react-native-vision-camera/package/android/CMakeLists.txt
Marc Rousavy 036856aed5
chore: Move everything into package/ (#1745)
* Move everything into package

* Remove .DS_Store

* Move scripts and eslintrc to package

* Create CODE_OF_CONDUCT.md

* fix some links

* Update all links (I think)

* Update generated docs

* Update notice-yarn-changes.yml

* Update validate-android.yml

* Update validate-cpp.yml

* Delete notice-yarn-changes.yml

* Update validate-cpp.yml

* Update validate-cpp.yml

* Update validate-js.yml

* Update validate-cpp.yml

* Update validate-cpp.yml

* wrong c++ style

* Revert "wrong c++ style"

This reverts commit 55a3575589c6f13f8b05134d83384f55e0601ab2.
2023-09-01 18:15:28 +02:00

74 lines
2.7 KiB
CMake

project(VisionCamera)
cmake_minimum_required(VERSION 3.9.0)
set(CMAKE_VERBOSE_MAKEFILE ON)
set(PACKAGE_NAME "VisionCamera")
set(BUILD_DIR ${CMAKE_SOURCE_DIR}/build)
set(CMAKE_VERBOSE_MAKEFILE ON)
set(CMAKE_CXX_STANDARD 17)
# Third party libraries (Prefabs)
find_package(ReactAndroid REQUIRED CONFIG)
find_package(fbjni REQUIRED CONFIG)
find_library(LOG_LIB log)
add_definitions(-DVISION_CAMERA_ENABLE_FRAME_PROCESSORS=${ENABLE_FRAME_PROCESSORS})
# Add react-native-vision-camera sources
add_library(
${PACKAGE_NAME}
SHARED
../cpp/JSITypedArray.cpp
src/main/cpp/VisionCamera.cpp
src/main/cpp/VideoPipeline.cpp
src/main/cpp/PassThroughShader.cpp
src/main/cpp/OpenGLContext.cpp
src/main/cpp/OpenGLRenderer.cpp
# Frame Processor
src/main/cpp/frameprocessor/FrameHostObject.cpp
src/main/cpp/frameprocessor/FrameProcessorPluginHostObject.cpp
src/main/cpp/frameprocessor/JSIJNIConversion.cpp
src/main/cpp/frameprocessor/VisionCameraProxy.cpp
src/main/cpp/frameprocessor/java-bindings/JFrame.cpp
src/main/cpp/frameprocessor/java-bindings/JFrameProcessor.cpp
src/main/cpp/frameprocessor/java-bindings/JFrameProcessorPlugin.cpp
src/main/cpp/frameprocessor/java-bindings/JVisionCameraProxy.cpp
src/main/cpp/frameprocessor/java-bindings/JVisionCameraScheduler.cpp
)
# Header Search Paths (includes)
target_include_directories(
${PACKAGE_NAME}
PRIVATE
"../cpp"
"src/main/cpp"
"src/main/cpp/frameprocessor"
"src/main/cpp/frameprocessor/java-bindings"
"${NODE_MODULES_DIR}/react-native/ReactCommon"
"${NODE_MODULES_DIR}/react-native/ReactCommon/callinvoker"
"${NODE_MODULES_DIR}/react-native/ReactAndroid/src/main/jni/react/turbomodule" # <-- CallInvokerHolder JNI wrapper
)
# Link everything together
target_link_libraries(
${PACKAGE_NAME}
${LOG_LIB} # <-- Logcat logger
android # <-- Android JNI core
ReactAndroid::jsi # <-- RN: JSI
ReactAndroid::reactnativejni # <-- RN: React Native JNI bindings
fbjni::fbjni # <-- fbjni
GLESv2 # <-- OpenGL (for VideoPipeline)
EGL # <-- OpenGL (EGL) (for VideoPipeline)
)
# Optionally also add Frame Processors here
if(ENABLE_FRAME_PROCESSORS)
find_package(react-native-worklets-core REQUIRED CONFIG)
target_link_libraries(
${PACKAGE_NAME}
react-native-worklets-core::rnworklets
)
message("VisionCamera: Frame Processors enabled!")
endif()