react-native-vision-camera/ios/Skia Render Layer/SkiaMetalRenderContext.h
Marc Rousavy 12f850c8e1
feat: Draw onto Frame as if it was a Skia Canvas (#1479)
* Create Shaders.ts

* Add `previewType` and `enableFpsGraph`

* Add RN Skia native dependency

* Add Skia Preview View on iOS

* Pass 1

* Update FrameHostObject.mm

* Wrap Canvas

* Lockfiles

* fix: Fix stuff

* chore: Upgrade RNWorklets

* Add `previewType` to set the Preview

* feat: Add Example

* Update project.pbxproj

* `enableFpsGraph`

* Cache the `std::shared_ptr<FrameHostObject>`

* Update CameraView+RecordVideo.swift

* Update SkiaMetalCanvasProvider.mm

* Android: Integrate Skia Dependency

* fix: Use new Prefix

* Add example for rendering shader

* chore: Upgrade CameraX

* Remove KTX

* Enable `viewBinding`

* Revert "Enable `viewBinding`"

This reverts commit f2a603f53b33ea4311a296422ffd1a910ce03f9e.

* Revert "chore: Upgrade CameraX"

This reverts commit 8dc832cf8754490d31a6192e6c1a1f11cdcd94fe.

* Remove unneeded `ProcessCameraProvider.getInstance()` call

* fix: Add REA hotfix patch

* fix: Fix FrameHostObject dead in runAsync

* fix: Make `runAsync` run truly async by dropping new Frames while executing

* chore: Upgrade RN Worklets to latest

* chore: Upgrade RN Skia

* Revert "Remove KTX"

This reverts commit 253f586633f7af2da992d2279fc206dc62597129.

* Make Skia optional in CMake

* Fix import

* Update CMakeLists.txt

* Update build.gradle

* Update CameraView.kt

* Update CameraView.kt

* Update CameraView.kt

* Update Shaders.ts

* Center Blur

* chore: Upgrade RN Worklets

* feat: Add `toByteArray()`, `orientation`, `isMirrored` and `timestamp` to `Frame` (#1487)

* feat: Implement `orientation` and `isMirrored` on Frame

* feat: Add `toArrayBuffer()` func

* perf: Do faster buffer copy

* feat: Implement `toArrayBuffer()` on Android

* feat: Add `orientation` and `isMirrored` to Android

* feat: Add `timestamp` to Frame

* Update Frame.ts

* Update JImageProxy.h

* Update FrameHostObject.cpp

* Update FrameHostObject.cpp

* Update CameraPage.tsx

* fix: Format Swift
2023-02-21 15:00:48 +01:00

42 lines
1.1 KiB
Objective-C

//
// SkiaMetalRenderContext.h
// VisionCamera
//
// Created by Marc Rousavy on 02.12.22.
// Copyright © 2022 mrousavy. All rights reserved.
//
#ifndef SkiaMetalRenderContext_h
#define SkiaMetalRenderContext_h
#import <MetalKit/MetalKit.h>
#import <QuartzCore/CAMetalLayer.h>
#import <AVFoundation/AVFoundation.h>
#include <include/gpu/GrDirectContext.h>
struct RenderContext {
id<MTLDevice> device;
id<MTLCommandQueue> commandQueue;
sk_sp<GrDirectContext> skiaContext;
RenderContext() {
device = MTLCreateSystemDefaultDevice();
commandQueue = id<MTLCommandQueue>(CFRetain((GrMTLHandle)[device newCommandQueue]));
skiaContext = GrDirectContext::MakeMetal((__bridge void*)device,
(__bridge void*)commandQueue);
}
};
// For rendering to an off-screen in-memory Metal Texture (MTLTexture)
struct OffscreenRenderContext: public RenderContext {
id<MTLTexture> texture;
};
// For rendering to a Metal Layer (CAMetalLayer)
struct LayerRenderContext: public RenderContext {
CAMetalLayer* layer;
VisionDisplayLink* displayLink;
};
#endif /* SkiaMetalRenderContext_h */