37a3548a81
* Nuke CameraX * fix: Run View Finder on UI Thread * Open Camera, set up Threads * fix init * Mirror if needed * Try PreviewView * Use max resolution * Add `hardwareLevel` property * Check if output type is supported * Replace `frameRateRanges` with `minFps` and `maxFps` * Remove `isHighestPhotoQualitySupported` * Remove `colorSpace` The native platforms will use the best / most accurate colorSpace by default anyways. * HDR * Check from format * fix * Remove `supportsParallelVideoProcessing` * Correctly return video/photo sizes on Android now. Finally * Log all Device props * Log if optimized usecase is used * Cleanup * Configure Camera Input only once * Revert "Configure Camera Input only once" This reverts commit 0fd6c03f54c7566cb5592053720c4a8743aba92e. * Extract Camera configuration * Try to reconfigure all * Hook based * Properly set up `CameraSession` * Delete unused * fix: Fix recreate when outputs change * Update NativePreviewView.kt * Use callback for closing * Catch CameraAccessException * Finally got it stable * Remove isMirrored * Implement `takePhoto()` * Add ExifInterface library * Run findViewById on UI Thread * Add Photo Output Surface to takePhoto * Fix Video Stabilization Modes * Optimize Imports * More logs * Update CameraSession.kt * Close Image * Use separate Executor in CameraQueue * Delete hooks * Use same Thread again * If opened, call error * Update CameraSession.kt * Log HW level * fix: Don't enable Stream Use Case if it's not 100% supported * Move some stuff * Cleanup PhotoOutputSynchronizer * Try just open in suspend fun * Some synchronization fixes * fix logs * Update CameraDevice+createCaptureSession.kt * Update CameraDevice+createCaptureSession.kt * fixes * fix: Use Snapshot Template for speed capture prio * Use PREVIEW template for repeating request * Use `TEMPLATE_RECORD` if video use-case is attached * Use `isRunning` flag * Recreate session everytime on active/inactive * Lazily get values in capture session * Stability * Rebuild session if outputs change * Set `didOutputsChange` back to false * Capture first in lock * Try * kinda fix it? idk * fix: Keep Outputs * Refactor into single method * Update CameraView.kt * Use Enums for type safety * Implement Orientation (I think) * Move RefCount management to Java (Frame) * Don't crash when dropping a Frame * Prefer Devices with higher max resolution * Prefer multi-cams * Use FastImage for Media Page * Return orientation in takePhoto() * Load orientation from EXIF Data * Add `isMirrored` props and documentation for PhotoFile * fix: Return `not-determined` on Android * Update CameraViewModule.kt * chore: Upgrade packages * fix: Fix Metro Config * Cleanup config * Properly mirror Images on save * Prepare MediaRecorder * Start/Stop MediaRecorder * Remove `takeSnapshot()` It no longer works on Android and never worked on iOS. Users could use useFrameProcessor to take a Snapshot * Use `MediaCodec` * Move to `VideoRecording` class * Cleanup Snapshot * Create `SkiaPreviewView` hybrid class * Create OpenGL context * Create `SkiaPreviewView` * Fix texture creation missing context * Draw red frame * Somehow get it working * Add Skia CMake setup * Start looping * Init OpenGL * Refactor into `SkiaRenderer` * Cleanup PreviewSize * Set up * Only re-render UI if there is a new Frame * Preview * Fix init * Try rendering Preview * Update SkiaPreviewView.kt * Log version * Try using Skia (fail) * Drawwwww!!!!!!!!!! 🎉 * Use Preview Size * Clear first * Refactor into SkiaRenderer * Add `previewType: "none"` on iOS * Simplify a lot * Draw Camera? For some reason? I have no idea anymore * Fix OpenGL errors * Got it kinda working again? * Actually draw Frame woah * Clean up code * Cleanup * Update on main * Synchronize render calls * holy shit * Update SkiaRenderer.cpp * Update SkiaRenderer.cpp * Refactor * Update SkiaRenderer.cpp * Check for `NO_INPUT_TEXTURE`^ * Post & Wait * Set input size * Add Video back again * Allow session without preview * Convert JPEG to byte[] * feat: Use `ImageReader` and use YUV Image Buffers in Skia Context (#1689) * Try to pass YUV Buffers as Pixmaps * Create pixmap! * Clean up * Render to preview * Only render if we have an output surface * Update SkiaRenderer.cpp * Fix Y+U+V sampling code * Cleanup * Fix Semaphore 0 * Use 4:2:0 YUV again idk * Update SkiaRenderer.h * Set minSdk to 26 * Set surface * Revert "Set minSdk to 26" This reverts commit c4085b7c16c628532e5c2d68cf7ed11c751d0b48. * Set previewType * feat: Video Recording with Camera2 (#1691) * Rename * Update CameraSession.kt * Use `SurfaceHolder` instead of `SurfaceView` for output * Update CameraOutputs.kt * Update CameraSession.kt * fix: Fix crash when Preview is null * Check if snapshot capture is supported * Update RecordingSession.kt * S * Use `MediaRecorder` * Make audio optional * Add Torch * Output duration * Update RecordingSession.kt * Start RecordingSession * logs * More log * Base for preparing pass-through Recording * Use `ImageWriter` to append Images to the Recording Surface * Stream PRIVATE GPU_SAMPLED_IMAGE Images * Add flags * Close session on stop * Allow customizing `videoCodec` and `fileType` * Enable Torch * Fix Torch Mode * Fix comparing outputs with hashCode * Update CameraSession.kt * Correctly pass along Frame Processor * fix: Use AUDIO_BIT_RATE of 16 * 44,1Khz * Use CAMCORDER instead of MIC microphone * Use 1 channel * fix: Use `Orientation` * Add `native` PixelFormat * Update iOS to latest Skia integration * feat: Add `pixelFormat` property to Camera * Catch error in configureSession * Fix JPEG format * Clean up best match finder * Update CameraDeviceDetails.kt * Clamp sizes by maximum CamcorderProfile size * Remove `getAvailableVideoCodecs` * chore: release 3.0.0-rc.5 * Use maximum video size of RECORD as default * Update CameraDeviceDetails.kt * Add a todo * Add JSON device to issue report * Prefer `full` devices and flash * Lock to 30 FPS on Samsung * Implement Zoom * Refactor * Format -> PixelFormat * fix: Feat `pixelFormat` -> `pixelFormats` * Update TROUBLESHOOTING.mdx * Format * fix: Implement `zoom` for Photo Capture * fix: Don't run if `isActive` is `false` * fix: Call `examplePlugin(frame)` * fix: Fix Flash * fix: Use `react-native-worklets-core`! * fix: Fix import
94 lines
3.1 KiB
Plaintext
94 lines
3.1 KiB
Plaintext
---
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id: capturing
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title: Taking Photos/Recording Videos
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sidebar_label: Taking Photos/Recording Videos
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---
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import useBaseUrl from '@docusaurus/useBaseUrl';
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<div>
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<svg xmlns="http://www.w3.org/2000/svg" width="283" height="535" style={{ float: 'right' }}>
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<image href={useBaseUrl("img/demo_capture.gif")} x="18" y="33" width="247" height="469" />
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<image href={useBaseUrl("img/frame.png")} width="283" height="535" />
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</svg>
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</div>
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## Camera Actions
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The Camera provides certain actions using member functions which are available by using a [ref object](https://reactjs.org/docs/refs-and-the-dom.html):
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```tsx
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function App() {
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const camera = useRef<Camera>(null)
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// ...
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return (
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<Camera
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ref={camera}
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{...cameraProps}
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/>
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)
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}
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```
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The most important actions are:
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* [Taking Photos](#taking-photos)
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* [Recording Videos](#recording-videos)
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## Taking Photos
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To take a photo you first have to enable photo capture:
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```tsx
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<Camera {...props} photo={true} />
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```
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Then, simply use the Camera's [`takePhoto(...)`](/docs/api/classes/Camera#takephoto) function:
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```ts
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const photo = await camera.current.takePhoto({
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flash: 'on'
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})
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```
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You can customize capture options such as [automatic red-eye reduction](/docs/api/interfaces/TakePhotoOptions#enableautoredeyereduction), [automatic image stabilization](/docs/api/interfaces/TakePhotoOptions#enableautostabilization), [combining images from constituent physical camera devices](/docs/api/interfaces/TakePhotoOptions#enablevirtualdevicefusion) to create a single high quality fused image, [enable flash](/docs/api/interfaces/TakePhotoOptions#flash), [prioritize speed over quality](/docs/api/interfaces/TakePhotoOptions#qualityprioritization) and more using the `options` parameter. (See [`TakePhotoOptions`](/docs/api/interfaces/TakePhotoOptions))
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This function returns a [`PhotoFile`](/docs/api/interfaces/PhotoFile) which contains a [`path`](/docs/api/interfaces/PhotoFile#path) property you can display in your App using an `<Image>` or `<FastImage>`.
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## Recording Videos
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To start a video recording you first have to enable video capture:
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```tsx
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<Camera
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{...props}
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video={true}
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audio={true} // <-- optional
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/>
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```
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Then, simply use the Camera's [`startRecording(...)`](/docs/api/classes/Camera#startrecording) function:
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```ts
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camera.current.startRecording({
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flash: 'on',
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onRecordingFinished: (video) => console.log(video),
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onRecordingError: (error) => console.error(error),
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})
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```
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For any error that occured _while recording the video_, the `onRecordingError` callback will be invoked with a [`CaptureError`](/docs/api/classes/CameraCaptureError) and the recording is therefore cancelled.
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To stop the video recording, you can call [`stopRecording(...)`](/docs/api/classes/Camera#stoprecording):
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```ts
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await camera.current.stopRecording()
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```
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Once a recording has been stopped, the `onRecordingFinished` callback passed to the `startRecording` function will be invoked with a [`VideoFile`](/docs/api/interfaces/VideoFile) which you can then use to display in a [`<Video>`](https://github.com/react-native-video/react-native-video) component.
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<br />
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#### 🚀 Next section: [Frame Processors](frame-processors)
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