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Author SHA1 Message Date
b30dbd01f5 Fetch shot paths and features for the Shot Lab picker
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The recorded-shot picker now renders per-shot table diagrams, so
GetRecordedStreamShots needs serializedShotPaths plus the pocketing and
cue-object features that PlaneShotDiagram consumes.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-12 11:13:17 -07:00
4 changed files with 14820 additions and 5742 deletions

File diff suppressed because it is too large Load Diff

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@@ -33,6 +33,30 @@ query GetRecordedStreamShots($videoId: Int!, $limit: Int! = 200) {
videoId
startFrame
endFrame
serializedShotPaths {
b64EncodedBuffer
}
cueObjectFeatures {
cueObjectDistance
cueObjectAngle
cueBallSpeed
shotDirection
spinType
}
pocketingIntentionFeatures {
make
targetPocketDistance
targetPocketAngle
targetPocketAngleDirection
marginOfErrorInDegrees
intendedPocketType
difficulty
}
pocketingIntentionInfo {
ballId
pocketId
pathMetadataIndex
}
}
}
}

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@@ -85,53 +85,3 @@ query ComputePotAim(
occludingBallIds
}
}
fragment PositionShotCandidate on PositionShotCandidateGQL {
strike {
v0
phi
theta
a
b
}
cueFinalPosition
inTargetArea
distanceToTargetArea
robustness
potted
scratched
projection {
trajectories {
ballId
points {
time
position
}
}
events {
eventType
time
ballIds
position
}
finalState {
ballId
position
}
pottedBallIds
}
}
query SuggestPositionShot($suggestionInput: SuggestPositionShotInputGQL!) {
suggestPositionShot(suggestionInput: $suggestionInput) {
achievable
evaluatedCount
successfulCount
best {
...PositionShotCandidate
}
alternates {
...PositionShotCandidate
}
}
}

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@@ -80,9 +80,6 @@ type Query {
targetBallId: Int!
pocket: PocketIdentifier!
): PotAimGQL!
suggestPositionShot(
suggestionInput: SuggestPositionShotInputGQL!
): PositionSuggestionGQL!
getOrderedShots(
filterInput: FilterInput!
ids: [Int!] = null
@@ -1146,44 +1143,6 @@ type PotAimGQL {
occludingBallIds: [Int!]!
}
type PositionSuggestionGQL {
achievable: Boolean!
best: PositionShotCandidateGQL
alternates: [PositionShotCandidateGQL!]!
evaluatedCount: Int!
successfulCount: Int!
}
type PositionShotCandidateGQL {
strike: CueStrikeGQL!
cueFinalPosition: [Float!]!
inTargetArea: Boolean!
distanceToTargetArea: Float!
robustness: Int!
potted: Boolean!
scratched: Boolean!
projection: ShotProjectionGQL
}
type CueStrikeGQL {
v0: Float!
phi: Float!
theta: Float!
a: Float!
b: Float!
}
input SuggestPositionShotInputGQL {
cueBallId: Int!
targetBallId: Int!
pocket: PocketIdentifier!
targetArea: [[Float!]!]!
balls: [SimulationBallStateInputGQL!] = null
b64Image: String = null
useHomography: HomographyInputGQL = null
tableSize: Float = null
}
type GetShotsResult {
shots: [ShotGQL!]!
count: Int