* feat: Make Frame Processors optional in JS * Allow Android build without Frame Processors * fix: Fix `EncoderProfiles.width` null-error * Update gradle.properties * Update gradle.properties * fix: Use `#ifdef` instead of `#if` * Update JVisionCameraProxy.cpp * fix: Fix definitions * Revert "fix: Use `#ifdef` instead of `#if`" This reverts commit b19f32e5ce7df558cadcc8c4b5006c9cdf2cbe66. * fix: Fix build * chore: Codestyle * Update JFrameProcessor.cpp
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Vision Camera playground
Overview
This is a demo application featuring some of the many features of the Vision Camera:
- Photo capture
- Video capture
- Flipping device (back camera <-> front camera)
- Device filtering (ultra-wide-angle, wide-angle, telephoto, or even combined virtual multi-cameras)
- Format filtering (targeting 60 FPS, best capture size, best matching aspect ratio, etc.)
- Zooming using react-native-gesture-handler and react-native-reanimated
- Smoothly switching between constituent camera devices (see demo on my Twitter)
- HDR mode
- Night mode
- Flash for photo capture
- Flash for video capture
- Activating/Pausing the Camera but keeping it "warm"
- Using the Example Frame Processor Plugin
Get started
To try the playground out for yourself, run the following commands:
git clone https://github.com/mrousavy/react-native-vision-camera
cd react-native-vision-camera
yarn bootstrap
iOS
- Open the
example/ios/VisionCameraExample.xcworkspace
file with Xcode - Change signing configuration to your developer account
- Select your device in the devices drop-down
- Hit run
Android
- Open the
example/android/
folder with Android Studio - Select your device in the devices drop-down
- Hit run