forked from colonelpanic/dotfiles
Use dice for randomizing boggle board
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0d648056df
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@ -50,9 +50,9 @@ def build_trie():
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return node
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return node
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unit = (1, 0, -1)
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class Boggle(object):
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class Boggle(object):
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unit = (1, 0, -1)
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deltas = [(i, j) for i in unit for j in unit]
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deltas = [(i, j) for i in unit for j in unit]
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@classmethod
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@classmethod
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@ -69,7 +69,8 @@ class Boggle(object):
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for i in range(self.width):
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for i in range(self.width):
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for j in range(self.height):
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for j in range(self.height):
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for word in self.find(i, j):
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for word in self.find(i, j):
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yield word
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if len(word) > 2:
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yield word
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def adjacency(self, i, j):
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def adjacency(self, i, j):
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for i_d, j_d in self.deltas:
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for i_d, j_d in self.deltas:
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@ -82,10 +83,16 @@ class Boggle(object):
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trie = trie or self.trie
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trie = trie or self.trie
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visited = visited or set()
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visited = visited or set()
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visited = set(visited)
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visited = set(visited)
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character = self.board[i][j]
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characters = self.board[i][j]
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visited.add((i, j))
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visited.add((i, j))
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if character in trie.children:
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new_trie = trie
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current_word += character
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for character in characters:
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if character in new_trie.children:
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new_trie = new_trie.children[character]
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else:
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break
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else:
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current_word += characters
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new_trie = trie.children[character]
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new_trie = trie.children[character]
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if new_trie.is_word:
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if new_trie.is_word:
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yield current_word
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yield current_word
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@ -98,5 +105,54 @@ class Boggle(object):
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yield word
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yield word
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boggle_dice = [
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["a", "a", 'e', 'e', 'g', 'n'],
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["e", "l", 'r', 't', 't', 'y'],
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["a", "o", 'o', 't', 't', 'w'],
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["a", "b", 'b', 'j', 'o', 'o'],
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["e", "h", 'r', 't', 'v', 'w'],
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["c", "i", 'm', 'o', 't', 'u'],
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["d", "i", 's', 't', 't', 'y'],
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["e", "i", 'o', 's', 's', 't'],
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["d", "e", 'l', 'r', 'v', 'y'],
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["a", "c", 'h', 'o', 'p', 's'],
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["h", "i", 'm', 'n', 'qu', 'u'],
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["e", "e", 'i', 'n', 's', 'u'],
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["e", "e", 'g', 'h', 'n', 'w'],
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["a", "f", 'f', 'k', 'p', 's'],
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["h", "l", 'n', 'n', 'r', 'z'],
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["d", "e", 'i', 'l', 'r', 'x'],
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]
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def random_permutation_of_size(n):
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remaining = list(range(n))
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for i in range(n-1, -1, -1):
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yield remaining.pop(random.randint(0, i))
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def random_permutation(the_list):
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for index in random_permutation_of_size(len(the_list)):
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yield the_list[index]
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def chunks(l, n):
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for i in range(0, len(l), n):
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yield l[i:i + n]
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def roll_dice(dice):
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for die in random_permutation(dice):
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yield random.choice(die)
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def build_board_from_dice_roll(dice=None, row_size=4):
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dice = dice or boggle_dice
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return list(chunks(list(roll_dice(dice)), row_size))
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if __name__ == '__main__':
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if __name__ == '__main__':
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print list(Boggle.new_random(build_trie()))
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dict_trie = build_trie()
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board = build_board_from_dice_roll()
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print(board)
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print(list(Boggle(board, dict_trie).run()))
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