react-native-vision-camera/ios/CameraView+AVAudioSession.swift

114 lines
3.9 KiB
Swift

//
// CameraView+AVAudioSession.swift
// VisionCamera
//
// Created by Marc Rousavy on 26.03.21.
// Copyright © 2021 Facebook. All rights reserved.
//
import AVFoundation
import Foundation
/**
Extension for CameraView that sets up the AVAudioSession.
*/
extension CameraView {
/**
Configures the Audio session to allow background-music playback while recording.
*/
final func configureAudioSession() {
let start = DispatchTime.now()
do {
try addAudioInput()
let audioSession = AVAudioSession.sharedInstance()
if audioSession.category != .playAndRecord {
// allow background music playback
try audioSession.setCategory(AVAudioSession.Category.playAndRecord, options: [.mixWithOthers, .allowBluetoothA2DP, .defaultToSpeaker])
}
audioSession.trySetAllowHaptics(true)
// activate current audio session because camera is active
try audioSession.setActive(true)
} catch let error as NSError {
switch error.code {
case 561_017_449:
self.invokeOnError(.session(.audioInUseByOtherApp), cause: error)
default:
self.invokeOnError(.session(.audioSessionSetupFailed(reason: error.description)), cause: error)
}
self.removeAudioInput()
}
let end = DispatchTime.now()
let nanoTime = end.uptimeNanoseconds - start.uptimeNanoseconds
ReactLogger.log(level: .info, message: "Configured Audio session in \(Double(nanoTime) / 1_000_000)ms!")
}
/**
Configures the CaptureSession and adds the audio device if it has not already been added yet.
*/
private final func addAudioInput() throws {
if audioDeviceInput != nil {
// we already added the audio device, don't add it again
return
}
removeAudioInput()
captureSession.beginConfiguration()
guard let audioDevice = AVCaptureDevice.default(for: .audio) else {
throw CameraError.device(.microphoneUnavailable)
}
audioDeviceInput = try AVCaptureDeviceInput(device: audioDevice)
guard captureSession.canAddInput(audioDeviceInput!) else {
throw CameraError.parameter(.unsupportedInput(inputDescriptor: "audio-input"))
}
captureSession.addInput(audioDeviceInput!)
captureSession.automaticallyConfiguresApplicationAudioSession = false
captureSession.commitConfiguration()
}
/**
Configures the CaptureSession and removes the audio device if it has been added before.
*/
private final func removeAudioInput() {
guard let audioInput = audioDeviceInput else {
return
}
captureSession.beginConfiguration()
captureSession.removeInput(audioInput)
audioDeviceInput = nil
captureSession.commitConfiguration()
}
@objc
func audioSessionInterrupted(notification: Notification) {
ReactLogger.log(level: .error, message: "Audio Session Interruption Notification!")
guard let userInfo = notification.userInfo,
let typeValue = userInfo[AVAudioSessionInterruptionTypeKey] as? UInt,
let type = AVAudioSession.InterruptionType(rawValue: typeValue) else {
return
}
switch type {
case .began:
// Something interrupted our Audio Session, stop recording audio.
ReactLogger.log(level: .error, message: "The Audio Session was interrupted!")
removeAudioInput()
case .ended:
ReactLogger.log(level: .error, message: "The Audio Session interruption has ended.")
guard let optionsValue = userInfo[AVAudioSessionInterruptionOptionKey] as? UInt else { return }
let options = AVAudioSession.InterruptionOptions(rawValue: optionsValue)
if options.contains(.shouldResume) {
ReactLogger.log(level: .error, message: "Resuming interrupted Audio Session...")
// restart audio session because interruption is over
configureAudioSession()
} else {
ReactLogger.log(level: .error, message: "Cannot resume interrupted Audio Session!")
}
@unknown default: ()
}
}
}