Clean up booleans
Show options as either true or false and include note about default values.
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README.md
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README.md
@ -187,12 +187,12 @@ using System.Collections.Generic;
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}} // Store reference
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}} // Store reference
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rate={1.0} // 0 is paused, 1 is normal.
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rate={1.0} // 0 is paused, 1 is normal.
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volume={1.0} // 0 is muted, 1 is normal.
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volume={1.0} // 0 is muted, 1 is normal.
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muted={false} // Mutes the audio entirely.
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muted={true|false} // Mutes the audio entirely. Default false
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paused={false} // Pauses playback entirely.
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paused={true|false} // Pauses playback entirely. Default false
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resizeMode="cover" // Fill the whole screen at aspect ratio.*
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resizeMode="cover" // Fill the whole screen at aspect ratio.*
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repeat={true} // Repeat forever.
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repeat={true|false} // Repeat forever. Default false
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playInBackground={false} // Audio continues to play when app entering background.
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playInBackground={true|false} // Audio continues to play when app entering background. Default false
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playWhenInactive={false} // [iOS] Video continues to play when control or notification center are shown.
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playWhenInactive={true|false} // [iOS] Video continues to play when control or notification center are shown. Default false
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ignoreSilentSwitch={"ignore"} // [iOS] ignore | obey - When 'ignore', audio will still play with the iOS hard silent switch set to silent. When 'obey', audio will toggle with the switch. When not specified, will inherit audio settings as usual.
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ignoreSilentSwitch={"ignore"} // [iOS] ignore | obey - When 'ignore', audio will still play with the iOS hard silent switch set to silent. When 'obey', audio will toggle with the switch. When not specified, will inherit audio settings as usual.
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progressUpdateInterval={250.0} // [iOS] Interval to fire onProgress (default to ~250ms)
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progressUpdateInterval={250.0} // [iOS] Interval to fire onProgress (default to ~250ms)
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onBuffer={this.onBuffer} // Callback when remote video is buffering
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onBuffer={this.onBuffer} // Callback when remote video is buffering
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