0f0f1fbb07
* Update Hermes Header import for RN 0.65 * Update VisionCamera.podspec
65 lines
1.4 KiB
C++
65 lines
1.4 KiB
C++
#pragma once
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#include <jsi/jsi.h>
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#include <memory>
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#ifdef ON_ANDROID
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// on Android we need to pass FOR_HERMES flag to determine if hermes is used or not since both headers are there.
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#if FOR_HERMES
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// Hermes
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#include <hermes/hermes.h>
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#else
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// JSC
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#include <jsi/JSCRuntime.h>
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#endif
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#else
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// on iOS, we simply check by __has_include. Headers are only available if the sources are there too.
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#if __has_include(<reacthermes/HermesExecutorFactory.h>)
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// Hermes (https://hermesengine.dev) (RN 0.65+)
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#include <reacthermes/HermesExecutorFactory.h>
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#elif __has_include(<hermes/hermes.h>)
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// Hermes (https://hermesengine.dev)
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#include <hermes/hermes.h>
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#elif __has_include(<v8runtime/V8RuntimeFactory.h>)
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// V8 (https://github.com/Kudo/react-native-v8)
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#include <v8runtime/V8RuntimeFactory.h>
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#else
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// JSC
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#include <jsi/JSCRuntime.h>
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#endif
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#endif
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using namespace facebook;
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namespace vision {
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static std::unique_ptr<jsi::Runtime> makeJSIRuntime() {
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#ifdef ON_ANDROID
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#if FOR_HERMES
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return facebook::hermes::makeHermesRuntime();
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#else
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return facebook::jsc::makeJSCRuntime();
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#endif
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#else
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#if __has_include(<hermes/hermes.h>) || __has_include(<reacthermes/HermesExecutorFactory.h>)
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return facebook::hermes::makeHermesRuntime();
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#elif __has_include(<v8runtime/V8RuntimeFactory.h>)
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return facebook::createV8Runtime("");
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#else
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return facebook::jsc::makeJSCRuntime();
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#endif
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#endif
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}
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} // namespace vision
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