Use dice for randomizing boggle board

This commit is contained in:
Ivan Malison 2018-05-22 17:35:10 -07:00
parent 0d648056df
commit 251adbd740
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@ -50,9 +50,9 @@ def build_trie():
return node return node
unit = (1, 0, -1)
class Boggle(object): class Boggle(object):
unit = (1, 0, -1)
deltas = [(i, j) for i in unit for j in unit] deltas = [(i, j) for i in unit for j in unit]
@classmethod @classmethod
@ -69,7 +69,8 @@ class Boggle(object):
for i in range(self.width): for i in range(self.width):
for j in range(self.height): for j in range(self.height):
for word in self.find(i, j): for word in self.find(i, j):
yield word if len(word) > 2:
yield word
def adjacency(self, i, j): def adjacency(self, i, j):
for i_d, j_d in self.deltas: for i_d, j_d in self.deltas:
@ -82,10 +83,16 @@ class Boggle(object):
trie = trie or self.trie trie = trie or self.trie
visited = visited or set() visited = visited or set()
visited = set(visited) visited = set(visited)
character = self.board[i][j] characters = self.board[i][j]
visited.add((i, j)) visited.add((i, j))
if character in trie.children: new_trie = trie
current_word += character for character in characters:
if character in new_trie.children:
new_trie = new_trie.children[character]
else:
break
else:
current_word += characters
new_trie = trie.children[character] new_trie = trie.children[character]
if new_trie.is_word: if new_trie.is_word:
yield current_word yield current_word
@ -98,5 +105,54 @@ class Boggle(object):
yield word yield word
boggle_dice = [
["a", "a", 'e', 'e', 'g', 'n'],
["e", "l", 'r', 't', 't', 'y'],
["a", "o", 'o', 't', 't', 'w'],
["a", "b", 'b', 'j', 'o', 'o'],
["e", "h", 'r', 't', 'v', 'w'],
["c", "i", 'm', 'o', 't', 'u'],
["d", "i", 's', 't', 't', 'y'],
["e", "i", 'o', 's', 's', 't'],
["d", "e", 'l', 'r', 'v', 'y'],
["a", "c", 'h', 'o', 'p', 's'],
["h", "i", 'm', 'n', 'qu', 'u'],
["e", "e", 'i', 'n', 's', 'u'],
["e", "e", 'g', 'h', 'n', 'w'],
["a", "f", 'f', 'k', 'p', 's'],
["h", "l", 'n', 'n', 'r', 'z'],
["d", "e", 'i', 'l', 'r', 'x'],
]
def random_permutation_of_size(n):
remaining = list(range(n))
for i in range(n-1, -1, -1):
yield remaining.pop(random.randint(0, i))
def random_permutation(the_list):
for index in random_permutation_of_size(len(the_list)):
yield the_list[index]
def chunks(l, n):
for i in range(0, len(l), n):
yield l[i:i + n]
def roll_dice(dice):
for die in random_permutation(dice):
yield random.choice(die)
def build_board_from_dice_roll(dice=None, row_size=4):
dice = dice or boggle_dice
return list(chunks(list(roll_dice(dice)), row_size))
if __name__ == '__main__': if __name__ == '__main__':
print list(Boggle.new_random(build_trie())) dict_trie = build_trie()
board = build_board_from_dice_roll()
print(board)
print(list(Boggle(board, dict_trie).run()))