react-native-vision-camera/package/ios/CameraView+Focus.swift
Marc Rousavy 036856aed5
chore: Move everything into package/ (#1745)
* Move everything into package

* Remove .DS_Store

* Move scripts and eslintrc to package

* Create CODE_OF_CONDUCT.md

* fix some links

* Update all links (I think)

* Update generated docs

* Update notice-yarn-changes.yml

* Update validate-android.yml

* Update validate-cpp.yml

* Delete notice-yarn-changes.yml

* Update validate-cpp.yml

* Update validate-cpp.yml

* Update validate-js.yml

* Update validate-cpp.yml

* Update validate-cpp.yml

* wrong c++ style

* Revert "wrong c++ style"

This reverts commit 55a3575589c6f13f8b05134d83384f55e0601ab2.
2023-09-01 18:15:28 +02:00

94 lines
3.5 KiB
Swift

//
// CameraView+Focus.swift
// mrousavy
//
// Created by Marc Rousavy on 19.02.21.
// Copyright © 2021 mrousavy. All rights reserved.
//
import Foundation
extension CameraView {
private func rotateFrameSize(frameSize: CGSize, orientation: UIInterfaceOrientation) -> CGSize {
switch orientation {
case .portrait, .portraitUpsideDown, .unknown:
// swap width and height since the input orientation is rotated
return CGSize(width: frameSize.height, height: frameSize.width)
case .landscapeLeft, .landscapeRight:
// is same as camera sensor orientation
return frameSize
@unknown default:
return frameSize
}
}
/// Converts a Point in the UI View Layer to a Point in the Camera Frame coordinate system
private func convertLayerPointToFramePoint(layerPoint point: CGPoint) -> CGPoint {
guard let videoDeviceInput = videoDeviceInput else {
invokeOnError(.session(.cameraNotReady))
return .zero
}
guard let viewScale = window?.screen.scale else {
invokeOnError(.unknown(message: "View has no parent Window!"))
return .zero
}
let frameSize = rotateFrameSize(frameSize: videoDeviceInput.device.activeFormat.videoDimensions,
orientation: outputOrientation)
let viewSize = CGSize(width: previewView.bounds.width * viewScale,
height: previewView.bounds.height * viewScale)
let scale = min(frameSize.width / viewSize.width, frameSize.height / viewSize.height)
let scaledViewSize = CGSize(width: viewSize.width * scale, height: viewSize.height * scale)
let overlapX = scaledViewSize.width - frameSize.width
let overlapY = scaledViewSize.height - frameSize.height
let scaledPoint = CGPoint(x: point.x * scale, y: point.y * scale)
return CGPoint(x: scaledPoint.x - (overlapX / 2), y: scaledPoint.y - (overlapY / 2))
}
/// Converts a Point in the UI View Layer to a Point in the Camera Device Sensor coordinate system (x: [0..1], y: [0..1])
private func captureDevicePointConverted(fromLayerPoint pointInLayer: CGPoint) -> CGPoint {
guard let videoDeviceInput = videoDeviceInput else {
invokeOnError(.session(.cameraNotReady))
return .zero
}
let frameSize = rotateFrameSize(frameSize: videoDeviceInput.device.activeFormat.videoDimensions,
orientation: outputOrientation)
let pointInFrame = convertLayerPointToFramePoint(layerPoint: pointInLayer)
return CGPoint(x: pointInFrame.x / frameSize.width, y: pointInFrame.y / frameSize.height)
}
func focus(point: CGPoint, promise: Promise) {
withPromise(promise) {
guard let device = self.videoDeviceInput?.device else {
throw CameraError.session(SessionError.cameraNotReady)
}
if !device.isFocusPointOfInterestSupported {
throw CameraError.device(DeviceError.focusNotSupported)
}
// in {0..1} system
let normalizedPoint = captureDevicePointConverted(fromLayerPoint: point)
do {
try device.lockForConfiguration()
device.focusPointOfInterest = normalizedPoint
device.focusMode = .continuousAutoFocus
if device.isExposurePointOfInterestSupported {
device.exposurePointOfInterest = normalizedPoint
device.exposureMode = .continuousAutoExposure
}
device.unlockForConfiguration()
return nil
} catch {
throw CameraError.device(DeviceError.configureError)
}
}
}
}