react-native-video/README.md
2018-06-12 21:03:55 -07:00

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## react-native-video
A `<Video>` component for react-native, as seen in
[react-native-login](https://github.com/brentvatne/react-native-login)!
Requires react-native >= 0.40.0, for RN support of 0.19.0 - 0.39.0 please use a pre 1.0 version.
## TOC
* [Installation](#installation)
* [Usage](#usage)
## Installation
Using npm:
```shell
npm install --save react-native-video
```
or using yarn:
```shell
yarn add react-native-video
```
<details>
<summary>iOS</summary>
Run `react-native link` to link the react-native-video library.
If you would like to allow other apps to play music over your video component, add:
**AppDelegate.m**
```objective-c
#import <AVFoundation/AVFoundation.h> // import
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
...
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:nil]; // allow
...
}
```
Note: you can also use the `ignoreSilentSwitch` prop, shown below.
</details>
<details>
<summary>tvOS</summary>
Run `react-native link` to link the react-native-video library.
`react-native link` dont works properly with the tvOS target so we need to add the library manually.
First select your project in Xcode.
<img src="./docs/tvOS-step-1.jpg" width="40%">
After that, select the tvOS target of your application and select « General » tab
<img src="./docs/tvOS-step-2.jpg" width="40%">
Scroll to « Linked Frameworks and Libraries » and tap on the + button
<img src="./docs/tvOS-step-3.jpg" width="40%">
Select RCTVideo-tvOS
<img src="./docs/tvOS-step-4.jpg" width="40%">
</details>
<details>
<summary>Android</summary>
Run `react-native link` to link the react-native-video library.
Or if you have trouble, make the following additions to the given files manually:
**android/settings.gradle**
The newer ExoPlayer library will work for most people.
```gradle
include ':react-native-video'
project(':react-native-video').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-video/android-exoplayer')
```
If you need to use the old Android MediaPlayer based player, use the following instead:
```gradle
include ':react-native-video'
project(':react-native-video').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-video/android')
```
**android/app/build.gradle**
```gradle
dependencies {
...
compile project(':react-native-video')
}
```
**MainApplication.java**
On top, where imports are:
```java
import com.brentvatne.react.ReactVideoPackage;
```
Add the `ReactVideoPackage` class to your list of exported packages.
```java
@Override
protected List<ReactPackage> getPackages() {
return Arrays.asList(
new MainReactPackage(),
new ReactVideoPackage()
);
}
```
</details>
<details>
<summary>Windows</summary>
Make the following additions to the given files manually:
**windows/myapp.sln**
Add the `ReactNativeVideo` project to your solution.
1. Open the solution in Visual Studio 2015
2. Right-click Solution icon in Solution Explorer > Add > Existing Project
* UWP: Select `node_modules\react-native-video\windows\ReactNativeVideo\ReactNativeVideo.csproj`
* WPF: Select `node_modules\react-native-video\windows\ReactNativeVideo.Net46\ReactNativeVideo.Net46.csproj`
**windows/myapp/myapp.csproj**
Add a reference to `ReactNativeVideo` to your main application project. From Visual Studio 2015:
1. Right-click main application project > Add > Reference...
* UWP: Check `ReactNativeVideo` from Solution Projects.
* WPF: Check `ReactNativeVideo.Net46` from Solution Projects.
**MainPage.cs**
Add the `ReactVideoPackage` class to your list of exported packages.
```cs
using ReactNative;
using ReactNative.Modules.Core;
using ReactNative.Shell;
using ReactNativeVideo; // <-- Add this
using System.Collections.Generic;
...
public override List<IReactPackage> Packages
{
get
{
return new List<IReactPackage>
{
new MainReactPackage(),
new ReactVideoPackage(), // <-- Add this
};
}
}
...
```
</details>
## Usage
```javascript
// Within your render function, assuming you have a file called
// "background.mp4" in your project. You can include multiple videos
// on a single screen if you like.
<Video source={{uri: "background"}} // Can be a URL or a local file.
ref={(ref) => {
this.player = ref
}} // Store reference
onBuffer={this.onBuffer} // Callback when remote video is buffering
onEnd={this.onEnd} // Callback when playback finishes
onError={this.videoError} // Callback when video cannot be loaded
onFullscreenPlayerWillPresent={this.fullScreenPlayerWillPresent} // Callback before fullscreen starts
onFullscreenPlayerDidPresent={this.fullScreenPlayerDidPresent} // Callback after fullscreen started
onFullscreenPlayerWillDismiss={this.fullScreenPlayerWillDismiss} // Callback before fullscreen stops
onFullscreenPlayerDidDismiss={this.fullScreenPlayerDidDismiss} // Callback after fullscreen stopped
onProgress={this.setTime} // Callback every ~250ms with currentTime
onTimedMetadata={this.onTimedMetadata} // Callback when the stream receive some metadata
style={styles.backgroundVideo} />
// Later to trigger fullscreen
this.player.presentFullscreenPlayer()
// Disable fullscreen
this.player.dismissFullscreenPlayer()
// To set video position in seconds (seek)
this.player.seek(0)
// Later on in your styles..
var styles = StyleSheet.create({
backgroundVideo: {
position: 'absolute',
top: 0,
left: 0,
bottom: 0,
right: 0,
},
});
```
### Configurable props
* [allowsExternalPlayback](#allowsexternalplayback)
* [ignoreSilentSwitch](#ignoresilentswitch)
* [muted](#muted)
* [paused](#paused)
* [playInBackground](#playinbackground)
* [playWhenInactive](#playwheninactive)
* [poster](#poster)
* [posterResizeMode](#posterresizemode)
* [progressUpdateInterval](#progressupdateinterval)
* [rate](#rate)
* [repeat](#repeat)
* [resizeMode](#resizemode)
* [selectedTextTrack](#selectedtexttrack)
* [stereoPan](#stereopan)
* [textTracks](#texttracks)
* [useTextureView](#usetextureview)
* [volume](#volume)
### Event props
* [onLoad](#onload)
* [onLoadStart](#onloadstart)
#### allowsExternalPlayback
Indicates whether the player allows switching to external playback mode such as AirPlay or HDMI.
* **true (default)** - allow switching to external playback mode
* **false** - Don't allow switching to external playback mode
Platforms: iOS
#### ignoreSilentSwitch
Controls the iOS silent switch behavior
* **"inherit" (default)** - Use the default AVPlayer behavior
* **"ignore"** - Play audio even if the silent switch is set
* **"obey"** - Don't play audio if the silent switch is set
Platforms: iOS
#### muted
Controls whether the audio is muted
* **false (default)** - Don't mute audio
* **true** - Mute audio
Platforms: all
#### paused
Controls whether the media is paused
* **false (default)** - Pause the media
* **true** - Don't pause the media
Platforms: all
#### playInBackground
Determine whether the media should continue playing while the app is in the background. This allows customers to continue listening to the audio.
* **false (default)** - Don't continue playing the media
* **true** - Continue playing the media
To use this feature on iOS, you must:
* [Enable Background Audio](https://developer.apple.com/library/archive/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionBasics/AudioSessionBasics.html#//apple_ref/doc/uid/TP40007875-CH3-SW3) in your Xcode project
* Set the ignoreSilentSwitch prop to "ignore"
Platforms: Android ExoPlayer, Android MediaPlayer, iOS
#### playWhenInactive
Determine whether the media should continue playing when notifications or the Control Center are in front of the video.
* **false (default)** - Don't continue playing the media
* **true** - Continue playing the media
Platforms: iOS
#### poster
An image to display while the video is loading
<br>Value: string with a URL for the poster, e.g. "https://baconmockup.com/300/200/"
Platforms: all
#### posterResizeMode
Determines how to resize the poster image when the frame doesn't match the raw video dimensions.
* **"contain" (default)** - Scale the image uniformly (maintain the image's aspect ratio) so that both dimensions (width and height) of the image will be equal to or less than the corresponding dimension of the view (minus padding).
* **"center"** - Center the image in the view along both dimensions. If the image is larger than the view, scale it down uniformly so that it is contained in the view.
* **"cover"** - Scale the image uniformly (maintain the image's aspect ratio) so that both dimensions (width and height) of the image will be equal to or larger than the corresponding dimension of the view (minus padding).
* **"none"** - Don't apply resize
* **"repeat"** - Repeat the image to cover the frame of the view. The image will keep its size and aspect ratio. (iOS only)
* **"stretch"** - Scale width and height independently, This may change the aspect ratio of the src.
Platforms: all
#### progressUpdateInterval
Delay in milliseconds between onProgress events in milliseconds.
Default: 250.0
Platforms: all
### rate
Speed at which the media should play.
* **0.0** - Pauses the video
* **1.0** - Play at normal speed
* **Other values** - Slow down or speed up playback
Platforms: all
Note: For Android MediaPlayer, rate is only supported on Android 6.0 and higher devices.
#### repeat
Determine whether to repeat the video when the end is reached
* **false (default)** - Don't repeat the video
* **true** - Repeat the video
Platforms: all
#### resizeMode
Determines how to resize the video when the frame doesn't match the raw video dimensions.
* **"none" (default)** - Don't apply resize
* **"contain"** - Scale the video uniformly (maintain the video's aspect ratio) so that both dimensions (width and height) of the video will be equal to or less than the corresponding dimension of the view (minus padding).
* **"cover"** - Scale the video uniformly (maintain the video's aspect ratio) so that both dimensions (width and height) of the image will be equal to or larger than the corresponding dimension of the view (minus padding).
* **"stretch"** - Scale width and height independently, This may change the aspect ratio of the src.
Platforms: Android ExoPlayer, Android MediaPlayer, iOS, Windows UWP
#### selectedTextTrack
Configure which text track (caption or subtitle), if any, is shown.
```
selectedTextTrack={{
type: Type,
value: Value
}}
```
Example:
```
selectedTextTrack={{
type: "title",
value: "English Subtitles"
}}
```
Type | Value | Description
--- | --- | ---
"system" (default) | N/A | Display captions only if the system preference for captions is enabled
"disabled" | N/A | Don't display a text track
"title" | string | Display the text track with the title specified as the Value, e.g. "French 1"
"language" | string | Display the text track with the language specified as the Value, e.g. "fr"
"index" | number | Display the text track with the index specified as the value, e.g. 0
Both iOS & Android (only 4.4 and higher) offer Settings to enable Captions for hearing impaired people. If "system" is selected and the Captions Setting is enabled, iOS/Android will look for a caption that matches that customer's language and display it.
If a track matching the specified Type (and Value if appropriate) is unavailable, no text track will be displayed. If multiple tracks match the criteria, the first match will be used.
Platforms: Android ExoPlayer, iOS
#### stereoPan
Adjust the balance of the left and right audio channels. Any value between 1.0 and 1.0 is accepted.
* **-1.0** - Full left
* **0.0 (default)** - Center
* **1.0** - Full right
Platforms: Android MediaPlayer
#### textTracks
Load one or more "sidecar" text tracks. This takes an array of objects representing each track. Each object should have the format:
Property | Description
--- | ---
title | Descriptive name for the track
language | 2 character [ISO 639-1 code](https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes) representing the language
type | Mime type of the track<br> * TextTrackType.SRT - .srt SubRip Subtitle<br> * TextTrackType.TTML - .ttml TTML<br> * TextTrackType.VTT - .vtt WebVTT
uri | URL for the text track. Currently, only tracks hosted on a webserver are supported
Example:
```
import { TextTrackType }, Video from 'react-native-video';
textTracks={[
{
title: "English CC",
language: "en",
type: "text/vtt", TextTrackType.VTT,
uri: "https://bitdash-a.akamaihd.net/content/sintel/subtitles/subtitles_en.vtt"
},
{
title: "Spanish Subtitles",
language: "es",
type: "application/x-subrip", TextTrackType.SRT,
uri: "https://durian.blender.org/wp-content/content/subtitles/sintel_es.srt"
}
]}
```
This isn't support on iOS because AVPlayer doesn't support it. Text tracks must be loaded as part of an HLS playlist.
Platforms: Android ExoPlayer
#### useTextureView
Output to a TextureView instead of the default SurfaceView. In general, you will want to use SurfaceView because it is more efficient and provides better performance. However, SurfaceViews has two limitations:
* It can't be animated, transformed or scaled
* You can't overlay multiple SurfaceViews
useTextureView can only be set at same time you're setting the source.
* **false (default)** - Use a SurfaceView
* **true** - Use a TextureView
Platforms: Android ExoPlayer
#### volume
Adjust the volume.
* **1.0 (default)** - Play at full volume
* **0.0** - Mute the audio
* **Other values** - Reduce volume
Platforms: all
### Event props
#### onLoad
Callback function that is called when the media is loaded and ready to play.
Payload:
Property | Description
--- | ---
currentPosition | Time in seconds where the media will start
duration | Length of the media in seconds
naturalSize | * width - Width in pixels that the video was encoding at<br> * height - Height in pixels that the video was encoding at<br> * orientation - "portrait" or "landscape"
textTracks | An array with info about the text tracks<br> * index - Index number<br> * title - Description of the track<br> * language - IOS 639-1 2 letter language code<br> * type - Mime type of track
Example:
```
{
canPlaySlowForward: true,
canPlayReverse: false,
canPlaySlowReverse: false,
canPlayFastForward: false,
canStepForward: false,
canStepBackward: false,
currentTime: 0,
duration: 5910.208984375,
naturalSize: {
height: 1080
orientation: 'landscape'
width: '1920'
},
textTracks: [
{ title: '#1 French', language: 'fr', index: 0, type: 'text/vtt' },
{ title: '#2 English CC', language: 'en', index: 1, type: 'text/vtt' },
{ title: '#3 English Director Commentary', language: 'en', index: 2, type: 'text/vtt' }
]
}
```
Platforms: all
#### onLoadStart
Callback function that is called when the media starts loading.
Payload:
Property | Description
--- | ---
isNetwork | Boolean indicating if the media is being loaded from the network
type | Type of the media. Not available on Windows
uri | URI for the media source. Not available on Windows
Example:
```
{
isNetwork: true,
type: '',
uri: 'https://bitdash-a.akamaihd.net/content/sintel/hls/playlist.m3u8'
}
```
Platforms: all
### Additional props
To see the full list of available props, you can check the [propTypes](https://github.com/react-native-community/react-native-video/blob/master/Video.js#L246) of the Video.js component.
- By default, iOS 9+ will only load encrypted HTTPS urls. If you need to load content from a webserver that only supports HTTP, you will need to modify your Info.plist file and add the following entry:
<img src="./docs/AppTransportSecuritySetting.png" width="50%">
For more detailed info check this [article](https://cocoacasts.com/how-to-add-app-transport-security-exception-domains)
</details>
### Android Expansion File Usage
Within your render function, assuming you have a file called
"background.mp4" in your expansion file. Just add your main and (if applicable) patch version
```
<Video
source={{uri: "background", mainVer: 1, patchVer: 0}}
/>
```
This will look for an .mp4 file (background.mp4) in the given expansion version.
### Load files with the RN Asset System
The asset system [introduced in RN `0.14`](http://www.reactnative.com/react-native-v0-14-0-released/) allows loading image resources shared across iOS and Android without touching native code. As of RN `0.31` [the same is true](https://github.com/facebook/react-native/commit/91ff6868a554c4930fd5fda6ba8044dbd56c8374) of mp4 video assets for Android. As of [RN `0.33`](https://github.com/facebook/react-native/releases/tag/v0.33.0) iOS is also supported. Requires `react-native-video@0.9.0`.
```
<Video
source={require('../assets/video/turntable.mp4')}
/>
```
### Play in background on iOS
To enable audio to play in background on iOS the audio session needs to be set to `AVAudioSessionCategoryPlayback`. See [Apple documentation][3] for additional details. (NOTE: there is now a ticket to [expose this as a prop]( https://github.com/react-native-community/react-native-video/issues/310) )
## Examples
- See an [Example integration][1] in `react-native-login` *note that this example uses an older version of this library, before we used `export default` -- if you use `require` you will need to do `require('react-native-video').default` as per instructions above.*
- Try the included [VideoPlayer example][2] yourself:
```sh
git clone git@github.com:react-native-community/react-native-video.git
cd react-native-video/example
npm install
open ios/VideoPlayer.xcodeproj
```
Then `Cmd+R` to start the React Packager, build and run the project in the simulator.
- [Lumpen Radio](https://github.com/jhabdas/lumpen-radio) contains another example integration using local files and full screen background video.
## TODOS
- [ ] Add support for captions
- [ ] Add support for playing multiple videos in a sequence (will interfere with current `repeat` implementation)
- [x] Callback to get buffering progress for remote videos
- [ ] Bring API closer to HTML5 `<Video>` [reference](http://devdocs.io/html/element/video)
[1]: https://github.com/brentvatne/react-native-login/blob/56c47a5d1e23781e86e19b27e10427fd6391f666/App/Screens/UserInfoScreen.js#L32-L35
[2]: https://github.com/react-native-community/react-native-video/tree/master/example
[3]: https://developer.apple.com/library/ios/qa/qa1668/_index.html
---
**MIT Licensed**