* Nuke CameraX * fix: Run View Finder on UI Thread * Open Camera, set up Threads * fix init * Mirror if needed * Try PreviewView * Use max resolution * Add `hardwareLevel` property * Check if output type is supported * Replace `frameRateRanges` with `minFps` and `maxFps` * Remove `isHighestPhotoQualitySupported` * Remove `colorSpace` The native platforms will use the best / most accurate colorSpace by default anyways. * HDR * Check from format * fix * Remove `supportsParallelVideoProcessing` * Correctly return video/photo sizes on Android now. Finally * Log all Device props * Log if optimized usecase is used * Cleanup * Configure Camera Input only once * Revert "Configure Camera Input only once" This reverts commit 0fd6c03f54c7566cb5592053720c4a8743aba92e. * Extract Camera configuration * Try to reconfigure all * Hook based * Properly set up `CameraSession` * Delete unused * fix: Fix recreate when outputs change * Update NativePreviewView.kt * Use callback for closing * Catch CameraAccessException * Finally got it stable * Remove isMirrored * Implement `takePhoto()` * Add ExifInterface library * Run findViewById on UI Thread * Add Photo Output Surface to takePhoto * Fix Video Stabilization Modes * Optimize Imports * More logs * Update CameraSession.kt * Close Image * Use separate Executor in CameraQueue * Delete hooks * Use same Thread again * If opened, call error * Update CameraSession.kt * Log HW level * fix: Don't enable Stream Use Case if it's not 100% supported * Move some stuff * Cleanup PhotoOutputSynchronizer * Try just open in suspend fun * Some synchronization fixes * fix logs * Update CameraDevice+createCaptureSession.kt * Update CameraDevice+createCaptureSession.kt * fixes * fix: Use Snapshot Template for speed capture prio * Use PREVIEW template for repeating request * Use `TEMPLATE_RECORD` if video use-case is attached * Use `isRunning` flag * Recreate session everytime on active/inactive * Lazily get values in capture session * Stability * Rebuild session if outputs change * Set `didOutputsChange` back to false * Capture first in lock * Try * kinda fix it? idk * fix: Keep Outputs * Refactor into single method * Update CameraView.kt * Use Enums for type safety * Implement Orientation (I think) * Move RefCount management to Java (Frame) * Don't crash when dropping a Frame * Prefer Devices with higher max resolution * Prefer multi-cams * Use FastImage for Media Page * Return orientation in takePhoto() * Load orientation from EXIF Data * Add `isMirrored` props and documentation for PhotoFile * fix: Return `not-determined` on Android * Update CameraViewModule.kt * chore: Upgrade packages * fix: Fix Metro Config * Cleanup config * Properly mirror Images on save * Prepare MediaRecorder * Start/Stop MediaRecorder * Remove `takeSnapshot()` It no longer works on Android and never worked on iOS. Users could use useFrameProcessor to take a Snapshot * Use `MediaCodec` * Move to `VideoRecording` class * Cleanup Snapshot * Create `SkiaPreviewView` hybrid class * Create OpenGL context * Create `SkiaPreviewView` * Fix texture creation missing context * Draw red frame * Somehow get it working * Add Skia CMake setup * Start looping * Init OpenGL * Refactor into `SkiaRenderer` * Cleanup PreviewSize * Set up * Only re-render UI if there is a new Frame * Preview * Fix init * Try rendering Preview * Update SkiaPreviewView.kt * Log version * Try using Skia (fail) * Drawwwww!!!!!!!!!! 🎉 * Use Preview Size * Clear first * Refactor into SkiaRenderer * Add `previewType: "none"` on iOS * Simplify a lot * Draw Camera? For some reason? I have no idea anymore * Fix OpenGL errors * Got it kinda working again? * Actually draw Frame woah * Clean up code * Cleanup * Update on main * Synchronize render calls * holy shit * Update SkiaRenderer.cpp * Update SkiaRenderer.cpp * Refactor * Update SkiaRenderer.cpp * Check for `NO_INPUT_TEXTURE`^ * Post & Wait * Set input size * Add Video back again * Allow session without preview * Convert JPEG to byte[] * feat: Use `ImageReader` and use YUV Image Buffers in Skia Context (#1689) * Try to pass YUV Buffers as Pixmaps * Create pixmap! * Clean up * Render to preview * Only render if we have an output surface * Update SkiaRenderer.cpp * Fix Y+U+V sampling code * Cleanup * Fix Semaphore 0 * Use 4:2:0 YUV again idk * Update SkiaRenderer.h * Set minSdk to 26 * Set surface * Revert "Set minSdk to 26" This reverts commit c4085b7c16c628532e5c2d68cf7ed11c751d0b48. * Set previewType * feat: Video Recording with Camera2 (#1691) * Rename * Update CameraSession.kt * Use `SurfaceHolder` instead of `SurfaceView` for output * Update CameraOutputs.kt * Update CameraSession.kt * fix: Fix crash when Preview is null * Check if snapshot capture is supported * Update RecordingSession.kt * S * Use `MediaRecorder` * Make audio optional * Add Torch * Output duration * Update RecordingSession.kt * Start RecordingSession * logs * More log * Base for preparing pass-through Recording * Use `ImageWriter` to append Images to the Recording Surface * Stream PRIVATE GPU_SAMPLED_IMAGE Images * Add flags * Close session on stop * Allow customizing `videoCodec` and `fileType` * Enable Torch * Fix Torch Mode * Fix comparing outputs with hashCode * Update CameraSession.kt * Correctly pass along Frame Processor * fix: Use AUDIO_BIT_RATE of 16 * 44,1Khz * Use CAMCORDER instead of MIC microphone * Use 1 channel * fix: Use `Orientation` * Add `native` PixelFormat * Update iOS to latest Skia integration * feat: Add `pixelFormat` property to Camera * Catch error in configureSession * Fix JPEG format * Clean up best match finder * Update CameraDeviceDetails.kt * Clamp sizes by maximum CamcorderProfile size * Remove `getAvailableVideoCodecs` * chore: release 3.0.0-rc.5 * Use maximum video size of RECORD as default * Update CameraDeviceDetails.kt * Add a todo * Add JSON device to issue report * Prefer `full` devices and flash * Lock to 30 FPS on Samsung * Implement Zoom * Refactor * Format -> PixelFormat * fix: Feat `pixelFormat` -> `pixelFormats` * Update TROUBLESHOOTING.mdx * Format * fix: Implement `zoom` for Photo Capture * fix: Don't run if `isActive` is `false` * fix: Call `examplePlugin(frame)` * fix: Fix Flash * fix: Use `react-native-worklets-core`! * fix: Fix import
118 lines
5.8 KiB
Plaintext
118 lines
5.8 KiB
Plaintext
---
|
|
id: devices
|
|
title: Camera Devices
|
|
sidebar_label: Camera Devices
|
|
---
|
|
|
|
import useBaseUrl from '@docusaurus/useBaseUrl';
|
|
|
|
<div>
|
|
<svg xmlns="http://www.w3.org/2000/svg" width="283" height="535" style={{ float: 'right' }}>
|
|
<image href={useBaseUrl("img/demo.gif")} x="18" y="33" width="247" height="469" />
|
|
<image href={useBaseUrl("img/frame.png")} width="283" height="535" />
|
|
</svg>
|
|
</div>
|
|
|
|
### What are camera devices?
|
|
|
|
Camera devices are the physical (or "virtual") devices that can be used to record videos or capture photos.
|
|
|
|
* **Physical**: A physical camera device is a **camera lens on your phone**. Different physical camera devices have different specifications, such as different capture formats, field of views, frame rates, focal lengths, and more. Some phones have multiple physical camera devices.
|
|
|
|
> Examples: _"Backside Wide-Angle Camera"_, _"Frontside Wide-Angle Camera (FaceTime HD)"_, _"Ultra-Wide-Angle back camera"_.
|
|
|
|
* **Virtual**: A virtual camera device is a **combination of one or more physical camera devices**, and provides features such as _virtual-device-switchover_ while zooming or _combined photo delivery_ from all physical cameras to produce higher quality images.
|
|
|
|
> Examples: _"Triple-Camera"_, _"Dual-Wide-Angle Camera"_
|
|
|
|
### Get available camera devices
|
|
|
|
To get a list of all available camera devices, use [the `getAvailableCameraDevices` function](/docs/api/classes/Camera#getavailablecameradevices):
|
|
|
|
```ts
|
|
const devices = await Camera.getAvailableCameraDevices()
|
|
```
|
|
|
|
Each camera device provides properties describing the features of this device. For example, a camera device provides the `hasFlash` property which is `true` if the device supports activating the flash when taking photos or recording videos.
|
|
|
|
The most important properties are:
|
|
|
|
* `devices`: A list of physical device types this camera device consists of. For a **single physical camera device**, this property is always an array of one element. **For virtual multi-cameras** this property contains all the physical camera devices that are combined to create this virtual multi-camera device
|
|
* `position`: The position of the camera device relative to the phone (`front`, `back`)
|
|
* `hasFlash`: Whether this camera device supports using the flash to take photos or record videos
|
|
* `hasTorch`: Whether this camera device supports enabling/disabling the torch at any time ([`Camera.torch` prop](/docs/api/interfaces/CameraProps#torch))
|
|
* `isMultiCam`: Determines whether the camera device is a virtual multi-camera device which contains multiple combined physical camera devices.
|
|
* `minZoom`: The minimum available zoom factor. This value is often `1`. When you pass `zoom={0}` to the Camera, the `minZoom` factor will be applied.
|
|
* `neutralZoom`: The zoom factor where the camera is "neutral". For any wide-angle cameras this property might be the same as `minZoom`, where as for ultra-wide-angle cameras ("fish-eye") this might be a value higher than `minZoom` (e.g. `2`). It is recommended that you always start at `neutralZoom` and let the user manually zoom out to `minZoom` on demand.
|
|
* `maxZoom`: The maximum available zoom factor. When you pass `zoom={1}` to the Camera, the `maxZoom` factor will be applied.
|
|
* `formats`: A list of all available formats (See [Camera Formats](formats))
|
|
* `supportsFocus`: Determines whether this camera device supports focusing (See [Focusing](focusing))
|
|
|
|
:::note
|
|
See the [`CameraDevice` type](/docs/api/interfaces/CameraDevice) for full API reference
|
|
:::
|
|
|
|
For debugging purposes you can use the `id` or `name` properties to log and compare devices. You can also use the `devices` properties to determine the physical camera devices this camera device consists of, for example:
|
|
|
|
* For a single Wide-Angle camera, this would be `["wide-angle-camera"]`
|
|
* For a Triple-Camera, this would be `["wide-angle-camera", "ultra-wide-angle-camera", "telephoto-camera"]`
|
|
|
|
You can use the helper function `parsePhysicalDeviceTypes` to convert a list of physical devices to a single device descriptor type which can also describe virtual devices:
|
|
|
|
```ts
|
|
console.log(device.devices)
|
|
// --> ["wide-angle-camera", "ultra-wide-angle-camera", "telephoto-camera"]
|
|
|
|
const deviceType = parsePhysicalDeviceTypes(device.devices)
|
|
console.log(deviceType)
|
|
// --> "triple-camera"
|
|
```
|
|
|
|
Always choose a camera device that is best fitted for your use-case; so you might filter out any cameras that do not support flash, have low zoom values, are not on the back side of the phone, do not contain a format with high resolution or fps, and more.
|
|
|
|
:::caution
|
|
Make sure to be careful when filtering out unneeded camera devices, since not every phone supports all camera device types. Some phones don't even have front-cameras. You always want to have a camera device, even when it's not the one that has the best features.
|
|
:::
|
|
|
|
### The `useCameraDevices` hook
|
|
|
|
VisionCamera provides a hook to make camera device selection a lot easier. You can specify a device type to only find devices with the given type:
|
|
|
|
```tsx
|
|
function App() {
|
|
const devices = useCameraDevices('wide-angle-camera')
|
|
const device = devices.back
|
|
|
|
if (device == null) return <LoadingView />
|
|
return (
|
|
<Camera
|
|
style={StyleSheet.absoluteFill}
|
|
device={device}
|
|
/>
|
|
)
|
|
}
|
|
```
|
|
|
|
Or just return the "best matching camera device". This function prefers camera devices with more physical cameras, and always ranks "wide-angle" physical camera devices first.
|
|
|
|
> Example: `triple-camera` > `dual-wide-camera` > `dual-camera` > `wide-angle-camera` > `ultra-wide-angle-camera` > `telephoto-camera` > ...
|
|
|
|
```tsx
|
|
function App() {
|
|
const devices = useCameraDevices()
|
|
const device = devices.back
|
|
|
|
if (device == null) return <LoadingView />
|
|
return (
|
|
<Camera
|
|
style={StyleSheet.absoluteFill}
|
|
device={device}
|
|
/>
|
|
)
|
|
}
|
|
```
|
|
|
|
<br />
|
|
|
|
#### 🚀 Next section: [Camera Lifecycle](lifecycle)
|