react-native-vision-camera/docs/docs/guides/MOCKING.mdx
Marc Rousavy 37a3548a81
feat: Full Android rewrite (CameraX -> Camera2) (#1674)
* Nuke CameraX

* fix: Run View Finder on UI Thread

* Open Camera, set up Threads

* fix init

* Mirror if needed

* Try PreviewView

* Use max resolution

* Add `hardwareLevel` property

* Check if output type is supported

* Replace `frameRateRanges` with `minFps` and `maxFps`

* Remove `isHighestPhotoQualitySupported`

* Remove `colorSpace`

The native platforms will use the best / most accurate colorSpace by default anyways.

* HDR

* Check from format

* fix

* Remove `supportsParallelVideoProcessing`

* Correctly return video/photo sizes on Android now. Finally

* Log all Device props

* Log if optimized usecase is used

* Cleanup

* Configure Camera Input only once

* Revert "Configure Camera Input only once"

This reverts commit 0fd6c03f54c7566cb5592053720c4a8743aba92e.

* Extract Camera configuration

* Try to reconfigure all

* Hook based

* Properly set up `CameraSession`

* Delete unused

* fix: Fix recreate when outputs change

* Update NativePreviewView.kt

* Use callback for closing

* Catch CameraAccessException

* Finally got it stable

* Remove isMirrored

* Implement `takePhoto()`

* Add ExifInterface library

* Run findViewById on UI Thread

* Add Photo Output Surface to takePhoto

* Fix Video Stabilization Modes

* Optimize Imports

* More logs

* Update CameraSession.kt

* Close Image

* Use separate Executor in CameraQueue

* Delete hooks

* Use same Thread again

* If opened, call error

* Update CameraSession.kt

* Log HW level

* fix: Don't enable Stream Use Case if it's not 100% supported

* Move some stuff

* Cleanup PhotoOutputSynchronizer

* Try just open in suspend fun

* Some synchronization fixes

* fix logs

* Update CameraDevice+createCaptureSession.kt

* Update CameraDevice+createCaptureSession.kt

* fixes

* fix: Use Snapshot Template for speed capture prio

* Use PREVIEW template for repeating request

* Use `TEMPLATE_RECORD` if video use-case is attached

* Use `isRunning` flag

* Recreate session everytime on active/inactive

* Lazily get values in capture session

* Stability

* Rebuild session if outputs change

* Set `didOutputsChange` back to false

* Capture first in lock

* Try

* kinda fix it? idk

* fix: Keep Outputs

* Refactor into single method

* Update CameraView.kt

* Use Enums for type safety

* Implement Orientation (I think)

* Move RefCount management to Java (Frame)

* Don't crash when dropping a Frame

* Prefer Devices with higher max resolution

* Prefer multi-cams

* Use FastImage for Media Page

* Return orientation in takePhoto()

* Load orientation from EXIF Data

* Add `isMirrored` props and documentation for PhotoFile

* fix: Return `not-determined` on Android

* Update CameraViewModule.kt

* chore: Upgrade packages

* fix: Fix Metro Config

* Cleanup config

* Properly mirror Images on save

* Prepare MediaRecorder

* Start/Stop MediaRecorder

* Remove `takeSnapshot()`

It no longer works on Android and never worked on iOS. Users could use useFrameProcessor to take a Snapshot

* Use `MediaCodec`

* Move to `VideoRecording` class

* Cleanup Snapshot

* Create `SkiaPreviewView` hybrid class

* Create OpenGL context

* Create `SkiaPreviewView`

* Fix texture creation missing context

* Draw red frame

* Somehow get it working

* Add Skia CMake setup

* Start looping

* Init OpenGL

* Refactor into `SkiaRenderer`

* Cleanup PreviewSize

* Set up

* Only re-render UI if there is a new Frame

* Preview

* Fix init

* Try rendering Preview

* Update SkiaPreviewView.kt

* Log version

* Try using Skia (fail)

* Drawwwww!!!!!!!!!! 🎉

* Use Preview Size

* Clear first

* Refactor into SkiaRenderer

* Add `previewType: "none"` on iOS

* Simplify a lot

* Draw Camera? For some reason? I have no idea anymore

* Fix OpenGL errors

* Got it kinda working again?

* Actually draw Frame woah

* Clean up code

* Cleanup

* Update on main

* Synchronize render calls

* holy shit

* Update SkiaRenderer.cpp

* Update SkiaRenderer.cpp

* Refactor

* Update SkiaRenderer.cpp

* Check for `NO_INPUT_TEXTURE`^

* Post & Wait

* Set input size

* Add Video back again

* Allow session without preview

* Convert JPEG to byte[]

* feat: Use `ImageReader` and use YUV Image Buffers in Skia Context (#1689)

* Try to pass YUV Buffers as Pixmaps

* Create pixmap!

* Clean up

* Render to preview

* Only render if we have an output surface

* Update SkiaRenderer.cpp

* Fix Y+U+V sampling code

* Cleanup

* Fix Semaphore 0

* Use 4:2:0 YUV again idk

* Update SkiaRenderer.h

* Set minSdk to 26

* Set surface

* Revert "Set minSdk to 26"

This reverts commit c4085b7c16c628532e5c2d68cf7ed11c751d0b48.

* Set previewType

* feat: Video Recording with Camera2 (#1691)

* Rename

* Update CameraSession.kt

* Use `SurfaceHolder` instead of `SurfaceView` for output

* Update CameraOutputs.kt

* Update CameraSession.kt

* fix: Fix crash when Preview is null

* Check if snapshot capture is supported

* Update RecordingSession.kt

* S

* Use `MediaRecorder`

* Make audio optional

* Add Torch

* Output duration

* Update RecordingSession.kt

* Start RecordingSession

* logs

* More log

* Base for preparing pass-through Recording

* Use `ImageWriter` to append Images to the Recording Surface

* Stream PRIVATE GPU_SAMPLED_IMAGE Images

* Add flags

* Close session on stop

* Allow customizing `videoCodec` and `fileType`

* Enable Torch

* Fix Torch Mode

* Fix comparing outputs with hashCode

* Update CameraSession.kt

* Correctly pass along Frame Processor

* fix: Use AUDIO_BIT_RATE of 16 * 44,1Khz

* Use CAMCORDER instead of MIC microphone

* Use 1 channel

* fix: Use `Orientation`

* Add `native` PixelFormat

* Update iOS to latest Skia integration

* feat: Add `pixelFormat` property to Camera

* Catch error in configureSession

* Fix JPEG format

* Clean up best match finder

* Update CameraDeviceDetails.kt

* Clamp sizes by maximum CamcorderProfile size

* Remove `getAvailableVideoCodecs`

* chore: release 3.0.0-rc.5

* Use maximum video size of RECORD as default

* Update CameraDeviceDetails.kt

* Add a todo

* Add JSON device to issue report

* Prefer `full` devices and flash

* Lock to 30 FPS on Samsung

* Implement Zoom

* Refactor

* Format -> PixelFormat

* fix: Feat `pixelFormat` -> `pixelFormats`

* Update TROUBLESHOOTING.mdx

* Format

* fix: Implement `zoom` for Photo Capture

* fix: Don't run if `isActive` is `false`

* fix: Call `examplePlugin(frame)`

* fix: Fix Flash

* fix: Use `react-native-worklets-core`!

* fix: Fix import
2023-08-21 12:50:14 +02:00

137 lines
3.9 KiB
Plaintext

---
id: mocking
title: Mocking
sidebar_label: Mocking
---
import useBaseUrl from '@docusaurus/useBaseUrl';
<div>
<img align="right" width="283" src={useBaseUrl("img/11_back.png")} />
</div>
The provided library doesn't work on simulators. These steps allow you to mock the library
and use it for developing or testing. Based on
[Detox Mock Guide](https://github.com/wix/Detox/blob/master/docs/Guide.Mocking.md).
### Configure the Metro bundler
In order to override React Native modules, allow bundler to use the flag `RN_SRC_EXT` to extend
`resolver.sourceExts`, and then prioritize any given source extension over the default one.
Add to your [Metro Config](https://facebook.github.io/metro/docs/configuration/):
```js
const { getDefaultConfig } = require("metro-config");
const { resolver: defaultResolver } = getDefaultConfig.getDefaultValues();
module.exports = {
...
resolver: {
...defaultResolver,
sourceExts: [
process.env.RN_SRC_EXT && process.env.RN_SRC_EXT.split(','),
...defaultResolver.sourceExts,
],
},
};
```
### Create proxy for original and mocked modules
1. Create a new folder `vision-camera` anywhere in your project.
2. Inside that folder, create `vision-camera.js` and `vision-camera.e2e.js`.
3. Inside `vision-camera.js`, export the original react native modules you need to mock, and
inside `vision-camera.e2e.js` export the mocked modules.
In this example, several functions of the modules `Camera` and `sortDevices` are mocked.
Define your mocks following the [original definitions](https://github.com/mrousavy/react-native-vision-camera/tree/main/src).
```js
// vision-camera.js
import { Camera, sortDevices } from 'react-native-vision-camera';
export const VisionCamera = Camera;
export const visionCameraSortDevices = sortDevices;
```
```js
// vision-camera.e2e.js
import React from 'react';
import RNFS, { writeFile } from 'react-native-fs';
console.log('[DETOX] Using mocked react-native-vision-camera');
export class VisionCamera extends React.PureComponent {
static async getAvailableCameraDevices() {
return (
[
{
position: 'back',
},
]
);
}
static async getCameraPermissionStatus() {
return 'granted';
}
static async requestCameraPermission() {
return 'granted';
}
async takePhoto() {
const writePath = `${RNFS.DocumentDirectoryPath}/simulated_camera_photo.png`;
const imageDataBase64 = 'some_large_base_64_encoded_simulated_camera_photo';
await writeFile(writePath, imageDataBase64, 'base64');
return { path: writePath };
}
render() {
return null;
}
}
export const visionCameraSortDevices = (_left, _right) => 1;
```
These mocked modules allows us to get granted camera permissions, get one back camera
available and take a fake photo, while the component doesn't render when instantiated.
### Use proxy module
Now that we have exported our native modules and our mocked modules from the same folder,
we must reference the proxy module.
```ts
// before
import { Camera } from 'react-native-vision-camera';
// now
import { VisionCamera } from '/your_path_to_created_folder/vision-camera/vision-camera';
```
### Trigger
Start Metro bundler with provided flag for using `.e2e.js` files.
Whenever Metro runs with `RN_SRC_EXT` environment variable set, it will override the default files with the ones set in `RN_SRC_EXT`.
```sh
RN_SRC_EXT=e2e.js react-native start
RN_SRC_EXT=e2e.js xcodebuild <params>
RN_SRC_EXT=e2e.js ./gradlew assembleRelease
```
On your simulator, with debug mode enabled, you should see
`"[DETOX] Using mocked react-native-vision-camera"`
## Issues
If testing doesn't work, try browsing the [GitHub issues](https://github.com/mrousavy/react-native-vision-camera/issues?q=is%3Aissue). If your issue doesn't exist, [create a new one](https://github.com/mrousavy/react-native-vision-camera/issues/new/choose). Make sure to fill out the template and include as many details as possible.