picom: switch to mainline with spring physics animations
Update picom from dccsillag fork to colonelpanic8/picom spring-physics branch, which adds spring physics animation support to mainline picom. Spring curve syntax: spring(stiffness, dampening, mass, clamping) - stiffness: spring constant (higher = faster) - dampening: resistance (higher = less oscillation) - mass: inertia (higher = slower) - clamping: prevent overshoot (false for bounce effects) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -168,16 +168,15 @@ in
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# Using mainline picom with spring physics animation support
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# Branch: spring-physics on colonelpanic8/picom
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picom = prev.picom.overrideAttrs (old: {
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src = prev.fetchFromGitHub {
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repo = "picom";
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owner = "dccsillag";
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rev = "51b21355696add83f39ccdb8dd82ff5009ba0ae5";
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sha256 = "sha256-crCwRJd859DCIC0pEerpDqdX2j8ZrNAzVaSSB3mTPN8==";
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owner = "colonelpanic8";
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rev = "spring-physics";
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sha256 = "sha256-sN15PffeRV6x+K2XjCxx2bIh0ujb/C1GAGTUuo2wPL4=";
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};
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nativeBuildInputs = old.nativeBuildInputs ++ [final.pcre final.gnugrep.pcre2 final.asciidoc];
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buildInputs = old.buildInputs ++ [final.pcre];
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nativeInstallCheckInputs = [];
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doCheck = false;
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dontCheck = true;
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});
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@@ -98,25 +98,73 @@ makeEnable config "myModules.xmonad" true {
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backend = "glx";
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settings = {
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animations = true;
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animation-window-mass = 1;
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animation-dampening = 20;
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animation-stiffness = 250;
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animation-clamping = false;
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animation-for-open-window = "zoom";
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animation-for-unmap-window = "zoom";
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animation-for-transient-window = "slide-down";
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# Spring physics animations (mainline picom with spring-physics branch)
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# Syntax: spring(stiffness, dampening, mass) or spring(stiffness, dampening, mass, clamping)
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# Set clamping to false for bounce/overshoot effects
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animations = [
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# Window move/resize animation with spring physics
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{
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triggers = ["geometry"];
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offset-x = {
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curve = "spring(250, 20, 1, false)";
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start = "window-x-before - window-x";
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end = 0;
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};
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offset-y = {
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curve = "spring(250, 20, 1, false)";
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start = "window-y-before - window-y";
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end = 0;
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};
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}
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# Opacity fade animation
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{
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triggers = ["open" "show"];
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opacity = {
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curve = "cubic-bezier(0.25, 0.1, 0.25, 1)";
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duration = 0.2;
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start = 0;
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end = "window-raw-opacity";
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};
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scale-x = {
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curve = "cubic-bezier(0.25, 0.1, 0.25, 1)";
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duration = 0.2;
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start = 0.9;
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end = 1;
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};
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scale-y = {
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curve = "cubic-bezier(0.25, 0.1, 0.25, 1)";
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duration = 0.2;
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start = 0.9;
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end = 1;
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};
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}
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{
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triggers = ["close" "hide"];
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opacity = {
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curve = "cubic-bezier(0.25, 0.1, 0.25, 1)";
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duration = 0.2;
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start = "window-raw-opacity";
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end = 0;
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};
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scale-x = {
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curve = "cubic-bezier(0.25, 0.1, 0.25, 1)";
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duration = 0.2;
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start = 1;
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end = 0.9;
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};
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scale-y = {
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curve = "cubic-bezier(0.25, 0.1, 0.25, 1)";
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duration = 0.2;
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start = 1;
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end = 0.9;
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};
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}
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];
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fade-in-step = 0.028;
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fade-out-step = 0.028;
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fading = true;
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};
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wintypes = {
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dock = {animation = "slide-down";};
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toolbar = {animation = "slide-down";};
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};
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settings = {
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focus-exclude = ["class_g ?= 'rofi'" "class_g ?= 'Steam'"];
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rounded-corners-exclude = [
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"! name~=''" # Qtile == empty wm_class..
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