be5ec69b02
* Fix building iOS without Reanimated * Conditionally compile Frame Processors (gradle) * Conditionally use externalNativeBuild * Remove Reanimated import * fix: Conditionally load REA/VisionCamera libraries * fix: Add disable FP to docs * fix: Fix dummy placeholder for Scheduler.mm * fix: Fix dummy `Scheduler` declaration * fix: Only init `CameraView` C++ side if frame processors are enabled * fix: Install JSI Bindings on Frame Processor Manager ctor * fix: Wrong conditional * whoops
39 lines
869 B
Objective-C
39 lines
869 B
Objective-C
//
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// VisionCameraScheduler.h
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// VisionCamera
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//
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// Created by Marc Rousavy on 23.07.21.
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// Copyright © 2021 mrousavy. All rights reserved.
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//
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#pragma once
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#include <functional>
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#import <React-callinvoker/ReactCommon/CallInvoker.h>
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#if __has_include(<RNReanimated/RuntimeManager.h>)
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#import <RNReanimated/Scheduler.h>
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#else
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// dummy placeholder
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namespace reanimated {
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class Scheduler {
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public:
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virtual void scheduleOnUI(std::function<void()> job);
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protected:
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std::shared_ptr<facebook::react::CallInvoker> jsCallInvoker_;
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};
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}
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#endif
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namespace vision {
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class VisionCameraScheduler : public reanimated::Scheduler {
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public:
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VisionCameraScheduler(std::shared_ptr<facebook::react::CallInvoker> jsInvoker);
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virtual ~VisionCameraScheduler();
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void scheduleOnUI(std::function<void()> job) override;
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};
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} // namespace vision
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