Adds offline decryption key and uses it to decrypt content during offline playback
Jira: VEX-5938
https://jira.tenkasu.net/browse/VEX-5938
- Update to accept scheme for key required to play offline playback
- Uses provided scheme to intercept call from player and return the key
- Fixes player item observer removal pattern
### Reviews
- Major reviewer (domain expert): @armadilio3
- Allow player to be init before source is provided, and later update once a source is provided.
- Adds handling for providing a empty source in order to stop playback and clear out any existing content
This PR adds the property disableBuffering: boolean for android. The PR was initally created as a personal fork and referenced in crunchyroll/vilos#1227
also updated RNVLoadControl constructor and method to reflect new ExoPlayer.LoadControl api
related ticket: https://jira.tenkasu.net/browse/VEX-3776
Fix AudioFocus bug that could cause the player to stop responding to play/pause in some instances.
Fixes issue react-native-video#1945
This was caused by the player requesting audio focus on each play (un-pause) and that resulted in a small window of Audio focus loss and then gain. The focus loss results in the player being paused while the player was supposed to play at the time. The solution is to keep track of Audio focus and not request new focus if we already have it.
Latest Xcode 12 fails to build while without a module to depend on React-Core directly hence this change is necessary for native modules on iOS. This change requires to React Native 0.60.2 or newer. For more details please check: facebook/react-native#29633 (comment)
This PR adds support for DRM streams on iOS (Fairplay) and Android (Playready, Widevine, Clearkey)
I am neither Android nor iOS developer, so feel free to provide feedback to improve this PR.
**Test stream for ANDROID:**
```
testStream = {
uri: 'http://profficialsite.origin.mediaservices.windows.net/c51358ea-9a5e-4322-8951-897d640fdfd7/tearsofsteel_4k.ism/manifest(format=mpd-time-csf)',
type: 'mpd',
drm: {
type: DRMType.PLAYREADY,
licenseServer: 'http://test.playready.microsoft.com/service/rightsmanager.asmx?cfg=(persist:false,sl:150)'
}
};
```
or
```
{
uri: 'https://media.axprod.net/TestVectors/v7-MultiDRM-SingleKey/Manifest_1080p.mpd',
drm: {
type: 'widevine', //or DRMType.WIDEVINE
licenseServer: 'https://drm-widevine-licensing.axtest.net/AcquireLicense',
headers: {
'X-AxDRM-Message': 'eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ2ZXJzaW9uIjoxLCJjb21fa2V5X2lkIjoiYjMzNjRlYjUtNTFmNi00YWUzLThjOTgtMzNjZWQ1ZTMxYzc4IiwibWVzc2FnZSI6eyJ0eXBlIjoiZW50aXRsZW1lbnRfbWVzc2FnZSIsImZpcnN0X3BsYXlfZXhwaXJhdGlvbiI6NjAsInBsYXlyZWFkeSI6eyJyZWFsX3RpbWVfZXhwaXJhdGlvbiI6dHJ1ZX0sImtleXMiOlt7ImlkIjoiOWViNDA1MGQtZTQ0Yi00ODAyLTkzMmUtMjdkNzUwODNlMjY2IiwiZW5jcnlwdGVkX2tleSI6ImxLM09qSExZVzI0Y3Iya3RSNzRmbnc9PSJ9XX19.FAbIiPxX8BHi9RwfzD7Yn-wugU19ghrkBFKsaCPrZmU'
},
}
}
```
**Test stream for iOS:**
Sorry but I can not provide free streams to test. If anyone can provide test streams, or found some we can use, please let me know to also test them.
It has been tested with a private provider and they work, at least with the `getLicense` override method. (An example implementation is provided in the README)
* Add flag on iOS
* Add flag in Android
* Add documentation
* Add changelog entry
* Also set setKeepScreenOn
* Fix prop not being set
* add preventsDisplaySleepDuringVideoPlayback to exoplayer
* Update android-exoplayer/src/main/java/com/brentvatne/exoplayer/ReactExoplayerView.java
* Update android-exoplayer/src/main/java/com/brentvatne/exoplayer/ReactExoplayerView.java
Co-authored-by: Jens Andersson <jens@fritan.com>
Co-authored-by: Anton Tanderup <antontandrup@gmail.com>
Co-authored-by: Jens Andersson <jens@fritan.com>
# Summary
We've been recommending devs use `npx pod-install` since it will attempt to install CocoaPods CLI if it's not available on the computer (cite [React Navigation setup guide](https://reactnavigation.org/docs/getting-started/#installing-dependencies-into-a-bare-react-native-project)). This has proved very useful for Expo users who are now migrating to the bare workflow and want to use community packages in their projects.
## Checklist
- [x] I have tested this on a device and a simulator
- [x] I added the documentation in `README.md`