fix(android): use UI thread to pause when lost audio focus (#3916)

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Olivier Bouillet 2024-06-20 11:50:56 +02:00 committed by GitHub
parent 264b57aa2e
commit 856b1dd58b
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@ -1172,12 +1172,16 @@ public class ReactExoplayerView extends FrameLayout implements
@Override
public void onAudioFocusChange(int focusChange) {
Activity activity = themedReactContext.getCurrentActivity();
switch (focusChange) {
case AudioManager.AUDIOFOCUS_LOSS:
view.hasAudioFocus = false;
view.eventEmitter.audioFocusChanged(false);
// FIXME this pause can cause issue if content doesn't have pause capability (can happen on live channel)
view.pausePlayback();
if (activity != null) {
activity.runOnUiThread(view::pausePlayback);
}
view.audioManager.abandonAudioFocus(this);
break;
case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT:
@ -1191,7 +1195,6 @@ public class ReactExoplayerView extends FrameLayout implements
break;
}
Activity activity = themedReactContext.getCurrentActivity();
if (view.player != null && activity != null) {
if (focusChange == AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK) {
// Lower the volume