react-native-vision-camera/package/android/CMakeLists.txt
Marc Rousavy 29fe98cc44
feat: Add zero-copy SharedArray type to Frame Processor Plugins (#2383)
* feat: Create `TypedArray` class for Frame Processor Plugins

* Type

* feat: Pass `VisionCameraProxy` along (BREAKING)

* feat: Finish implementation

* Log a bit

* feat: Successfully convert JSI <> JNI buffers

* Wrap buffer

* fix: Fix using wrong Runtime

* feat: Add docs

* add zero copy example

* Format C++

* Create iOS base

* feat: Finish iOS implementation

* chore: Format

* fix: Use `NSData` instead of `NSMutableData`

* Format

* fix: Fix build when Frame Processors are disabled

* chore: Rename `TypedArray` to `SharedArray`

* fix: Fix Swift typings for Array

* Remove a few default inits

* fix: Fix Android build

* fix: Use `NSInteger`

* Update SharedArray.mm

* fix: Expose bytes directly on iOS (NSData was immutable)
2024-01-12 16:00:36 +01:00

80 lines
2.9 KiB
CMake

project(VisionCamera)
cmake_minimum_required(VERSION 3.9.0)
set(CMAKE_VERBOSE_MAKEFILE ON)
set(PACKAGE_NAME "VisionCamera")
set(BUILD_DIR ${CMAKE_SOURCE_DIR}/build)
set(CMAKE_VERBOSE_MAKEFILE ON)
set(CMAKE_CXX_STANDARD 17)
# Third party libraries (Prefabs)
find_package(ReactAndroid REQUIRED CONFIG)
find_package(fbjni REQUIRED CONFIG)
find_library(LOG_LIB log)
if (ENABLE_FRAME_PROCESSORS)
add_definitions(-DVISION_CAMERA_ENABLE_FRAME_PROCESSORS=true)
else()
add_definitions(-DVISION_CAMERA_ENABLE_FRAME_PROCESSORS=false)
endif()
# Add react-native-vision-camera sources
add_library(
${PACKAGE_NAME}
SHARED
../cpp/JSITypedArray.cpp
src/main/cpp/VisionCamera.cpp
src/main/cpp/VideoPipeline.cpp
src/main/cpp/PassThroughShader.cpp
src/main/cpp/OpenGLContext.cpp
src/main/cpp/OpenGLRenderer.cpp
# Frame Processor
src/main/cpp/frameprocessor/FrameHostObject.cpp
src/main/cpp/frameprocessor/FrameProcessorPluginHostObject.cpp
src/main/cpp/frameprocessor/JSIJNIConversion.cpp
src/main/cpp/frameprocessor/VisionCameraProxy.cpp
src/main/cpp/frameprocessor/java-bindings/JSharedArray.cpp
src/main/cpp/frameprocessor/java-bindings/JFrame.cpp
src/main/cpp/frameprocessor/java-bindings/JFrameProcessor.cpp
src/main/cpp/frameprocessor/java-bindings/JFrameProcessorPlugin.cpp
src/main/cpp/frameprocessor/java-bindings/JVisionCameraProxy.cpp
src/main/cpp/frameprocessor/java-bindings/JVisionCameraScheduler.cpp
)
# Header Search Paths (includes)
target_include_directories(
${PACKAGE_NAME}
PRIVATE
"../cpp"
"src/main/cpp"
"src/main/cpp/frameprocessor"
"src/main/cpp/frameprocessor/java-bindings"
"${NODE_MODULES_DIR}/react-native/ReactCommon"
"${NODE_MODULES_DIR}/react-native/ReactCommon/callinvoker"
"${NODE_MODULES_DIR}/react-native/ReactAndroid/src/main/jni/react/turbomodule" # <-- CallInvokerHolder JNI wrapper
)
# Link everything together
target_link_libraries(
${PACKAGE_NAME}
${LOG_LIB} # <-- Logcat logger
android # <-- Android JNI core
ReactAndroid::jsi # <-- RN: JSI
ReactAndroid::reactnativejni # <-- RN: React Native JNI bindings
fbjni::fbjni # <-- fbjni
GLESv2 # <-- OpenGL (for VideoPipeline)
EGL # <-- OpenGL (EGL) (for VideoPipeline)
)
# Optionally also add Frame Processors here
message("VisionCamera: Frame Processors: ${ENABLE_FRAME_PROCESSORS}!")
if (ENABLE_FRAME_PROCESSORS)
message("VisionCamera: Linking react-native-worklets...")
find_package(react-native-worklets-core REQUIRED CONFIG)
target_link_libraries(
${PACKAGE_NAME}
react-native-worklets-core::rnworklets
)
endif()