picom: switch to mainline with spring physics animations
Update picom from dccsillag fork to colonelpanic8/picom spring-physics branch, which adds spring physics animation support to mainline picom. Spring curve syntax: spring(stiffness, dampening, mass, clamping) - stiffness: spring constant (higher = faster) - dampening: resistance (higher = less oscillation) - mass: inertia (higher = slower) - clamping: prevent overshoot (false for bounce effects) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -168,16 +168,15 @@ in
|
||||
};
|
||||
});
|
||||
|
||||
# Using mainline picom with spring physics animation support
|
||||
# Branch: spring-physics on colonelpanic8/picom
|
||||
picom = prev.picom.overrideAttrs (old: {
|
||||
src = prev.fetchFromGitHub {
|
||||
repo = "picom";
|
||||
owner = "dccsillag";
|
||||
rev = "51b21355696add83f39ccdb8dd82ff5009ba0ae5";
|
||||
sha256 = "sha256-crCwRJd859DCIC0pEerpDqdX2j8ZrNAzVaSSB3mTPN8==";
|
||||
owner = "colonelpanic8";
|
||||
rev = "spring-physics";
|
||||
sha256 = "sha256-sN15PffeRV6x+K2XjCxx2bIh0ujb/C1GAGTUuo2wPL4=";
|
||||
};
|
||||
nativeBuildInputs = old.nativeBuildInputs ++ [final.pcre final.gnugrep.pcre2 final.asciidoc];
|
||||
buildInputs = old.buildInputs ++ [final.pcre];
|
||||
nativeInstallCheckInputs = [];
|
||||
doCheck = false;
|
||||
dontCheck = true;
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user