fix(ios): fix playback status with lifecycle (#3819)
* fix(ios): fix playback status with lifecycle * chore(ios): fix lint error * fix(ios): check _playInBackground value within handleExternalPlaybackActiveChange
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@ -44,7 +44,7 @@ class RCTVideo: UIView, RCTVideoPlayerViewControllerDelegate, RCTPlayerObserverH
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private var _muted = false
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private var _paused = false
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private var _repeat = false
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private var _isPlaying: Bool?
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private var _isPlaying = false
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private var _allowsExternalPlayback = true
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private var _textTracks: [TextTrack]?
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private var _selectedTextTrackCriteria: SelectedTrackCriteria?
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@ -264,7 +264,8 @@ class RCTVideo: UIView, RCTVideoPlayerViewControllerDelegate, RCTPlayerObserverH
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@objc
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func applicationWillResignActive(notification _: NSNotification!) {
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if _playInBackground || _playWhenInactive || _paused { return }
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let isExternalPlaybackActive = _player?.isExternalPlaybackActive ?? false
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if _playInBackground || _playWhenInactive || !_isPlaying || isExternalPlaybackActive { return }
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_player?.pause()
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_player?.rate = 0.0
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@ -272,7 +273,8 @@ class RCTVideo: UIView, RCTVideoPlayerViewControllerDelegate, RCTPlayerObserverH
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@objc
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func applicationDidBecomeActive(notification _: NSNotification!) {
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if _playInBackground || _playWhenInactive || _paused { return }
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let isExternalPlaybackActive = _player?.isExternalPlaybackActive ?? false
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if _playInBackground || _playWhenInactive || !_isPlaying || isExternalPlaybackActive { return }
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// Resume the player or any other tasks that should continue when the app becomes active.
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_player?.play()
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@ -281,20 +283,18 @@ class RCTVideo: UIView, RCTVideoPlayerViewControllerDelegate, RCTPlayerObserverH
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@objc
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func applicationDidEnterBackground(notification _: NSNotification!) {
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if !_playInBackground {
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// Needed to play sound in background. See https://developer.apple.com/library/ios/qa/qa1668/_index.html
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_playerLayer?.player = nil
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_playerViewController?.player = nil
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}
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let isExternalPlaybackActive = _player?.isExternalPlaybackActive ?? false
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if _playInBackground || isExternalPlaybackActive { return }
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// Needed to play sound in background. See https://developer.apple.com/library/ios/qa/qa1668/_index.html
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_playerLayer?.player = nil
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_playerViewController?.player = nil
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}
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@objc
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func applicationWillEnterForeground(notification _: NSNotification!) {
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self.applyModifiers()
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if !_playInBackground {
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_playerLayer?.player = _player
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_playerViewController?.player = _player
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}
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_playerLayer?.player = _player
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_playerViewController?.player = _player
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}
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// MARK: - Audio events
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@ -1464,7 +1464,7 @@ class RCTVideo: UIView, RCTVideoPlayerViewControllerDelegate, RCTPlayerObserverH
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}
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let isPlaying = player.timeControlStatus == .playing
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guard _isPlaying == nil || _isPlaying! != isPlaying else { return }
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guard _isPlaying != isPlaying else { return }
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_isPlaying = isPlaying
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onVideoPlaybackStateChanged?(["isPlaying": isPlaying, "target": reactTag as Any])
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}
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@ -1499,7 +1499,12 @@ class RCTVideo: UIView, RCTVideoPlayerViewControllerDelegate, RCTPlayerObserverH
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func handleExternalPlaybackActiveChange(player _: AVPlayer, change _: NSKeyValueObservedChange<Bool>) {
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#if !os(visionOS)
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guard let _player, onVideoExternalPlaybackChange != nil else { return }
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guard let _player else { return }
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if !_playInBackground && UIApplication.shared.applicationState == .background {
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_playerLayer?.player = nil
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_playerViewController?.player = nil
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}
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guard onVideoExternalPlaybackChange != nil else { return }
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onVideoExternalPlaybackChange?(["isExternalPlaybackActive": NSNumber(value: _player.isExternalPlaybackActive),
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"target": reactTag as Any])
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#endif
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