37a3548a81
* Nuke CameraX * fix: Run View Finder on UI Thread * Open Camera, set up Threads * fix init * Mirror if needed * Try PreviewView * Use max resolution * Add `hardwareLevel` property * Check if output type is supported * Replace `frameRateRanges` with `minFps` and `maxFps` * Remove `isHighestPhotoQualitySupported` * Remove `colorSpace` The native platforms will use the best / most accurate colorSpace by default anyways. * HDR * Check from format * fix * Remove `supportsParallelVideoProcessing` * Correctly return video/photo sizes on Android now. Finally * Log all Device props * Log if optimized usecase is used * Cleanup * Configure Camera Input only once * Revert "Configure Camera Input only once" This reverts commit 0fd6c03f54c7566cb5592053720c4a8743aba92e. * Extract Camera configuration * Try to reconfigure all * Hook based * Properly set up `CameraSession` * Delete unused * fix: Fix recreate when outputs change * Update NativePreviewView.kt * Use callback for closing * Catch CameraAccessException * Finally got it stable * Remove isMirrored * Implement `takePhoto()` * Add ExifInterface library * Run findViewById on UI Thread * Add Photo Output Surface to takePhoto * Fix Video Stabilization Modes * Optimize Imports * More logs * Update CameraSession.kt * Close Image * Use separate Executor in CameraQueue * Delete hooks * Use same Thread again * If opened, call error * Update CameraSession.kt * Log HW level * fix: Don't enable Stream Use Case if it's not 100% supported * Move some stuff * Cleanup PhotoOutputSynchronizer * Try just open in suspend fun * Some synchronization fixes * fix logs * Update CameraDevice+createCaptureSession.kt * Update CameraDevice+createCaptureSession.kt * fixes * fix: Use Snapshot Template for speed capture prio * Use PREVIEW template for repeating request * Use `TEMPLATE_RECORD` if video use-case is attached * Use `isRunning` flag * Recreate session everytime on active/inactive * Lazily get values in capture session * Stability * Rebuild session if outputs change * Set `didOutputsChange` back to false * Capture first in lock * Try * kinda fix it? idk * fix: Keep Outputs * Refactor into single method * Update CameraView.kt * Use Enums for type safety * Implement Orientation (I think) * Move RefCount management to Java (Frame) * Don't crash when dropping a Frame * Prefer Devices with higher max resolution * Prefer multi-cams * Use FastImage for Media Page * Return orientation in takePhoto() * Load orientation from EXIF Data * Add `isMirrored` props and documentation for PhotoFile * fix: Return `not-determined` on Android * Update CameraViewModule.kt * chore: Upgrade packages * fix: Fix Metro Config * Cleanup config * Properly mirror Images on save * Prepare MediaRecorder * Start/Stop MediaRecorder * Remove `takeSnapshot()` It no longer works on Android and never worked on iOS. Users could use useFrameProcessor to take a Snapshot * Use `MediaCodec` * Move to `VideoRecording` class * Cleanup Snapshot * Create `SkiaPreviewView` hybrid class * Create OpenGL context * Create `SkiaPreviewView` * Fix texture creation missing context * Draw red frame * Somehow get it working * Add Skia CMake setup * Start looping * Init OpenGL * Refactor into `SkiaRenderer` * Cleanup PreviewSize * Set up * Only re-render UI if there is a new Frame * Preview * Fix init * Try rendering Preview * Update SkiaPreviewView.kt * Log version * Try using Skia (fail) * Drawwwww!!!!!!!!!! 🎉 * Use Preview Size * Clear first * Refactor into SkiaRenderer * Add `previewType: "none"` on iOS * Simplify a lot * Draw Camera? For some reason? I have no idea anymore * Fix OpenGL errors * Got it kinda working again? * Actually draw Frame woah * Clean up code * Cleanup * Update on main * Synchronize render calls * holy shit * Update SkiaRenderer.cpp * Update SkiaRenderer.cpp * Refactor * Update SkiaRenderer.cpp * Check for `NO_INPUT_TEXTURE`^ * Post & Wait * Set input size * Add Video back again * Allow session without preview * Convert JPEG to byte[] * feat: Use `ImageReader` and use YUV Image Buffers in Skia Context (#1689) * Try to pass YUV Buffers as Pixmaps * Create pixmap! * Clean up * Render to preview * Only render if we have an output surface * Update SkiaRenderer.cpp * Fix Y+U+V sampling code * Cleanup * Fix Semaphore 0 * Use 4:2:0 YUV again idk * Update SkiaRenderer.h * Set minSdk to 26 * Set surface * Revert "Set minSdk to 26" This reverts commit c4085b7c16c628532e5c2d68cf7ed11c751d0b48. * Set previewType * feat: Video Recording with Camera2 (#1691) * Rename * Update CameraSession.kt * Use `SurfaceHolder` instead of `SurfaceView` for output * Update CameraOutputs.kt * Update CameraSession.kt * fix: Fix crash when Preview is null * Check if snapshot capture is supported * Update RecordingSession.kt * S * Use `MediaRecorder` * Make audio optional * Add Torch * Output duration * Update RecordingSession.kt * Start RecordingSession * logs * More log * Base for preparing pass-through Recording * Use `ImageWriter` to append Images to the Recording Surface * Stream PRIVATE GPU_SAMPLED_IMAGE Images * Add flags * Close session on stop * Allow customizing `videoCodec` and `fileType` * Enable Torch * Fix Torch Mode * Fix comparing outputs with hashCode * Update CameraSession.kt * Correctly pass along Frame Processor * fix: Use AUDIO_BIT_RATE of 16 * 44,1Khz * Use CAMCORDER instead of MIC microphone * Use 1 channel * fix: Use `Orientation` * Add `native` PixelFormat * Update iOS to latest Skia integration * feat: Add `pixelFormat` property to Camera * Catch error in configureSession * Fix JPEG format * Clean up best match finder * Update CameraDeviceDetails.kt * Clamp sizes by maximum CamcorderProfile size * Remove `getAvailableVideoCodecs` * chore: release 3.0.0-rc.5 * Use maximum video size of RECORD as default * Update CameraDeviceDetails.kt * Add a todo * Add JSON device to issue report * Prefer `full` devices and flash * Lock to 30 FPS on Samsung * Implement Zoom * Refactor * Format -> PixelFormat * fix: Feat `pixelFormat` -> `pixelFormats` * Update TROUBLESHOOTING.mdx * Format * fix: Implement `zoom` for Photo Capture * fix: Don't run if `isActive` is `false` * fix: Call `examplePlugin(frame)` * fix: Fix Flash * fix: Use `react-native-worklets-core`! * fix: Fix import
205 lines
6.4 KiB
YAML
205 lines
6.4 KiB
YAML
name: Build iOS
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on:
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push:
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branches:
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- main
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paths:
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- '.github/workflows/build-ios.yml'
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- 'cpp/**'
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- 'ios/**'
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- '*.podspec'
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- 'example/ios/**'
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pull_request:
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paths:
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- '.github/workflows/build-ios.yml'
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- 'cpp/**'
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- 'ios/**'
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- '*.podspec'
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- 'example/ios/**'
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jobs:
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build:
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name: Build iOS Example App
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runs-on: macOS-latest
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defaults:
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run:
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working-directory: example/ios
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steps:
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- uses: actions/checkout@v2
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- name: Get yarn cache directory path
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id: yarn-cache-dir-path
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run: echo "::set-output name=dir::$(yarn cache dir)"
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- name: Restore node_modules from cache
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uses: actions/cache@v2
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id: yarn-cache
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with:
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path: ${{ steps.yarn-cache-dir-path.outputs.dir }}
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key: ${{ runner.os }}-yarn-${{ hashFiles('**/yarn.lock') }}
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restore-keys: |
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${{ runner.os }}-yarn-
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- name: Install node_modules for example/
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run: yarn install --frozen-lockfile --cwd ..
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- name: Restore buildcache
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uses: mikehardy/buildcache-action@v1
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continue-on-error: true
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- name: Setup Ruby (bundle)
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uses: ruby/setup-ruby@v1
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with:
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ruby-version: 2.6.10
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bundler-cache: true
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working-directory: example/ios
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- name: Restore Pods cache
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uses: actions/cache@v2
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with:
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path: |
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example/ios/Pods
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~/Library/Caches/CocoaPods
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~/.cocoapods
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key: ${{ runner.os }}-pods-${{ hashFiles('**/Podfile.lock') }}
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restore-keys: |
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${{ runner.os }}-pods-
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- name: Install Pods
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run: bundle exec pod check || bundle exec pod install
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- name: Install xcpretty
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run: gem install xcpretty
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- name: Build App
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run: "set -o pipefail && xcodebuild \
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CC=clang CPLUSPLUS=clang++ LD=clang LDPLUSPLUS=clang++ \
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-derivedDataPath build -UseModernBuildSystem=YES \
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-workspace VisionCameraExample.xcworkspace \
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-scheme VisionCameraExample \
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-sdk iphonesimulator \
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-configuration Debug \
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-destination 'platform=iOS Simulator,name=iPhone 11 Pro' \
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build \
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CODE_SIGNING_ALLOWED=NO | xcpretty"
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build-no-skia:
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name: Build iOS Example App without Skia
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runs-on: macOS-latest
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defaults:
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run:
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working-directory: example/ios
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steps:
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- uses: actions/checkout@v2
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- name: Get yarn cache directory path
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id: yarn-cache-dir-path
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run: echo "::set-output name=dir::$(yarn cache dir)"
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- name: Restore node_modules from cache
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uses: actions/cache@v2
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id: yarn-cache
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with:
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path: ${{ steps.yarn-cache-dir-path.outputs.dir }}
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key: ${{ runner.os }}-yarn-${{ hashFiles('**/yarn.lock') }}
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restore-keys: |
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${{ runner.os }}-yarn-
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- name: Install node_modules for example/
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run: yarn install --frozen-lockfile --cwd ..
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- name: Remove react-native-skia
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run: yarn remove @shopify/react-native-skia --cwd ..
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- name: Restore buildcache
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uses: mikehardy/buildcache-action@v1
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continue-on-error: true
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- name: Setup Ruby (bundle)
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uses: ruby/setup-ruby@v1
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with:
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ruby-version: 2.6.10
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bundler-cache: true
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working-directory: example/ios
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- name: Restore Pods cache
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uses: actions/cache@v2
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with:
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path: |
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example/ios/Pods
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~/Library/Caches/CocoaPods
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~/.cocoapods
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key: ${{ runner.os }}-pods-${{ hashFiles('**/Podfile.lock') }}
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restore-keys: |
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${{ runner.os }}-pods-
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- name: Install Pods
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run: bundle exec pod check || bundle exec pod install
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- name: Install xcpretty
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run: gem install xcpretty
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- name: Build App
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run: "set -o pipefail && xcodebuild \
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CC=clang CPLUSPLUS=clang++ LD=clang LDPLUSPLUS=clang++ \
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-derivedDataPath build -UseModernBuildSystem=YES \
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-workspace VisionCameraExample.xcworkspace \
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-scheme VisionCameraExample \
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-sdk iphonesimulator \
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-configuration Debug \
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-destination 'platform=iOS Simulator,name=iPhone 11 Pro' \
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build \
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CODE_SIGNING_ALLOWED=NO | xcpretty"
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build-no-frame-processors:
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name: Build iOS Example App without Frame Processors
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runs-on: macOS-latest
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defaults:
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run:
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working-directory: example/ios
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steps:
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- uses: actions/checkout@v2
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- name: Get yarn cache directory path
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id: yarn-cache-dir-path
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run: echo "::set-output name=dir::$(yarn cache dir)"
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- name: Restore node_modules from cache
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uses: actions/cache@v2
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id: yarn-cache
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with:
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path: ${{ steps.yarn-cache-dir-path.outputs.dir }}
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key: ${{ runner.os }}-yarn-${{ hashFiles('**/yarn.lock') }}
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restore-keys: |
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${{ runner.os }}-yarn-
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- name: Install node_modules for example/
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run: yarn install --frozen-lockfile --cwd ..
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- name: Remove react-native-worklets-core
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run: yarn remove react-native-worklets-core --cwd ..
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- name: Restore buildcache
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uses: mikehardy/buildcache-action@v1
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continue-on-error: true
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- name: Setup Ruby (bundle)
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uses: ruby/setup-ruby@v1
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with:
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ruby-version: 2.6.10
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bundler-cache: true
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working-directory: example/ios
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- name: Restore Pods cache
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uses: actions/cache@v2
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with:
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path: |
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example/ios/Pods
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~/Library/Caches/CocoaPods
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~/.cocoapods
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key: ${{ runner.os }}-pods-${{ hashFiles('**/Podfile.lock') }}
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restore-keys: |
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${{ runner.os }}-pods-
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- name: Install Pods
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run: bundle exec pod check || bundle exec pod install
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- name: Install xcpretty
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run: gem install xcpretty
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- name: Build App
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run: "set -o pipefail && xcodebuild \
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CC=clang CPLUSPLUS=clang++ LD=clang LDPLUSPLUS=clang++ \
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-derivedDataPath build -UseModernBuildSystem=YES \
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-workspace VisionCameraExample.xcworkspace \
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-scheme VisionCameraExample \
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-sdk iphonesimulator \
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-configuration Debug \
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-destination 'platform=iOS Simulator,name=iPhone 11 Pro' \
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build \
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CODE_SIGNING_ALLOWED=NO | xcpretty"
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