react-native-vision-camera/package/ios/CameraView+Zoom.swift
Marc Rousavy cd0b413706
feat: New Core/ library (#1975)
Moves everything Camera related into `core/` / `Core/` so that it is better encapsulated from React Native.

Benefits:

1. Code is much better organized. Should be easier for collaborators now, and cleaner codebase for me.
2. Locking is fully atomically as you can now only configure the session through a lock/Mutex which is batch-overridable
    * On iOS, this makes Camera startup time **MUCH** faster, I measured speedups from **1.5 seconds** to only **240 milliseconds** since we only lock/commit once! 🚀 
    * On Android, this fixes a few out-of-sync/concurrency issues like "Capture Request contains unconfigured Input/Output Surface!" since it is now a single lock-operation! 💪 
3. It is easier to integrate VisionCamera outside of React Native (e.g. Native iOS Apps, NativeScript, Flutter, etc)

With this PR, VisionCamera V3 is up to **7x** faster than V2
2023-10-13 18:33:20 +02:00

40 lines
1000 B
Swift

//
// CameraView+Zoom.swift
// mrousavy
//
// Created by Marc Rousavy on 18.12.20.
// Copyright © 2020 mrousavy. All rights reserved.
//
import Foundation
import UIKit
extension CameraView {
@objc
final func onPinch(_ gesture: UIPinchGestureRecognizer) {
let scale = max(min(gesture.scale * pinchScaleOffset, cameraSession.maxZoom), CGFloat(1.0))
if gesture.state == .ended {
pinchScaleOffset = scale
return
}
// Update zoom on Camera
cameraSession.configure { configuration in
configuration.zoom = scale
}
}
func addPinchGestureRecognizer() {
removePinchGestureRecognizer()
pinchGestureRecognizer = UIPinchGestureRecognizer(target: self, action: #selector(onPinch(_:)))
addGestureRecognizer(pinchGestureRecognizer!)
}
func removePinchGestureRecognizer() {
if let pinchGestureRecognizer = pinchGestureRecognizer {
removeGestureRecognizer(pinchGestureRecognizer)
self.pinchGestureRecognizer = nil
}
}
}