37a3548a81
* Nuke CameraX * fix: Run View Finder on UI Thread * Open Camera, set up Threads * fix init * Mirror if needed * Try PreviewView * Use max resolution * Add `hardwareLevel` property * Check if output type is supported * Replace `frameRateRanges` with `minFps` and `maxFps` * Remove `isHighestPhotoQualitySupported` * Remove `colorSpace` The native platforms will use the best / most accurate colorSpace by default anyways. * HDR * Check from format * fix * Remove `supportsParallelVideoProcessing` * Correctly return video/photo sizes on Android now. Finally * Log all Device props * Log if optimized usecase is used * Cleanup * Configure Camera Input only once * Revert "Configure Camera Input only once" This reverts commit 0fd6c03f54c7566cb5592053720c4a8743aba92e. * Extract Camera configuration * Try to reconfigure all * Hook based * Properly set up `CameraSession` * Delete unused * fix: Fix recreate when outputs change * Update NativePreviewView.kt * Use callback for closing * Catch CameraAccessException * Finally got it stable * Remove isMirrored * Implement `takePhoto()` * Add ExifInterface library * Run findViewById on UI Thread * Add Photo Output Surface to takePhoto * Fix Video Stabilization Modes * Optimize Imports * More logs * Update CameraSession.kt * Close Image * Use separate Executor in CameraQueue * Delete hooks * Use same Thread again * If opened, call error * Update CameraSession.kt * Log HW level * fix: Don't enable Stream Use Case if it's not 100% supported * Move some stuff * Cleanup PhotoOutputSynchronizer * Try just open in suspend fun * Some synchronization fixes * fix logs * Update CameraDevice+createCaptureSession.kt * Update CameraDevice+createCaptureSession.kt * fixes * fix: Use Snapshot Template for speed capture prio * Use PREVIEW template for repeating request * Use `TEMPLATE_RECORD` if video use-case is attached * Use `isRunning` flag * Recreate session everytime on active/inactive * Lazily get values in capture session * Stability * Rebuild session if outputs change * Set `didOutputsChange` back to false * Capture first in lock * Try * kinda fix it? idk * fix: Keep Outputs * Refactor into single method * Update CameraView.kt * Use Enums for type safety * Implement Orientation (I think) * Move RefCount management to Java (Frame) * Don't crash when dropping a Frame * Prefer Devices with higher max resolution * Prefer multi-cams * Use FastImage for Media Page * Return orientation in takePhoto() * Load orientation from EXIF Data * Add `isMirrored` props and documentation for PhotoFile * fix: Return `not-determined` on Android * Update CameraViewModule.kt * chore: Upgrade packages * fix: Fix Metro Config * Cleanup config * Properly mirror Images on save * Prepare MediaRecorder * Start/Stop MediaRecorder * Remove `takeSnapshot()` It no longer works on Android and never worked on iOS. Users could use useFrameProcessor to take a Snapshot * Use `MediaCodec` * Move to `VideoRecording` class * Cleanup Snapshot * Create `SkiaPreviewView` hybrid class * Create OpenGL context * Create `SkiaPreviewView` * Fix texture creation missing context * Draw red frame * Somehow get it working * Add Skia CMake setup * Start looping * Init OpenGL * Refactor into `SkiaRenderer` * Cleanup PreviewSize * Set up * Only re-render UI if there is a new Frame * Preview * Fix init * Try rendering Preview * Update SkiaPreviewView.kt * Log version * Try using Skia (fail) * Drawwwww!!!!!!!!!! 🎉 * Use Preview Size * Clear first * Refactor into SkiaRenderer * Add `previewType: "none"` on iOS * Simplify a lot * Draw Camera? For some reason? I have no idea anymore * Fix OpenGL errors * Got it kinda working again? * Actually draw Frame woah * Clean up code * Cleanup * Update on main * Synchronize render calls * holy shit * Update SkiaRenderer.cpp * Update SkiaRenderer.cpp * Refactor * Update SkiaRenderer.cpp * Check for `NO_INPUT_TEXTURE`^ * Post & Wait * Set input size * Add Video back again * Allow session without preview * Convert JPEG to byte[] * feat: Use `ImageReader` and use YUV Image Buffers in Skia Context (#1689) * Try to pass YUV Buffers as Pixmaps * Create pixmap! * Clean up * Render to preview * Only render if we have an output surface * Update SkiaRenderer.cpp * Fix Y+U+V sampling code * Cleanup * Fix Semaphore 0 * Use 4:2:0 YUV again idk * Update SkiaRenderer.h * Set minSdk to 26 * Set surface * Revert "Set minSdk to 26" This reverts commit c4085b7c16c628532e5c2d68cf7ed11c751d0b48. * Set previewType * feat: Video Recording with Camera2 (#1691) * Rename * Update CameraSession.kt * Use `SurfaceHolder` instead of `SurfaceView` for output * Update CameraOutputs.kt * Update CameraSession.kt * fix: Fix crash when Preview is null * Check if snapshot capture is supported * Update RecordingSession.kt * S * Use `MediaRecorder` * Make audio optional * Add Torch * Output duration * Update RecordingSession.kt * Start RecordingSession * logs * More log * Base for preparing pass-through Recording * Use `ImageWriter` to append Images to the Recording Surface * Stream PRIVATE GPU_SAMPLED_IMAGE Images * Add flags * Close session on stop * Allow customizing `videoCodec` and `fileType` * Enable Torch * Fix Torch Mode * Fix comparing outputs with hashCode * Update CameraSession.kt * Correctly pass along Frame Processor * fix: Use AUDIO_BIT_RATE of 16 * 44,1Khz * Use CAMCORDER instead of MIC microphone * Use 1 channel * fix: Use `Orientation` * Add `native` PixelFormat * Update iOS to latest Skia integration * feat: Add `pixelFormat` property to Camera * Catch error in configureSession * Fix JPEG format * Clean up best match finder * Update CameraDeviceDetails.kt * Clamp sizes by maximum CamcorderProfile size * Remove `getAvailableVideoCodecs` * chore: release 3.0.0-rc.5 * Use maximum video size of RECORD as default * Update CameraDeviceDetails.kt * Add a todo * Add JSON device to issue report * Prefer `full` devices and flash * Lock to 30 FPS on Samsung * Implement Zoom * Refactor * Format -> PixelFormat * fix: Feat `pixelFormat` -> `pixelFormats` * Update TROUBLESHOOTING.mdx * Format * fix: Implement `zoom` for Photo Capture * fix: Don't run if `isActive` is `false` * fix: Call `examplePlugin(frame)` * fix: Fix Flash * fix: Use `react-native-worklets-core`! * fix: Fix import
137 lines
3.9 KiB
Plaintext
137 lines
3.9 KiB
Plaintext
---
|
|
id: mocking
|
|
title: Mocking
|
|
sidebar_label: Mocking
|
|
---
|
|
|
|
import useBaseUrl from '@docusaurus/useBaseUrl';
|
|
|
|
<div>
|
|
<img align="right" width="283" src={useBaseUrl("img/11_back.png")} />
|
|
</div>
|
|
|
|
The provided library doesn't work on simulators. These steps allow you to mock the library
|
|
and use it for developing or testing. Based on
|
|
[Detox Mock Guide](https://github.com/wix/Detox/blob/master/docs/Guide.Mocking.md).
|
|
|
|
### Configure the Metro bundler
|
|
|
|
In order to override React Native modules, allow bundler to use the flag `RN_SRC_EXT` to extend
|
|
`resolver.sourceExts`, and then prioritize any given source extension over the default one.
|
|
|
|
Add to your [Metro Config](https://facebook.github.io/metro/docs/configuration/):
|
|
```js
|
|
const { getDefaultConfig } = require("metro-config");
|
|
const { resolver: defaultResolver } = getDefaultConfig.getDefaultValues();
|
|
|
|
module.exports = {
|
|
...
|
|
resolver: {
|
|
...defaultResolver,
|
|
sourceExts: [
|
|
process.env.RN_SRC_EXT && process.env.RN_SRC_EXT.split(','),
|
|
...defaultResolver.sourceExts,
|
|
],
|
|
},
|
|
};
|
|
|
|
```
|
|
|
|
### Create proxy for original and mocked modules
|
|
|
|
1. Create a new folder `vision-camera` anywhere in your project.
|
|
2. Inside that folder, create `vision-camera.js` and `vision-camera.e2e.js`.
|
|
3. Inside `vision-camera.js`, export the original react native modules you need to mock, and
|
|
inside `vision-camera.e2e.js` export the mocked modules.
|
|
|
|
In this example, several functions of the modules `Camera` and `sortDevices` are mocked.
|
|
Define your mocks following the [original definitions](https://github.com/mrousavy/react-native-vision-camera/tree/main/src).
|
|
|
|
```js
|
|
// vision-camera.js
|
|
|
|
import { Camera, sortDevices } from 'react-native-vision-camera';
|
|
|
|
export const VisionCamera = Camera;
|
|
export const visionCameraSortDevices = sortDevices;
|
|
```
|
|
|
|
```js
|
|
// vision-camera.e2e.js
|
|
|
|
import React from 'react';
|
|
import RNFS, { writeFile } from 'react-native-fs';
|
|
|
|
console.log('[DETOX] Using mocked react-native-vision-camera');
|
|
|
|
export class VisionCamera extends React.PureComponent {
|
|
static async getAvailableCameraDevices() {
|
|
return (
|
|
[
|
|
{
|
|
position: 'back',
|
|
},
|
|
]
|
|
);
|
|
}
|
|
|
|
static async getCameraPermissionStatus() {
|
|
return 'granted';
|
|
}
|
|
|
|
static async requestCameraPermission() {
|
|
return 'granted';
|
|
}
|
|
|
|
async takePhoto() {
|
|
const writePath = `${RNFS.DocumentDirectoryPath}/simulated_camera_photo.png`;
|
|
|
|
const imageDataBase64 = 'some_large_base_64_encoded_simulated_camera_photo';
|
|
await writeFile(writePath, imageDataBase64, 'base64');
|
|
|
|
return { path: writePath };
|
|
}
|
|
|
|
render() {
|
|
return null;
|
|
}
|
|
}
|
|
|
|
export const visionCameraSortDevices = (_left, _right) => 1;
|
|
```
|
|
|
|
These mocked modules allows us to get granted camera permissions, get one back camera
|
|
available and take a fake photo, while the component doesn't render when instantiated.
|
|
|
|
### Use proxy module
|
|
|
|
Now that we have exported our native modules and our mocked modules from the same folder,
|
|
we must reference the proxy module.
|
|
|
|
```ts
|
|
// before
|
|
import { Camera } from 'react-native-vision-camera';
|
|
|
|
// now
|
|
import { VisionCamera } from '/your_path_to_created_folder/vision-camera/vision-camera';
|
|
```
|
|
|
|
### Trigger
|
|
|
|
Start Metro bundler with provided flag for using `.e2e.js` files.
|
|
Whenever Metro runs with `RN_SRC_EXT` environment variable set, it will override the default files with the ones set in `RN_SRC_EXT`.
|
|
|
|
```sh
|
|
RN_SRC_EXT=e2e.js react-native start
|
|
RN_SRC_EXT=e2e.js xcodebuild <params>
|
|
RN_SRC_EXT=e2e.js ./gradlew assembleRelease
|
|
```
|
|
|
|
On your simulator, with debug mode enabled, you should see
|
|
`"[DETOX] Using mocked react-native-vision-camera"`
|
|
|
|
|
|
## Issues
|
|
|
|
If testing doesn't work, try browsing the [GitHub issues](https://github.com/mrousavy/react-native-vision-camera/issues?q=is%3Aissue). If your issue doesn't exist, [create a new one](https://github.com/mrousavy/react-native-vision-camera/issues/new/choose). Make sure to fill out the template and include as many details as possible.
|