12f850c8e1
* Create Shaders.ts * Add `previewType` and `enableFpsGraph` * Add RN Skia native dependency * Add Skia Preview View on iOS * Pass 1 * Update FrameHostObject.mm * Wrap Canvas * Lockfiles * fix: Fix stuff * chore: Upgrade RNWorklets * Add `previewType` to set the Preview * feat: Add Example * Update project.pbxproj * `enableFpsGraph` * Cache the `std::shared_ptr<FrameHostObject>` * Update CameraView+RecordVideo.swift * Update SkiaMetalCanvasProvider.mm * Android: Integrate Skia Dependency * fix: Use new Prefix * Add example for rendering shader * chore: Upgrade CameraX * Remove KTX * Enable `viewBinding` * Revert "Enable `viewBinding`" This reverts commit f2a603f53b33ea4311a296422ffd1a910ce03f9e. * Revert "chore: Upgrade CameraX" This reverts commit 8dc832cf8754490d31a6192e6c1a1f11cdcd94fe. * Remove unneeded `ProcessCameraProvider.getInstance()` call * fix: Add REA hotfix patch * fix: Fix FrameHostObject dead in runAsync * fix: Make `runAsync` run truly async by dropping new Frames while executing * chore: Upgrade RN Worklets to latest * chore: Upgrade RN Skia * Revert "Remove KTX" This reverts commit 253f586633f7af2da992d2279fc206dc62597129. * Make Skia optional in CMake * Fix import * Update CMakeLists.txt * Update build.gradle * Update CameraView.kt * Update CameraView.kt * Update CameraView.kt * Update Shaders.ts * Center Blur * chore: Upgrade RN Worklets * feat: Add `toByteArray()`, `orientation`, `isMirrored` and `timestamp` to `Frame` (#1487) * feat: Implement `orientation` and `isMirrored` on Frame * feat: Add `toArrayBuffer()` func * perf: Do faster buffer copy * feat: Implement `toArrayBuffer()` on Android * feat: Add `orientation` and `isMirrored` to Android * feat: Add `timestamp` to Frame * Update Frame.ts * Update JImageProxy.h * Update FrameHostObject.cpp * Update FrameHostObject.cpp * Update CameraPage.tsx * fix: Format Swift
57 lines
1.4 KiB
Objective-C
57 lines
1.4 KiB
Objective-C
#pragma once
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#ifndef __cplusplus
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#error This header has to be compiled with C++!
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#endif
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#import <MetalKit/MetalKit.h>
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#import <QuartzCore/CAMetalLayer.h>
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#import <AVFoundation/AVFoundation.h>
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#include <functional>
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#include <include/gpu/GrDirectContext.h>
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#include <mutex>
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#include <memory>
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#include <atomic>
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#import "VisionDisplayLink.h"
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#import "SkiaMetalRenderContext.h"
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class SkiaMetalCanvasProvider: public std::enable_shared_from_this<SkiaMetalCanvasProvider> {
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public:
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SkiaMetalCanvasProvider();
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~SkiaMetalCanvasProvider();
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// Render a Camera Frame to the off-screen canvas
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void renderFrameToCanvas(CMSampleBufferRef sampleBuffer, const std::function<void(SkCanvas*)>& drawCallback);
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// Start updating the DisplayLink (runLoop @ screen refresh rate) and draw Frames to the Layer
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void start();
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// Update the size of the View (Layer)
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void setSize(int width, int height);
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CALayer* getLayer();
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private:
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bool _isValid = false;
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float _width = -1;
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float _height = -1;
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// For rendering Camera Frame -> off-screen MTLTexture
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OffscreenRenderContext _offscreenContext;
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// For rendering off-screen MTLTexture -> on-screen CAMetalLayer
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LayerRenderContext _layerContext;
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// For synchronization between the two Threads/Contexts
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std::mutex _textureMutex;
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std::atomic<bool> _hasNewFrame = false;
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private:
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void render();
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id<MTLTexture> getTexture(int width, int height);
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float getPixelDensity();
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};
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