME_PROCESSORS_CREATE_OVERVIEW.mdx
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// pragma MARK: React Functions
@objc
final func installFrameProcessorBindings() -> NSNumber {
feat: Complete iOS Codebase rewrite (#1647) * Make Frame Processors an extra subspec * Update VisionCamera.podspec * Make optional * Make VisionCamera compile without Skia * Fix * Add skia again * Update VisionCamera.podspec * Make VisionCamera build without Frame Processors * Rename error to `system/frame-processors-unavailable` * Fix Frame Processor returning early * Remove `preset`, FP partial rewrite * Only warn on frame drop * Fix wrong queue * fix: Run on CameraQueue again * Update CameraView.swift * fix: Activate audio session asynchronously on audio queue * Update CameraView+RecordVideo.swift * Update PreviewView.h * Cleanups * Cleanup * fix cast * feat: Add LiDAR Depth Camera support * Upgrade Ruby * Add vector icons type * Update Gemfile.lock * fix: Stop queues on deinit * Also load `builtInTrueDepthCamera` * Update CameraViewManager.swift * Update SkImageHelpers.mm * Extract FrameProcessorCallback to FrameProcessor Holds more context now :) * Rename to .m * fix: Add `RCTLog` import * Create SkiaFrameProcessor * Update CameraBridge.h * Call Frame Processor * Fix defines * fix: Allow deleting callback funcs * fix Skia build * batch * Just call `setSkiaFrameProcessor` * Rewrite in Swift * Pass `SkiaRenderer` * Fix Import * Move `PreviewView` to Swift * Fix Layer * Set Skia Canvas to Frame Host Object * Make `DrawableFrameHostObject` subclass * Fix TS types * Use same MTLDevice and apply scale * Make getter * Extract `setTorch` and `Preview` * fix: Fix nil metal device * Don't wait for session stop in deinit * Use main pixel ratio * Use unique_ptr for Render Contexts * fix: Fix SkiaPreviewDisplayLink broken after deinit * inline `getTextureCache` * Update CameraPage.tsx * chore: Format iOS * perf: Allow MTLLayer to be optimized for only frame buffers * Add RN Video types * fix: Fix Frame Processors if guard * Find nodeModules recursively * Create `Frame.isDrawable` * Add `cocoapods-check` dependency
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#if VISION_CAMERA_ENABLE_FRAME_PROCESSORS
// Called on JS Thread (blocking sync method)
let result = VisionCameraInstaller.install(to: bridge)
return NSNumber(value: result)
feat: Complete iOS Codebase rewrite (#1647) * Make Frame Processors an extra subspec * Update VisionCamera.podspec * Make optional * Make VisionCamera compile without Skia * Fix * Add skia again * Update VisionCamera.podspec * Make VisionCamera build without Frame Processors * Rename error to `system/frame-processors-unavailable` * Fix Frame Processor returning early * Remove `preset`, FP partial rewrite * Only warn on frame drop * Fix wrong queue * fix: Run on CameraQueue again * Update CameraView.swift * fix: Activate audio session asynchronously on audio queue * Update CameraView+RecordVideo.swift * Update PreviewView.h * Cleanups * Cleanup * fix cast * feat: Add LiDAR Depth Camera support * Upgrade Ruby * Add vector icons type * Update Gemfile.lock * fix: Stop queues on deinit * Also load `builtInTrueDepthCamera` * Update CameraViewManager.swift * Update SkImageHelpers.mm * Extract FrameProcessorCallback to FrameProcessor Holds more context now :) * Rename to .m * fix: Add `RCTLog` import * Create SkiaFrameProcessor * Update CameraBridge.h * Call Frame Processor * Fix defines * fix: Allow deleting callback funcs * fix Skia build * batch * Just call `setSkiaFrameProcessor` * Rewrite in Swift * Pass `SkiaRenderer` * Fix Import * Move `PreviewView` to Swift * Fix Layer * Set Skia Canvas to Frame Host Object * Make `DrawableFrameHostObject` subclass * Fix TS types * Use same MTLDevice and apply scale * Make getter * Extract `setTorch` and `Preview` * fix: Fix nil metal device * Don't wait for session stop in deinit * Use main pixel ratio * Use unique_ptr for Render Contexts * fix: Fix SkiaPreviewDisplayLink broken after deinit * inline `getTextureCache` * Update CameraPage.tsx * chore: Format iOS * perf: Allow MTLLayer to be optimized for only frame buffers * Add RN Video types * fix: Fix Frame Processors if guard * Find nodeModules recursively * Create `Frame.isDrawable` * Add `cocoapods-check` dependency
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#else
return false as NSNumber
#endif
}
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@objc
final func startRecording(_ node: NSNumber, options: NSDictionary, onRecordCallback: @escaping RCTResponseSenderBlock) {
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let component = getCameraView(withTag: node)
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component.startRecording(options: options, callback: onRecordCallback)
}
@objc
final func pauseRecording(_ node: NSNumber, resolve: @escaping RCTPromiseResolveBlock, reject: @escaping RCTPromiseRejectBlock) {
let component = getCameraView(withTag: node)
component.pauseRecording(promise: Promise(resolver: resolve, rejecter: reject))
}
@objc
final func resumeRecording(_ node: NSNumber, resolve: @escaping RCTPromiseResolveBlock, reject: @escaping RCTPromiseRejectBlock) {
let component = getCameraView(withTag: node)
component.resumeRecording(promise: Promise(resolver: resolve, rejecter: reject))
}
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@objc
final func stopRecording(_ node: NSNumber, resolve: @escaping RCTPromiseResolveBlock, reject: @escaping RCTPromiseRejectBlock) {
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let component = getCameraView(withTag: node)
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component.stopRecording(promise: Promise(resolver: resolve, rejecter: reject))
}
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@objc
final func takePhoto(_ node: NSNumber, options: NSDictionary, resolve: @escaping RCTPromiseResolveBlock, reject: @escaping RCTPromiseRejectBlock) {
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let component = getCameraView(withTag: node)
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component.takePhoto(options: options, promise: Promise(resolver: resolve, rejecter: reject))
}
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@objc
final func focus(_ node: NSNumber, point: NSDictionary, resolve: @escaping RCTPromiseResolveBlock, reject: @escaping RCTPromiseRejectBlock) {
let promise = Promise(resolver: resolve, rejecter: reject)
guard let x = point["x"] as? NSNumber, let y = point["y"] as? NSNumber else {
promise.reject(error: .parameter(.invalid(unionName: "point", receivedValue: point.description)))
return
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}
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let component = getCameraView(withTag: node)
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component.focus(point: CGPoint(x: x.doubleValue, y: y.doubleValue), promise: promise)
}
@objc
final func getAvailableCameraDevices(_ resolve: @escaping RCTPromiseResolveBlock, reject: @escaping RCTPromiseRejectBlock) {
withPromise(resolve: resolve, reject: reject) {
feat: Complete iOS Codebase rewrite (#1647) * Make Frame Processors an extra subspec * Update VisionCamera.podspec * Make optional * Make VisionCamera compile without Skia * Fix * Add skia again * Update VisionCamera.podspec * Make VisionCamera build without Frame Processors * Rename error to `system/frame-processors-unavailable` * Fix Frame Processor returning early * Remove `preset`, FP partial rewrite * Only warn on frame drop * Fix wrong queue * fix: Run on CameraQueue again * Update CameraView.swift * fix: Activate audio session asynchronously on audio queue * Update CameraView+RecordVideo.swift * Update PreviewView.h * Cleanups * Cleanup * fix cast * feat: Add LiDAR Depth Camera support * Upgrade Ruby * Add vector icons type * Update Gemfile.lock * fix: Stop queues on deinit * Also load `builtInTrueDepthCamera` * Update CameraViewManager.swift * Update SkImageHelpers.mm * Extract FrameProcessorCallback to FrameProcessor Holds more context now :) * Rename to .m * fix: Add `RCTLog` import * Create SkiaFrameProcessor * Update CameraBridge.h * Call Frame Processor * Fix defines * fix: Allow deleting callback funcs * fix Skia build * batch * Just call `setSkiaFrameProcessor` * Rewrite in Swift * Pass `SkiaRenderer` * Fix Import * Move `PreviewView` to Swift * Fix Layer * Set Skia Canvas to Frame Host Object * Make `DrawableFrameHostObject` subclass * Fix TS types * Use same MTLDevice and apply scale * Make getter * Extract `setTorch` and `Preview` * fix: Fix nil metal device * Don't wait for session stop in deinit * Use main pixel ratio * Use unique_ptr for Render Contexts * fix: Fix SkiaPreviewDisplayLink broken after deinit * inline `getTextureCache` * Update CameraPage.tsx * chore: Format iOS * perf: Allow MTLLayer to be optimized for only frame buffers * Add RN Video types * fix: Fix Frame Processors if guard * Find nodeModules recursively * Create `Frame.isDrawable` * Add `cocoapods-check` dependency
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let discoverySession = AVCaptureDevice.DiscoverySession(deviceTypes: getAllDeviceTypes(),
mediaType: .video,
position: .unspecified)
return discoverySession.devices.map {
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return [
"id": $0.uniqueID,
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"devices": $0.physicalDevices.map(\.deviceType.descriptor),
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"position": $0.position.descriptor,
"name": $0.localizedName,
"hasFlash": $0.hasFlash,
"hasTorch": $0.hasTorch,
"minZoom": $0.minAvailableVideoZoomFactor,
"neutralZoom": $0.neutralZoomFactor,
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"maxZoom": $0.maxAvailableVideoZoomFactor,
"isMultiCam": $0.isMultiCam,
"supportsDepthCapture": false, // TODO: supportsDepthCapture
"supportsRawCapture": false, // TODO: supportsRawCapture
"supportsLowLightBoost": $0.isLowLightBoostSupported,
"supportsFocus": $0.isFocusPointOfInterestSupported,
feat: Full Android rewrite (CameraX -> Camera2) (#1674) * Nuke CameraX * fix: Run View Finder on UI Thread * Open Camera, set up Threads * fix init * Mirror if needed * Try PreviewView * Use max resolution * Add `hardwareLevel` property * Check if output type is supported * Replace `frameRateRanges` with `minFps` and `maxFps` * Remove `isHighestPhotoQualitySupported` * Remove `colorSpace` The native platforms will use the best / most accurate colorSpace by default anyways. * HDR * Check from format * fix * Remove `supportsParallelVideoProcessing` * Correctly return video/photo sizes on Android now. Finally * Log all Device props * Log if optimized usecase is used * Cleanup * Configure Camera Input only once * Revert "Configure Camera Input only once" This reverts commit 0fd6c03f54c7566cb5592053720c4a8743aba92e. * Extract Camera configuration * Try to reconfigure all * Hook based * Properly set up `CameraSession` * Delete unused * fix: Fix recreate when outputs change * Update NativePreviewView.kt * Use callback for closing * Catch CameraAccessException * Finally got it stable * Remove isMirrored * Implement `takePhoto()` * Add ExifInterface library * Run findViewById on UI Thread * Add Photo Output Surface to takePhoto * Fix Video Stabilization Modes * Optimize Imports * More logs * Update CameraSession.kt * Close Image * Use separate Executor in CameraQueue * Delete hooks * Use same Thread again * If opened, call error * Update CameraSession.kt * Log HW level * fix: Don't enable Stream Use Case if it's not 100% supported * Move some stuff * Cleanup PhotoOutputSynchronizer * Try just open in suspend fun * Some synchronization fixes * fix logs * Update CameraDevice+createCaptureSession.kt * Update CameraDevice+createCaptureSession.kt * fixes * fix: Use Snapshot Template for speed capture prio * Use PREVIEW template for repeating request * Use `TEMPLATE_RECORD` if video use-case is attached * Use `isRunning` flag * Recreate session everytime on active/inactive * Lazily get values in capture session * Stability * Rebuild session if outputs change * Set `didOutputsChange` back to false * Capture first in lock * Try * kinda fix it? idk * fix: Keep Outputs * Refactor into single method * Update CameraView.kt * Use Enums for type safety * Implement Orientation (I think) * Move RefCount management to Java (Frame) * Don't crash when dropping a Frame * Prefer Devices with higher max resolution * Prefer multi-cams * Use FastImage for Media Page * Return orientation in takePhoto() * Load orientation from EXIF Data * Add `isMirrored` props and documentation for PhotoFile * fix: Return `not-determined` on Android * Update CameraViewModule.kt * chore: Upgrade packages * fix: Fix Metro Config * Cleanup config * Properly mirror Images on save * Prepare MediaRecorder * Start/Stop MediaRecorder * Remove `takeSnapshot()` It no longer works on Android and never worked on iOS. Users could use useFrameProcessor to take a Snapshot * Use `MediaCodec` * Move to `VideoRecording` class * Cleanup Snapshot * Create `SkiaPreviewView` hybrid class * Create OpenGL context * Create `SkiaPreviewView` * Fix texture creation missing context * Draw red frame * Somehow get it working * Add Skia CMake setup * Start looping * Init OpenGL * Refactor into `SkiaRenderer` * Cleanup PreviewSize * Set up * Only re-render UI if there is a new Frame * Preview * Fix init * Try rendering Preview * Update SkiaPreviewView.kt * Log version * Try using Skia (fail) * Drawwwww!!!!!!!!!! :tada: * Use Preview Size * Clear first * Refactor into SkiaRenderer * Add `previewType: "none"` on iOS * Simplify a lot * Draw Camera? For some reason? I have no idea anymore * Fix OpenGL errors * Got it kinda working again? * Actually draw Frame woah * Clean up code * Cleanup * Update on main * Synchronize render calls * holy shit * Update SkiaRenderer.cpp * Update SkiaRenderer.cpp * Refactor * Update SkiaRenderer.cpp * Check for `NO_INPUT_TEXTURE`^ * Post & Wait * Set input size * Add Video back again * Allow session without preview * Convert JPEG to byte[] * feat: Use `ImageReader` and use YUV Image Buffers in Skia Context (#1689) * Try to pass YUV Buffers as Pixmaps * Create pixmap! * Clean up * Render to preview * Only render if we have an output surface * Update SkiaRenderer.cpp * Fix Y+U+V sampling code * Cleanup * Fix Semaphore 0 * Use 4:2:0 YUV again idk * Update SkiaRenderer.h * Set minSdk to 26 * Set surface * Revert "Set minSdk to 26" This reverts commit c4085b7c16c628532e5c2d68cf7ed11c751d0b48. * Set previewType * feat: Video Recording with Camera2 (#1691) * Rename * Update CameraSession.kt * Use `SurfaceHolder` instead of `SurfaceView` for output * Update CameraOutputs.kt * Update CameraSession.kt * fix: Fix crash when Preview is null * Check if snapshot capture is supported * Update RecordingSession.kt * S * Use `MediaRecorder` * Make audio optional * Add Torch * Output duration * Update RecordingSession.kt * Start RecordingSession * logs * More log * Base for preparing pass-through Recording * Use `ImageWriter` to append Images to the Recording Surface * Stream PRIVATE GPU_SAMPLED_IMAGE Images * Add flags * Close session on stop * Allow customizing `videoCodec` and `fileType` * Enable Torch * Fix Torch Mode * Fix comparing outputs with hashCode * Update CameraSession.kt * Correctly pass along Frame Processor * fix: Use AUDIO_BIT_RATE of 16 * 44,1Khz * Use CAMCORDER instead of MIC microphone * Use 1 channel * fix: Use `Orientation` * Add `native` PixelFormat * Update iOS to latest Skia integration * feat: Add `pixelFormat` property to Camera * Catch error in configureSession * Fix JPEG format * Clean up best match finder * Update CameraDeviceDetails.kt * Clamp sizes by maximum CamcorderProfile size * Remove `getAvailableVideoCodecs` * chore: release 3.0.0-rc.5 * Use maximum video size of RECORD as default * Update CameraDeviceDetails.kt * Add a todo * Add JSON device to issue report * Prefer `full` devices and flash * Lock to 30 FPS on Samsung * Implement Zoom * Refactor * Format -> PixelFormat * fix: Feat `pixelFormat` -> `pixelFormats` * Update TROUBLESHOOTING.mdx * Format * fix: Implement `zoom` for Photo Capture * fix: Don't run if `isActive` is `false` * fix: Call `examplePlugin(frame)` * fix: Fix Flash * fix: Use `react-native-worklets-core`! * fix: Fix import
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"hardwareLevel": "full",
"sensorOrientation": "portrait", // TODO: Sensor Orientation?
feature: Frame Processors (iOS) (#2) * Clean up Frame Processor * Create FrameProcessorHolder * Create FrameProcessorDelegate in ObjC++ * Move frame processor to FrameProcessorDelegate * Decorate runtime, check for null * Update FrameProcessorDelegate.mm * Cleanup FrameProcessorBindings.mm * Fix RuntimeDecorator.h import * Update FrameProcessorDelegate.mm * "React" -> "React Helper" to avoid confusion * Rename folders again * Fix podspec flattening a lot of headers, causing REA nameclash * Fix header imports to avoid REA naming collision * Lazily initialize jsi::Runtime on DispatchQueue * Install frame processor bindings from Swift * First try to call jsi::Function (frame processor) :eyes: * Call viewForReactTag on RCT main thread * Fix bridge accessing * Add more logs * Update CameraViewManager.swift * Add more TODOs * Re-indent .cpp files * Fix RCTTurboModule import podspec * Remove unnecessary include check for swift umbrella header * Merge branch 'main' into frame-processors * Docs: use static width for images (283) * Create validate-cpp.yml * Update a lot of packages to latest * Set SWIFT_VERSION to 5.2 in podspec * Create clean.sh * Delete unused C++ files * podspec: Remove CLANG_CXX_LANGUAGE_STANDARD and OTHER_CFLAGS * Update pod lockfiles * Regenerate lockfiles * Remove IOSLogger * Use NSLog * Create FrameProcessorManager (inherits from REA RuntimeManager) * Create reanimated::RuntimeManager shared_ptr * Re-integrate pods * Add react-native-reanimated >=2 peerDependency * Add metro-config * blacklist -> exclusionList * Try to call worklet * Fix jsi::Value* initializer * Call ShareableValue::adapt (makeShareable) with React/JS Runtime * Add null-checks * Lift runtime manager creation out of delegate, into bindings * Remove debug statement * Make RuntimeManager unique_ptr * Set _FRAME_PROCESSOR * Extract convertJSIFunctionToFrameProcessorCallback * Print frame * Merge branch 'main' into frame-processors * Reformat Swift code * Install reanimated from npm again * Re-integrate Pods * Dependabot: Also scan example/ and docs/ * Update validate-cpp.yml * Create FrameProcessorUtils * Create Frame.h * Abstract HostObject creation away * Fix types * Fix frame processor call * Add todo * Update lockfiles * Add C++ contributing instructions * Update CONTRIBUTING.md * Add android/src/main/cpp to cpplint * Update cpplint.sh * Fix a few cpplint errors * Fix globals * Fix a few more cpplint errors * Update App.tsx * Update AndroidLogger.cpp * Format * Fix cpplint script (check-cpp) * Try to simplify frame processor * y * Update FrameProcessorUtils.mm * Update FrameProcessorBindings.mm * Update CameraView.swift * Update CameraViewManager.m * Restructure everything * fix * Fix `@objc` export (make public) * Refactor installFrameProcessorBindings into FrameProcessorRuntimeManager * Add swift RCTBridge.runOnJS helper * Fix run(onJS) * Add pragma once * Add `&self` to lambda * Update FrameProcessorRuntimeManager.mm * reorder imports * Fix imports * forward declare * Rename extension * Destroy buffer after execution * Add FrameProcessorPluginRegistry base * Merge branch 'main' into frame-processors * Add frameProcessor to types * Update Camera.tsx * Fix rebase merge * Remove movieOutput * Use `useFrameProcessor` * Fix bad merge * Add additional ESLint rules * Update lockfiles * Update CameraViewManager.m * Add support for V8 runtime * Add frame processor plugins API * Print plugin invoke * Fix React Utils in podspec * Fix runOnJS swift name * Remove invalid redecl of `captureSession` * Use REA 2.1.0 which includes all my big PRs :tada: * Update validate-cpp.yml * Update Podfile.lock * Remove Flipper * Fix dereferencing * Capture `self` by value. Fucking hell, what a dumb mistake. * Override a few HostObject functions * Expose isReady, width, height, bytesPerRow and planesCount * use hook again * Expose property names * FrameProcessor -> Frame * Update CameraView+RecordVideo.swift * Add Swift support for Frame Processors Plugins * Add macros for plugin installation * Add ObjC frame processor plugin * Correctly install frame processor plugins * Don't require custom name for macro * Check if plugin already exists * Implement QR Code Frame Processor Plugin in Swift * Adjust ObjC style frame processor macro * optimize * Add `frameProcessorFrameDropRate` * Fix types * Only log once * Log if it executes slowly * Implement `frameProcessorFps` * Implement manual encoded video recordings * Use recommended video settings * Add fileType types * Ignore if input is not ready for media data * Add completion handler * Add audio buffer sampling * Init only for video frame * use AVAssetWriterInputPixelBufferAdaptor * Remove AVAssetWriterInputPixelBufferAdaptor * Rotate VideoWriter * Always assume portrait orientation * Update RecordingSession.swift * Use a separate Queue for Audio * Format Swift * Update CameraView+RecordVideo.swift * Use `videoQueue` instead of `cameraQueue` * Move example plugins to example app * Fix hardcoded name in plugin macro * QRFrame... -> QRCodeFrame... * Update FrameProcessorPlugin.h * Add example frame processors to JS base * Update QRCodeFrameProcessorPluginSwift.m * Add docs to create FP Plugins * Update FRAME_PROCESSORS_CREATE.mdx * Update FRAME_PROCESSORS_CREATE.mdx * Use `AVAssetWriterInputPixelBufferAdaptor` for efficient pixel buffer recycling * Add customizable `pixelFormat` * Use native format if available * Update project.pbxproj * Set video width and height as source-pixel-buffer attributes * Catch * Update App.tsx * Don't explicitly set video dimensions, let CVPixelBufferPool handle it * Add a few logs * Cleanup * Update CameraView+RecordVideo.swift * Eagerly initialize asset writer to fix stutter at first frame * Use `cameraQueue` DispatchQueue to not block CaptureDataOutputDelegate * Fix duration calculation * cleanup * Cleanup * Swiftformat * Return available video codecs * Only show frame drop notification for video output * Remove photo and video codec functionality It was too much complexity and probably never used anyways. * Revert all android related changes for now * Cleanup * Remove unused header * Update AVAssetWriter.Status+descriptor.swift * Only call Frame Processor for Video Frames * Fix `if` * Add support for Frame Processor plugin parameters/arguments * Fix arg support * Move to JSIUtils.mm * Update JSIUtils.h * Update FRAME_PROCESSORS_CREATE.mdx * Update FRAME_PROCESSORS_CREATE.mdx * Upgrade packages for docs/ * fix docs * Rename * highlight lines * docs * community plugins * Update FRAME_PROCESSOR_CREATE_FINAL.mdx * Update FRAME_PROCESSOR_PLUGIN_LIST.mdx * Update FRAME_PROCESSOR_PLUGIN_LIST.mdx * Update dependencies (1/2) * Update dependencies (2/2) * Update Gemfile.lock * add FP docs * Update README.md * Make `lastFrameProcessor` private * add `frameProcessor` docs * fix docs * adjust docs * Update DEVICES.mdx * fix * s * Add logs demo * add metro restart note * Update FRAME_PROCESSOR_CREATE_PLUGIN_IOS.mdx * Mirror video device * Update AVCaptureVideoDataOutput+mirror.swift * Create .swift-version * Enable whole module optimization * Fix recording mirrored video * Swift format * Clean dictionary on `markInvalid` * Fix cleanup * Add docs for disabling frame processors * Update project.pbxproj * Revert "Update project.pbxproj" This reverts commit e67861e51b88b4888a6940e2d20388f3044211d0. * Log frame drop reason * Format * add more samples * Add clang-format * also check .mm * Revert "also check .mm" This reverts commit 8b9d5e2c29866b05909530d104f6633d6c49eadd. * Revert "Add clang-format" This reverts commit 7643ac808e0fc34567ea1f814e73d84955381636. * Use `kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange` as default * Read matching video attributes from videoSettings * Add TODO * Swiftformat * Conditionally disable frame processors * Assert if trying to use frame processors when disabled * Add frame-processors demo gif * Allow disabling frame processors via `VISION_CAMERA_DISABLE_FRAME_PROCESSORS` * Update FrameProcessorRuntimeManager.mm * Update FRAME_PROCESSORS.mdx * Update project.pbxproj * Update FRAME_PROCESSORS_CREATE_OVERVIEW.mdx
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"formats": $0.formats.map { format -> [String: Any] in
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format.toDictionary()
},
]
}
}
}
@objc
final func getCameraPermissionStatus(_ resolve: @escaping RCTPromiseResolveBlock, reject: @escaping RCTPromiseRejectBlock) {
withPromise(resolve: resolve, reject: reject) {
let status = AVCaptureDevice.authorizationStatus(for: .video)
return status.descriptor
}
}
@objc
final func getMicrophonePermissionStatus(_ resolve: @escaping RCTPromiseResolveBlock, reject: @escaping RCTPromiseRejectBlock) {
withPromise(resolve: resolve, reject: reject) {
let status = AVCaptureDevice.authorizationStatus(for: .audio)
return status.descriptor
}
}
@objc
final func requestCameraPermission(_ resolve: @escaping RCTPromiseResolveBlock, reject _: @escaping RCTPromiseRejectBlock) {
AVCaptureDevice.requestAccess(for: .video) { granted in
let result: AVAuthorizationStatus = granted ? .authorized : .denied
resolve(result.descriptor)
}
}
@objc
final func requestMicrophonePermission(_ resolve: @escaping RCTPromiseResolveBlock, reject _: @escaping RCTPromiseRejectBlock) {
AVCaptureDevice.requestAccess(for: .audio) { granted in
let result: AVAuthorizationStatus = granted ? .authorized : .denied
resolve(result.descriptor)
}
}
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// MARK: Private
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private func getCameraView(withTag tag: NSNumber) -> CameraView {
// swiftlint:disable force_cast
return bridge.uiManager.view(forReactTag: tag) as! CameraView
feat: Complete iOS Codebase rewrite (#1647) * Make Frame Processors an extra subspec * Update VisionCamera.podspec * Make optional * Make VisionCamera compile without Skia * Fix * Add skia again * Update VisionCamera.podspec * Make VisionCamera build without Frame Processors * Rename error to `system/frame-processors-unavailable` * Fix Frame Processor returning early * Remove `preset`, FP partial rewrite * Only warn on frame drop * Fix wrong queue * fix: Run on CameraQueue again * Update CameraView.swift * fix: Activate audio session asynchronously on audio queue * Update CameraView+RecordVideo.swift * Update PreviewView.h * Cleanups * Cleanup * fix cast * feat: Add LiDAR Depth Camera support * Upgrade Ruby * Add vector icons type * Update Gemfile.lock * fix: Stop queues on deinit * Also load `builtInTrueDepthCamera` * Update CameraViewManager.swift * Update SkImageHelpers.mm * Extract FrameProcessorCallback to FrameProcessor Holds more context now :) * Rename to .m * fix: Add `RCTLog` import * Create SkiaFrameProcessor * Update CameraBridge.h * Call Frame Processor * Fix defines * fix: Allow deleting callback funcs * fix Skia build * batch * Just call `setSkiaFrameProcessor` * Rewrite in Swift * Pass `SkiaRenderer` * Fix Import * Move `PreviewView` to Swift * Fix Layer * Set Skia Canvas to Frame Host Object * Make `DrawableFrameHostObject` subclass * Fix TS types * Use same MTLDevice and apply scale * Make getter * Extract `setTorch` and `Preview` * fix: Fix nil metal device * Don't wait for session stop in deinit * Use main pixel ratio * Use unique_ptr for Render Contexts * fix: Fix SkiaPreviewDisplayLink broken after deinit * inline `getTextureCache` * Update CameraPage.tsx * chore: Format iOS * perf: Allow MTLLayer to be optimized for only frame buffers * Add RN Video types * fix: Fix Frame Processors if guard * Find nodeModules recursively * Create `Frame.isDrawable` * Add `cocoapods-check` dependency
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// swiftlint:enable force_cast
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}
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private final func getAllDeviceTypes() -> [AVCaptureDevice.DeviceType] {
var deviceTypes: [AVCaptureDevice.DeviceType] = []
if #available(iOS 13.0, *) {
deviceTypes.append(.builtInTripleCamera)
deviceTypes.append(.builtInDualWideCamera)
deviceTypes.append(.builtInUltraWideCamera)
}
deviceTypes.append(.builtInDualCamera)
deviceTypes.append(.builtInWideAngleCamera)
deviceTypes.append(.builtInTelephotoCamera)
return deviceTypes
}
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}