react-native-vision-camera/example/src/CameraPage.tsx

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import * as React from 'react';
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import { useRef, useState, useMemo, useCallback } from 'react';
import { StyleSheet, Text, View } from 'react-native';
import { PinchGestureHandler, PinchGestureHandlerGestureEvent, TapGestureHandler } from 'react-native-gesture-handler';
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import { Navigation, NavigationFunctionComponent } from 'react-native-navigation';
import { CameraDeviceFormat, CameraRuntimeError, PhotoFile, sortFormats, useCameraDevices, VideoFile } from 'react-native-vision-camera';
import { Camera, frameRateIncluded } from 'react-native-vision-camera';
import { useIsScreenFocussed } from './hooks/useIsScreenFocused';
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import { CONTENT_SPACING, MAX_ZOOM_FACTOR, SAFE_AREA_PADDING } from './Constants';
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import Reanimated, { Extrapolate, interpolate, useAnimatedGestureHandler, useAnimatedProps, useSharedValue } from 'react-native-reanimated';
import { useEffect } from 'react';
import { useIsForeground } from './hooks/useIsForeground';
import { StatusBarBlurBackground } from './views/StatusBarBlurBackground';
import { CaptureButton } from './views/CaptureButton';
import { PressableOpacity } from 'react-native-pressable-opacity';
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import MaterialIcon from 'react-native-vector-icons/MaterialCommunityIcons';
import IonIcon from 'react-native-vector-icons/Ionicons';
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feature: Frame Processors (iOS) (#2) * Clean up Frame Processor * Create FrameProcessorHolder * Create FrameProcessorDelegate in ObjC++ * Move frame processor to FrameProcessorDelegate * Decorate runtime, check for null * Update FrameProcessorDelegate.mm * Cleanup FrameProcessorBindings.mm * Fix RuntimeDecorator.h import * Update FrameProcessorDelegate.mm * "React" -> "React Helper" to avoid confusion * Rename folders again * Fix podspec flattening a lot of headers, causing REA nameclash * Fix header imports to avoid REA naming collision * Lazily initialize jsi::Runtime on DispatchQueue * Install frame processor bindings from Swift * First try to call jsi::Function (frame processor) :eyes: * Call viewForReactTag on RCT main thread * Fix bridge accessing * Add more logs * Update CameraViewManager.swift * Add more TODOs * Re-indent .cpp files * Fix RCTTurboModule import podspec * Remove unnecessary include check for swift umbrella header * Merge branch 'main' into frame-processors * Docs: use static width for images (283) * Create validate-cpp.yml * Update a lot of packages to latest * Set SWIFT_VERSION to 5.2 in podspec * Create clean.sh * Delete unused C++ files * podspec: Remove CLANG_CXX_LANGUAGE_STANDARD and OTHER_CFLAGS * Update pod lockfiles * Regenerate lockfiles * Remove IOSLogger * Use NSLog * Create FrameProcessorManager (inherits from REA RuntimeManager) * Create reanimated::RuntimeManager shared_ptr * Re-integrate pods * Add react-native-reanimated >=2 peerDependency * Add metro-config * blacklist -> exclusionList * Try to call worklet * Fix jsi::Value* initializer * Call ShareableValue::adapt (makeShareable) with React/JS Runtime * Add null-checks * Lift runtime manager creation out of delegate, into bindings * Remove debug statement * Make RuntimeManager unique_ptr * Set _FRAME_PROCESSOR * Extract convertJSIFunctionToFrameProcessorCallback * Print frame * Merge branch 'main' into frame-processors * Reformat Swift code * Install reanimated from npm again * Re-integrate Pods * Dependabot: Also scan example/ and docs/ * Update validate-cpp.yml * Create FrameProcessorUtils * Create Frame.h * Abstract HostObject creation away * Fix types * Fix frame processor call * Add todo * Update lockfiles * Add C++ contributing instructions * Update CONTRIBUTING.md * Add android/src/main/cpp to cpplint * Update cpplint.sh * Fix a few cpplint errors * Fix globals * Fix a few more cpplint errors * Update App.tsx * Update AndroidLogger.cpp * Format * Fix cpplint script (check-cpp) * Try to simplify frame processor * y * Update FrameProcessorUtils.mm * Update FrameProcessorBindings.mm * Update CameraView.swift * Update CameraViewManager.m * Restructure everything * fix * Fix `@objc` export (make public) * Refactor installFrameProcessorBindings into FrameProcessorRuntimeManager * Add swift RCTBridge.runOnJS helper * Fix run(onJS) * Add pragma once * Add `&self` to lambda * Update FrameProcessorRuntimeManager.mm * reorder imports * Fix imports * forward declare * Rename extension * Destroy buffer after execution * Add FrameProcessorPluginRegistry base * Merge branch 'main' into frame-processors * Add frameProcessor to types * Update Camera.tsx * Fix rebase merge * Remove movieOutput * Use `useFrameProcessor` * Fix bad merge * Add additional ESLint rules * Update lockfiles * Update CameraViewManager.m * Add support for V8 runtime * Add frame processor plugins API * Print plugin invoke * Fix React Utils in podspec * Fix runOnJS swift name * Remove invalid redecl of `captureSession` * Use REA 2.1.0 which includes all my big PRs :tada: * Update validate-cpp.yml * Update Podfile.lock * Remove Flipper * Fix dereferencing * Capture `self` by value. Fucking hell, what a dumb mistake. * Override a few HostObject functions * Expose isReady, width, height, bytesPerRow and planesCount * use hook again * Expose property names * FrameProcessor -> Frame * Update CameraView+RecordVideo.swift * Add Swift support for Frame Processors Plugins * Add macros for plugin installation * Add ObjC frame processor plugin * Correctly install frame processor plugins * Don't require custom name for macro * Check if plugin already exists * Implement QR Code Frame Processor Plugin in Swift * Adjust ObjC style frame processor macro * optimize * Add `frameProcessorFrameDropRate` * Fix types * Only log once * Log if it executes slowly * Implement `frameProcessorFps` * Implement manual encoded video recordings * Use recommended video settings * Add fileType types * Ignore if input is not ready for media data * Add completion handler * Add audio buffer sampling * Init only for video frame * use AVAssetWriterInputPixelBufferAdaptor * Remove AVAssetWriterInputPixelBufferAdaptor * Rotate VideoWriter * Always assume portrait orientation * Update RecordingSession.swift * Use a separate Queue for Audio * Format Swift * Update CameraView+RecordVideo.swift * Use `videoQueue` instead of `cameraQueue` * Move example plugins to example app * Fix hardcoded name in plugin macro * QRFrame... -> QRCodeFrame... * Update FrameProcessorPlugin.h * Add example frame processors to JS base * Update QRCodeFrameProcessorPluginSwift.m * Add docs to create FP Plugins * Update FRAME_PROCESSORS_CREATE.mdx * Update FRAME_PROCESSORS_CREATE.mdx * Use `AVAssetWriterInputPixelBufferAdaptor` for efficient pixel buffer recycling * Add customizable `pixelFormat` * Use native format if available * Update project.pbxproj * Set video width and height as source-pixel-buffer attributes * Catch * Update App.tsx * Don't explicitly set video dimensions, let CVPixelBufferPool handle it * Add a few logs * Cleanup * Update CameraView+RecordVideo.swift * Eagerly initialize asset writer to fix stutter at first frame * Use `cameraQueue` DispatchQueue to not block CaptureDataOutputDelegate * Fix duration calculation * cleanup * Cleanup * Swiftformat * Return available video codecs * Only show frame drop notification for video output * Remove photo and video codec functionality It was too much complexity and probably never used anyways. * Revert all android related changes for now * Cleanup * Remove unused header * Update AVAssetWriter.Status+descriptor.swift * Only call Frame Processor for Video Frames * Fix `if` * Add support for Frame Processor plugin parameters/arguments * Fix arg support * Move to JSIUtils.mm * Update JSIUtils.h * Update FRAME_PROCESSORS_CREATE.mdx * Update FRAME_PROCESSORS_CREATE.mdx * Upgrade packages for docs/ * fix docs * Rename * highlight lines * docs * community plugins * Update FRAME_PROCESSOR_CREATE_FINAL.mdx * Update FRAME_PROCESSOR_PLUGIN_LIST.mdx * Update FRAME_PROCESSOR_PLUGIN_LIST.mdx * Update dependencies (1/2) * Update dependencies (2/2) * Update Gemfile.lock * add FP docs * Update README.md * Make `lastFrameProcessor` private * add `frameProcessor` docs * fix docs * adjust docs * Update DEVICES.mdx * fix * s * Add logs demo * add metro restart note * Update FRAME_PROCESSOR_CREATE_PLUGIN_IOS.mdx * Mirror video device * Update AVCaptureVideoDataOutput+mirror.swift * Create .swift-version * Enable whole module optimization * Fix recording mirrored video * Swift format * Clean dictionary on `markInvalid` * Fix cleanup * Add docs for disabling frame processors * Update project.pbxproj * Revert "Update project.pbxproj" This reverts commit e67861e51b88b4888a6940e2d20388f3044211d0. * Log frame drop reason * Format * add more samples * Add clang-format * also check .mm * Revert "also check .mm" This reverts commit 8b9d5e2c29866b05909530d104f6633d6c49eadd. * Revert "Add clang-format" This reverts commit 7643ac808e0fc34567ea1f814e73d84955381636. * Use `kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange` as default * Read matching video attributes from videoSettings * Add TODO * Swiftformat * Conditionally disable frame processors * Assert if trying to use frame processors when disabled * Add frame-processors demo gif * Allow disabling frame processors via `VISION_CAMERA_DISABLE_FRAME_PROCESSORS` * Update FrameProcessorRuntimeManager.mm * Update FRAME_PROCESSORS.mdx * Update project.pbxproj * Update FRAME_PROCESSORS_CREATE_OVERVIEW.mdx
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const ReanimatedCamera = Reanimated.createAnimatedComponent(Camera);
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Reanimated.addWhitelistedNativeProps({
zoom: true,
});
const SCALE_FULL_ZOOM = 3;
const BUTTON_SIZE = 40;
export const CameraPage: NavigationFunctionComponent = ({ componentId }) => {
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const camera = useRef<Camera>(null);
const [isCameraInitialized, setIsCameraInitialized] = useState(false);
const zoom = useSharedValue(0);
const isPressingButton = useSharedValue(false);
// check if camera page is active
const isFocussed = useIsScreenFocussed(componentId);
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const isForeground = useIsForeground();
const isActive = isFocussed && isForeground;
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const [cameraPosition, setCameraPosition] = useState<'front' | 'back'>('back');
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const [enableHdr, setEnableHdr] = useState(false);
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const [flash, setFlash] = useState<'off' | 'on'>('off');
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const [enableNightMode, setEnableNightMode] = useState(false);
// camera format settings
const devices = useCameraDevices();
const device = devices[cameraPosition];
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const formats = useMemo<CameraDeviceFormat[]>(() => {
if (device?.formats == null) return [];
return device.formats.sort(sortFormats);
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}, [device?.formats]);
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//#region Memos
const [is60Fps, setIs60Fps] = useState(true);
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const fps = useMemo(() => {
if (!is60Fps) return 30;
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if (enableNightMode && !device?.supportsLowLightBoost) {
// User has enabled Night Mode, but Night Mode is not natively supported, so we simulate it by lowering the frame rate.
return 30;
}
const supportsHdrAt60Fps = formats.some((f) => f.supportsVideoHDR && f.frameRateRanges.some((r) => frameRateIncluded(r, 60)));
if (enableHdr && !supportsHdrAt60Fps) {
// User has enabled HDR, but HDR is not supported at 60 FPS.
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return 30;
}
const supports60Fps = formats.some((f) => f.frameRateRanges.some((r) => frameRateIncluded(r, 60)));
if (!supports60Fps) {
// 60 FPS is not supported by any format.
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return 30;
}
// If nothing blocks us from using it, we default to 60 FPS.
return 60;
}, [device?.supportsLowLightBoost, enableHdr, enableNightMode, formats, is60Fps]);
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const supportsCameraFlipping = useMemo(() => devices.back != null && devices.front != null, [devices.back, devices.front]);
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const supportsFlash = device?.hasFlash ?? false;
const supportsHdr = useMemo(() => formats.some((f) => f.supportsVideoHDR || f.supportsPhotoHDR), [formats]);
const supports60Fps = useMemo(() => formats.some((f) => f.frameRateRanges.some((rate) => frameRateIncluded(rate, 60))), [formats]);
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const canToggleNightMode = enableNightMode
? true // it's enabled so you have to be able to turn it off again
: (device?.supportsLowLightBoost ?? false) || fps > 30; // either we have native support, or we can lower the FPS
//#endregion
const format = useMemo(() => {
let result = formats;
if (enableHdr) {
// We only filter by HDR capable formats if HDR is set to true.
// Otherwise we ignore the `supportsVideoHDR` property and accept formats which support HDR `true` or `false`
result = result.filter((f) => f.supportsVideoHDR || f.supportsPhotoHDR);
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}
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// find the first format that includes the given FPS
return result.find((f) => f.frameRateRanges.some((r) => frameRateIncluded(r, fps)));
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}, [formats, fps, enableHdr]);
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//#region Animated Zoom
// This just maps the zoom factor to a percentage value.
// so e.g. for [min, neutr., max] values [1, 2, 128] this would result in [0, 0.0081, 1]
const minZoomFactor = device?.minZoom ?? 1;
const neutralZoomFactor = device?.neutralZoom ?? 1;
const maxZoomFactor = device?.maxZoom ?? 1;
const maxZoomFactorClamped = Math.min(maxZoomFactor, MAX_ZOOM_FACTOR);
const neutralZoomOut = (neutralZoomFactor - minZoomFactor) / (maxZoomFactor - minZoomFactor);
const neutralZoomIn = (neutralZoomOut / maxZoomFactorClamped) * maxZoomFactor;
const maxZoomOut = maxZoomFactorClamped / maxZoomFactor;
const cameraAnimatedProps = useAnimatedProps(() => {
const z = interpolate(zoom.value, [0, neutralZoomIn, 1], [0, neutralZoomOut, maxZoomOut], Extrapolate.CLAMP);
return {
zoom: isNaN(z) ? 0 : z,
};
}, [maxZoomOut, neutralZoomOut, neutralZoomIn, zoom]);
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//#endregion
//#region Callbacks
const setIsPressingButton = useCallback(
(_isPressingButton: boolean) => {
isPressingButton.value = _isPressingButton;
},
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[isPressingButton],
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);
// Camera callbacks
const onError = useCallback((error: CameraRuntimeError) => {
console.error(error);
}, []);
const onInitialized = useCallback(() => {
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console.log('Camera initialized!');
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setIsCameraInitialized(true);
}, []);
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const onMediaCaptured = useCallback(async (media: PhotoFile | VideoFile, type: 'photo' | 'video') => {
console.log(`Media captured! ${JSON.stringify(media)}`);
await Navigation.showModal({
component: {
name: 'MediaPage',
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passProps: {
type: type,
path: media.path,
},
},
});
}, []);
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const onFlipCameraPressed = useCallback(() => {
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setCameraPosition((p) => (p === 'back' ? 'front' : 'back'));
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}, []);
const onFlashPressed = useCallback(() => {
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setFlash((f) => (f === 'off' ? 'on' : 'off'));
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}, []);
//#endregion
//#region Tap Gesture
const onDoubleTap = useCallback(() => {
// TODO: (MARC) Allow switching camera (back <-> front) while recording and stich videos together!
if (isPressingButton.value) return;
onFlipCameraPressed();
}, [isPressingButton, onFlipCameraPressed]);
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//#endregion
//#region Effects
useEffect(() => {
// Run everytime the neutralZoomScaled value changes. (reset zoom when device changes)
zoom.value = neutralZoomIn;
}, [neutralZoomIn, zoom]);
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//#endregion
//#region Pinch to Zoom Gesture
// The gesture handler maps the linear pinch gesture (0 - 1) to an exponential curve since a camera's zoom
// function does not appear linear to the user. (aka zoom 0.1 -> 0.2 does not look equal in difference as 0.8 -> 0.9)
const onPinchGesture = useAnimatedGestureHandler<PinchGestureHandlerGestureEvent, { startZoom?: number }>({
onStart: (_, context) => {
context.startZoom = zoom.value;
},
onActive: (event, context) => {
// we're trying to map the scale gesture to a linear zoom here
const startZoom = context.startZoom ?? 0;
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const scale = interpolate(event.scale, [1 - 1 / SCALE_FULL_ZOOM, 1, SCALE_FULL_ZOOM], [-1, 0, 1], Extrapolate.CLAMP);
zoom.value = interpolate(scale, [-1, 0, 1], [0, startZoom, 1], Extrapolate.CLAMP);
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},
});
//#endregion
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if (device != null && format != null) {
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console.log(
`Re-rendering camera page with ${isActive ? 'active' : 'inactive'} camera. ` +
`Device: "${device.name}" (${format.photoWidth}x${format.photoHeight} @ ${fps}fps)`,
);
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} else {
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console.log('re-rendering camera page without active camera');
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}
feature: Frame Processors (iOS) (#2) * Clean up Frame Processor * Create FrameProcessorHolder * Create FrameProcessorDelegate in ObjC++ * Move frame processor to FrameProcessorDelegate * Decorate runtime, check for null * Update FrameProcessorDelegate.mm * Cleanup FrameProcessorBindings.mm * Fix RuntimeDecorator.h import * Update FrameProcessorDelegate.mm * "React" -> "React Helper" to avoid confusion * Rename folders again * Fix podspec flattening a lot of headers, causing REA nameclash * Fix header imports to avoid REA naming collision * Lazily initialize jsi::Runtime on DispatchQueue * Install frame processor bindings from Swift * First try to call jsi::Function (frame processor) :eyes: * Call viewForReactTag on RCT main thread * Fix bridge accessing * Add more logs * Update CameraViewManager.swift * Add more TODOs * Re-indent .cpp files * Fix RCTTurboModule import podspec * Remove unnecessary include check for swift umbrella header * Merge branch 'main' into frame-processors * Docs: use static width for images (283) * Create validate-cpp.yml * Update a lot of packages to latest * Set SWIFT_VERSION to 5.2 in podspec * Create clean.sh * Delete unused C++ files * podspec: Remove CLANG_CXX_LANGUAGE_STANDARD and OTHER_CFLAGS * Update pod lockfiles * Regenerate lockfiles * Remove IOSLogger * Use NSLog * Create FrameProcessorManager (inherits from REA RuntimeManager) * Create reanimated::RuntimeManager shared_ptr * Re-integrate pods * Add react-native-reanimated >=2 peerDependency * Add metro-config * blacklist -> exclusionList * Try to call worklet * Fix jsi::Value* initializer * Call ShareableValue::adapt (makeShareable) with React/JS Runtime * Add null-checks * Lift runtime manager creation out of delegate, into bindings * Remove debug statement * Make RuntimeManager unique_ptr * Set _FRAME_PROCESSOR * Extract convertJSIFunctionToFrameProcessorCallback * Print frame * Merge branch 'main' into frame-processors * Reformat Swift code * Install reanimated from npm again * Re-integrate Pods * Dependabot: Also scan example/ and docs/ * Update validate-cpp.yml * Create FrameProcessorUtils * Create Frame.h * Abstract HostObject creation away * Fix types * Fix frame processor call * Add todo * Update lockfiles * Add C++ contributing instructions * Update CONTRIBUTING.md * Add android/src/main/cpp to cpplint * Update cpplint.sh * Fix a few cpplint errors * Fix globals * Fix a few more cpplint errors * Update App.tsx * Update AndroidLogger.cpp * Format * Fix cpplint script (check-cpp) * Try to simplify frame processor * y * Update FrameProcessorUtils.mm * Update FrameProcessorBindings.mm * Update CameraView.swift * Update CameraViewManager.m * Restructure everything * fix * Fix `@objc` export (make public) * Refactor installFrameProcessorBindings into FrameProcessorRuntimeManager * Add swift RCTBridge.runOnJS helper * Fix run(onJS) * Add pragma once * Add `&self` to lambda * Update FrameProcessorRuntimeManager.mm * reorder imports * Fix imports * forward declare * Rename extension * Destroy buffer after execution * Add FrameProcessorPluginRegistry base * Merge branch 'main' into frame-processors * Add frameProcessor to types * Update Camera.tsx * Fix rebase merge * Remove movieOutput * Use `useFrameProcessor` * Fix bad merge * Add additional ESLint rules * Update lockfiles * Update CameraViewManager.m * Add support for V8 runtime * Add frame processor plugins API * Print plugin invoke * Fix React Utils in podspec * Fix runOnJS swift name * Remove invalid redecl of `captureSession` * Use REA 2.1.0 which includes all my big PRs :tada: * Update validate-cpp.yml * Update Podfile.lock * Remove Flipper * Fix dereferencing * Capture `self` by value. Fucking hell, what a dumb mistake. * Override a few HostObject functions * Expose isReady, width, height, bytesPerRow and planesCount * use hook again * Expose property names * FrameProcessor -> Frame * Update CameraView+RecordVideo.swift * Add Swift support for Frame Processors Plugins * Add macros for plugin installation * Add ObjC frame processor plugin * Correctly install frame processor plugins * Don't require custom name for macro * Check if plugin already exists * Implement QR Code Frame Processor Plugin in Swift * Adjust ObjC style frame processor macro * optimize * Add `frameProcessorFrameDropRate` * Fix types * Only log once * Log if it executes slowly * Implement `frameProcessorFps` * Implement manual encoded video recordings * Use recommended video settings * Add fileType types * Ignore if input is not ready for media data * Add completion handler * Add audio buffer sampling * Init only for video frame * use AVAssetWriterInputPixelBufferAdaptor * Remove AVAssetWriterInputPixelBufferAdaptor * Rotate VideoWriter * Always assume portrait orientation * Update RecordingSession.swift * Use a separate Queue for Audio * Format Swift * Update CameraView+RecordVideo.swift * Use `videoQueue` instead of `cameraQueue` * Move example plugins to example app * Fix hardcoded name in plugin macro * QRFrame... -> QRCodeFrame... * Update FrameProcessorPlugin.h * Add example frame processors to JS base * Update QRCodeFrameProcessorPluginSwift.m * Add docs to create FP Plugins * Update FRAME_PROCESSORS_CREATE.mdx * Update FRAME_PROCESSORS_CREATE.mdx * Use `AVAssetWriterInputPixelBufferAdaptor` for efficient pixel buffer recycling * Add customizable `pixelFormat` * Use native format if available * Update project.pbxproj * Set video width and height as source-pixel-buffer attributes * Catch * Update App.tsx * Don't explicitly set video dimensions, let CVPixelBufferPool handle it * Add a few logs * Cleanup * Update CameraView+RecordVideo.swift * Eagerly initialize asset writer to fix stutter at first frame * Use `cameraQueue` DispatchQueue to not block CaptureDataOutputDelegate * Fix duration calculation * cleanup * Cleanup * Swiftformat * Return available video codecs * Only show frame drop notification for video output * Remove photo and video codec functionality It was too much complexity and probably never used anyways. * Revert all android related changes for now * Cleanup * Remove unused header * Update AVAssetWriter.Status+descriptor.swift * Only call Frame Processor for Video Frames * Fix `if` * Add support for Frame Processor plugin parameters/arguments * Fix arg support * Move to JSIUtils.mm * Update JSIUtils.h * Update FRAME_PROCESSORS_CREATE.mdx * Update FRAME_PROCESSORS_CREATE.mdx * Upgrade packages for docs/ * fix docs * Rename * highlight lines * docs * community plugins * Update FRAME_PROCESSOR_CREATE_FINAL.mdx * Update FRAME_PROCESSOR_PLUGIN_LIST.mdx * Update FRAME_PROCESSOR_PLUGIN_LIST.mdx * Update dependencies (1/2) * Update dependencies (2/2) * Update Gemfile.lock * add FP docs * Update README.md * Make `lastFrameProcessor` private * add `frameProcessor` docs * fix docs * adjust docs * Update DEVICES.mdx * fix * s * Add logs demo * add metro restart note * Update FRAME_PROCESSOR_CREATE_PLUGIN_IOS.mdx * Mirror video device * Update AVCaptureVideoDataOutput+mirror.swift * Create .swift-version * Enable whole module optimization * Fix recording mirrored video * Swift format * Clean dictionary on `markInvalid` * Fix cleanup * Add docs for disabling frame processors * Update project.pbxproj * Revert "Update project.pbxproj" This reverts commit e67861e51b88b4888a6940e2d20388f3044211d0. * Log frame drop reason * Format * add more samples * Add clang-format * also check .mm * Revert "also check .mm" This reverts commit 8b9d5e2c29866b05909530d104f6633d6c49eadd. * Revert "Add clang-format" This reverts commit 7643ac808e0fc34567ea1f814e73d84955381636. * Use `kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange` as default * Read matching video attributes from videoSettings * Add TODO * Swiftformat * Conditionally disable frame processors * Assert if trying to use frame processors when disabled * Add frame-processors demo gif * Allow disabling frame processors via `VISION_CAMERA_DISABLE_FRAME_PROCESSORS` * Update FrameProcessorRuntimeManager.mm * Update FRAME_PROCESSORS.mdx * Update project.pbxproj * Update FRAME_PROCESSORS_CREATE_OVERVIEW.mdx
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// const frameProcessor = useFrameProcessor((frame) => {
// 'worklet';
// const codes = scanQRCodesObjC(frame);
// _log(`Codes: ${JSON.stringify(codes)}`);
// }, []);
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return (
<View style={styles.container}>
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{device != null && (
<PinchGestureHandler onGestureEvent={onPinchGesture} enabled={isActive}>
<Reanimated.View style={StyleSheet.absoluteFill}>
<TapGestureHandler onEnded={onDoubleTap} numberOfTaps={2}>
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<ReanimatedCamera
ref={camera}
style={StyleSheet.absoluteFill}
device={device}
format={format}
fps={fps}
hdr={enableHdr}
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lowLightBoost={device.supportsLowLightBoost && enableNightMode}
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isActive={isActive}
onInitialized={onInitialized}
onError={onError}
enableZoomGesture={false}
animatedProps={cameraAnimatedProps}
photo={true}
video={true}
audio={true}
feature: Frame Processors (iOS) (#2) * Clean up Frame Processor * Create FrameProcessorHolder * Create FrameProcessorDelegate in ObjC++ * Move frame processor to FrameProcessorDelegate * Decorate runtime, check for null * Update FrameProcessorDelegate.mm * Cleanup FrameProcessorBindings.mm * Fix RuntimeDecorator.h import * Update FrameProcessorDelegate.mm * "React" -> "React Helper" to avoid confusion * Rename folders again * Fix podspec flattening a lot of headers, causing REA nameclash * Fix header imports to avoid REA naming collision * Lazily initialize jsi::Runtime on DispatchQueue * Install frame processor bindings from Swift * First try to call jsi::Function (frame processor) :eyes: * Call viewForReactTag on RCT main thread * Fix bridge accessing * Add more logs * Update CameraViewManager.swift * Add more TODOs * Re-indent .cpp files * Fix RCTTurboModule import podspec * Remove unnecessary include check for swift umbrella header * Merge branch 'main' into frame-processors * Docs: use static width for images (283) * Create validate-cpp.yml * Update a lot of packages to latest * Set SWIFT_VERSION to 5.2 in podspec * Create clean.sh * Delete unused C++ files * podspec: Remove CLANG_CXX_LANGUAGE_STANDARD and OTHER_CFLAGS * Update pod lockfiles * Regenerate lockfiles * Remove IOSLogger * Use NSLog * Create FrameProcessorManager (inherits from REA RuntimeManager) * Create reanimated::RuntimeManager shared_ptr * Re-integrate pods * Add react-native-reanimated >=2 peerDependency * Add metro-config * blacklist -> exclusionList * Try to call worklet * Fix jsi::Value* initializer * Call ShareableValue::adapt (makeShareable) with React/JS Runtime * Add null-checks * Lift runtime manager creation out of delegate, into bindings * Remove debug statement * Make RuntimeManager unique_ptr * Set _FRAME_PROCESSOR * Extract convertJSIFunctionToFrameProcessorCallback * Print frame * Merge branch 'main' into frame-processors * Reformat Swift code * Install reanimated from npm again * Re-integrate Pods * Dependabot: Also scan example/ and docs/ * Update validate-cpp.yml * Create FrameProcessorUtils * Create Frame.h * Abstract HostObject creation away * Fix types * Fix frame processor call * Add todo * Update lockfiles * Add C++ contributing instructions * Update CONTRIBUTING.md * Add android/src/main/cpp to cpplint * Update cpplint.sh * Fix a few cpplint errors * Fix globals * Fix a few more cpplint errors * Update App.tsx * Update AndroidLogger.cpp * Format * Fix cpplint script (check-cpp) * Try to simplify frame processor * y * Update FrameProcessorUtils.mm * Update FrameProcessorBindings.mm * Update CameraView.swift * Update CameraViewManager.m * Restructure everything * fix * Fix `@objc` export (make public) * Refactor installFrameProcessorBindings into FrameProcessorRuntimeManager * Add swift RCTBridge.runOnJS helper * Fix run(onJS) * Add pragma once * Add `&self` to lambda * Update FrameProcessorRuntimeManager.mm * reorder imports * Fix imports * forward declare * Rename extension * Destroy buffer after execution * Add FrameProcessorPluginRegistry base * Merge branch 'main' into frame-processors * Add frameProcessor to types * Update Camera.tsx * Fix rebase merge * Remove movieOutput * Use `useFrameProcessor` * Fix bad merge * Add additional ESLint rules * Update lockfiles * Update CameraViewManager.m * Add support for V8 runtime * Add frame processor plugins API * Print plugin invoke * Fix React Utils in podspec * Fix runOnJS swift name * Remove invalid redecl of `captureSession` * Use REA 2.1.0 which includes all my big PRs :tada: * Update validate-cpp.yml * Update Podfile.lock * Remove Flipper * Fix dereferencing * Capture `self` by value. Fucking hell, what a dumb mistake. * Override a few HostObject functions * Expose isReady, width, height, bytesPerRow and planesCount * use hook again * Expose property names * FrameProcessor -> Frame * Update CameraView+RecordVideo.swift * Add Swift support for Frame Processors Plugins * Add macros for plugin installation * Add ObjC frame processor plugin * Correctly install frame processor plugins * Don't require custom name for macro * Check if plugin already exists * Implement QR Code Frame Processor Plugin in Swift * Adjust ObjC style frame processor macro * optimize * Add `frameProcessorFrameDropRate` * Fix types * Only log once * Log if it executes slowly * Implement `frameProcessorFps` * Implement manual encoded video recordings * Use recommended video settings * Add fileType types * Ignore if input is not ready for media data * Add completion handler * Add audio buffer sampling * Init only for video frame * use AVAssetWriterInputPixelBufferAdaptor * Remove AVAssetWriterInputPixelBufferAdaptor * Rotate VideoWriter * Always assume portrait orientation * Update RecordingSession.swift * Use a separate Queue for Audio * Format Swift * Update CameraView+RecordVideo.swift * Use `videoQueue` instead of `cameraQueue` * Move example plugins to example app * Fix hardcoded name in plugin macro * QRFrame... -> QRCodeFrame... * Update FrameProcessorPlugin.h * Add example frame processors to JS base * Update QRCodeFrameProcessorPluginSwift.m * Add docs to create FP Plugins * Update FRAME_PROCESSORS_CREATE.mdx * Update FRAME_PROCESSORS_CREATE.mdx * Use `AVAssetWriterInputPixelBufferAdaptor` for efficient pixel buffer recycling * Add customizable `pixelFormat` * Use native format if available * Update project.pbxproj * Set video width and height as source-pixel-buffer attributes * Catch * Update App.tsx * Don't explicitly set video dimensions, let CVPixelBufferPool handle it * Add a few logs * Cleanup * Update CameraView+RecordVideo.swift * Eagerly initialize asset writer to fix stutter at first frame * Use `cameraQueue` DispatchQueue to not block CaptureDataOutputDelegate * Fix duration calculation * cleanup * Cleanup * Swiftformat * Return available video codecs * Only show frame drop notification for video output * Remove photo and video codec functionality It was too much complexity and probably never used anyways. * Revert all android related changes for now * Cleanup * Remove unused header * Update AVAssetWriter.Status+descriptor.swift * Only call Frame Processor for Video Frames * Fix `if` * Add support for Frame Processor plugin parameters/arguments * Fix arg support * Move to JSIUtils.mm * Update JSIUtils.h * Update FRAME_PROCESSORS_CREATE.mdx * Update FRAME_PROCESSORS_CREATE.mdx * Upgrade packages for docs/ * fix docs * Rename * highlight lines * docs * community plugins * Update FRAME_PROCESSOR_CREATE_FINAL.mdx * Update FRAME_PROCESSOR_PLUGIN_LIST.mdx * Update FRAME_PROCESSOR_PLUGIN_LIST.mdx * Update dependencies (1/2) * Update dependencies (2/2) * Update Gemfile.lock * add FP docs * Update README.md * Make `lastFrameProcessor` private * add `frameProcessor` docs * fix docs * adjust docs * Update DEVICES.mdx * fix * s * Add logs demo * add metro restart note * Update FRAME_PROCESSOR_CREATE_PLUGIN_IOS.mdx * Mirror video device * Update AVCaptureVideoDataOutput+mirror.swift * Create .swift-version * Enable whole module optimization * Fix recording mirrored video * Swift format * Clean dictionary on `markInvalid` * Fix cleanup * Add docs for disabling frame processors * Update project.pbxproj * Revert "Update project.pbxproj" This reverts commit e67861e51b88b4888a6940e2d20388f3044211d0. * Log frame drop reason * Format * add more samples * Add clang-format * also check .mm * Revert "also check .mm" This reverts commit 8b9d5e2c29866b05909530d104f6633d6c49eadd. * Revert "Add clang-format" This reverts commit 7643ac808e0fc34567ea1f814e73d84955381636. * Use `kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange` as default * Read matching video attributes from videoSettings * Add TODO * Swiftformat * Conditionally disable frame processors * Assert if trying to use frame processors when disabled * Add frame-processors demo gif * Allow disabling frame processors via `VISION_CAMERA_DISABLE_FRAME_PROCESSORS` * Update FrameProcessorRuntimeManager.mm * Update FRAME_PROCESSORS.mdx * Update project.pbxproj * Update FRAME_PROCESSORS_CREATE_OVERVIEW.mdx
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// frameProcessor={frameProcessor}
// frameProcessorFps={1}
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/>
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</TapGestureHandler>
</Reanimated.View>
</PinchGestureHandler>
)}
<CaptureButton
style={styles.captureButton}
camera={camera}
onMediaCaptured={onMediaCaptured}
cameraZoom={zoom}
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flash={supportsFlash ? flash : 'off'}
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enabled={isCameraInitialized && isActive}
setIsPressingButton={setIsPressingButton}
/>
<StatusBarBlurBackground />
<View style={styles.rightButtonRow}>
{supportsCameraFlipping && (
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<PressableOpacity style={styles.button} onPress={onFlipCameraPressed} disabledOpacity={0.4}>
<IonIcon name="camera-reverse" color="white" size={24} />
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</PressableOpacity>
)}
{supportsFlash && (
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<PressableOpacity style={styles.button} onPress={onFlashPressed} disabledOpacity={0.4}>
<IonIcon name={flash === 'on' ? 'flash' : 'flash-off'} color="white" size={24} />
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</PressableOpacity>
)}
{supports60Fps && (
<PressableOpacity style={styles.button} onPress={() => setIs60Fps(!is60Fps)}>
<Text style={styles.text}>
{is60Fps ? '60' : '30'}
{'\n'}FPS
</Text>
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</PressableOpacity>
)}
{supportsHdr && (
<PressableOpacity style={styles.button} onPress={() => setEnableHdr((h) => !h)}>
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<MaterialIcon name={enableHdr ? 'hdr' : 'hdr-off'} color="white" size={24} />
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</PressableOpacity>
)}
{canToggleNightMode && (
<PressableOpacity style={styles.button} onPress={() => setEnableNightMode(!enableNightMode)} disabledOpacity={0.4}>
<IonIcon name={enableNightMode ? 'moon' : 'moon-outline'} color="white" size={24} />
</PressableOpacity>
)}
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</View>
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</View>
);
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};
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const styles = StyleSheet.create({
container: {
flex: 1,
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backgroundColor: 'black',
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},
captureButton: {
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position: 'absolute',
alignSelf: 'center',
bottom: SAFE_AREA_PADDING.paddingBottom,
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},
button: {
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marginBottom: CONTENT_SPACING,
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width: BUTTON_SIZE,
height: BUTTON_SIZE,
borderRadius: BUTTON_SIZE / 2,
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backgroundColor: 'rgba(140, 140, 140, 0.3)',
justifyContent: 'center',
alignItems: 'center',
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},
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rightButtonRow: {
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position: 'absolute',
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right: SAFE_AREA_PADDING.paddingRight,
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top: SAFE_AREA_PADDING.paddingTop,
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},
text: {
color: 'white',
fontSize: 11,
fontWeight: 'bold',
textAlign: 'center',
},
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});