cd0b413706
Moves everything Camera related into `core/` / `Core/` so that it is better encapsulated from React Native. Benefits: 1. Code is much better organized. Should be easier for collaborators now, and cleaner codebase for me. 2. Locking is fully atomically as you can now only configure the session through a lock/Mutex which is batch-overridable * On iOS, this makes Camera startup time **MUCH** faster, I measured speedups from **1.5 seconds** to only **240 milliseconds** since we only lock/commit once! 🚀 * On Android, this fixes a few out-of-sync/concurrency issues like "Capture Request contains unconfigured Input/Output Surface!" since it is now a single lock-operation! 💪 3. It is easier to integrate VisionCamera outside of React Native (e.g. Native iOS Apps, NativeScript, Flutter, etc) With this PR, VisionCamera V3 is up to **7x** faster than V2
94 lines
3.4 KiB
Swift
94 lines
3.4 KiB
Swift
//
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// CameraSession+Audio.swift
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// VisionCamera
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//
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// Created by Marc Rousavy on 11.10.23.
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// Copyright © 2023 mrousavy. All rights reserved.
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//
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import AVFoundation
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import Foundation
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extension CameraSession {
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/**
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Configures the Audio session and activates it. If the session was active it will shortly be deactivated before configuration.
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The Audio Session will be configured to allow background music, haptics (vibrations) and system sound playback while recording.
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Background audio is allowed to play on speakers or bluetooth speakers.
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*/
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final func activateAudioSession() throws {
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ReactLogger.log(level: .info, message: "Activating Audio Session...")
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do {
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let audioSession = AVAudioSession.sharedInstance()
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try audioSession.updateCategory(AVAudioSession.Category.playAndRecord,
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options: [.mixWithOthers,
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.allowBluetoothA2DP,
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.defaultToSpeaker,
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.allowAirPlay])
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if #available(iOS 14.5, *) {
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// prevents the audio session from being interrupted by a phone call
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try audioSession.setPrefersNoInterruptionsFromSystemAlerts(true)
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}
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if #available(iOS 13.0, *) {
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// allow system sounds (notifications, calls, music) to play while recording
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try audioSession.setAllowHapticsAndSystemSoundsDuringRecording(true)
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}
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audioCaptureSession.startRunning()
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} catch let error as NSError {
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ReactLogger.log(level: .error, message: "Failed to activate audio session! Error \(error.code): \(error.description)")
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switch error.code {
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case 561_017_449:
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throw CameraError.session(.audioInUseByOtherApp)
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default:
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throw CameraError.session(.audioSessionFailedToActivate)
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}
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}
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}
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final func deactivateAudioSession() {
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ReactLogger.log(level: .info, message: "Deactivating Audio Session...")
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audioCaptureSession.stopRunning()
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}
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@objc
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func audioSessionInterrupted(notification: Notification) {
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ReactLogger.log(level: .error, message: "Audio Session Interruption Notification!")
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guard let userInfo = notification.userInfo,
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let typeValue = userInfo[AVAudioSessionInterruptionTypeKey] as? UInt,
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let type = AVAudioSession.InterruptionType(rawValue: typeValue) else {
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return
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}
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// TODO: Add JS-Event for Audio Session interruptions?
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switch type {
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case .began:
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// Something interrupted our Audio Session, stop recording audio.
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ReactLogger.log(level: .error, message: "The Audio Session was interrupted!")
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case .ended:
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ReactLogger.log(level: .info, message: "The Audio Session interruption has ended.")
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guard let optionsValue = userInfo[AVAudioSessionInterruptionOptionKey] as? UInt else { return }
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let options = AVAudioSession.InterruptionOptions(rawValue: optionsValue)
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if options.contains(.shouldResume) {
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// Try resuming if possible
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if isRecording {
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CameraQueues.audioQueue.async {
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ReactLogger.log(level: .info, message: "Resuming interrupted Audio Session...")
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// restart audio session because interruption is over
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try? self.activateAudioSession()
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}
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}
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} else {
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ReactLogger.log(level: .error, message: "Cannot resume interrupted Audio Session!")
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}
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@unknown default:
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()
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}
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}
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}
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