375e894038
* Make Frame Processors an extra subspec * Update VisionCamera.podspec * Make optional * Make VisionCamera compile without Skia * Fix * Add skia again * Update VisionCamera.podspec * Make VisionCamera build without Frame Processors * Rename error to `system/frame-processors-unavailable` * Fix Frame Processor returning early * Remove `preset`, FP partial rewrite * Only warn on frame drop * Fix wrong queue * fix: Run on CameraQueue again * Update CameraView.swift * fix: Activate audio session asynchronously on audio queue * Update CameraView+RecordVideo.swift * Update PreviewView.h * Cleanups * Cleanup * fix cast * feat: Add LiDAR Depth Camera support * Upgrade Ruby * Add vector icons type * Update Gemfile.lock * fix: Stop queues on deinit * Also load `builtInTrueDepthCamera` * Update CameraViewManager.swift * Update SkImageHelpers.mm * Extract FrameProcessorCallback to FrameProcessor Holds more context now :) * Rename to .m * fix: Add `RCTLog` import * Create SkiaFrameProcessor * Update CameraBridge.h * Call Frame Processor * Fix defines * fix: Allow deleting callback funcs * fix Skia build * batch * Just call `setSkiaFrameProcessor` * Rewrite in Swift * Pass `SkiaRenderer` * Fix Import * Move `PreviewView` to Swift * Fix Layer * Set Skia Canvas to Frame Host Object * Make `DrawableFrameHostObject` subclass * Fix TS types * Use same MTLDevice and apply scale * Make getter * Extract `setTorch` and `Preview` * fix: Fix nil metal device * Don't wait for session stop in deinit * Use main pixel ratio * Use unique_ptr for Render Contexts * fix: Fix SkiaPreviewDisplayLink broken after deinit * inline `getTextureCache` * Update CameraPage.tsx * chore: Format iOS * perf: Allow MTLLayer to be optimized for only frame buffers * Add RN Video types * fix: Fix Frame Processors if guard * Find nodeModules recursively * Create `Frame.isDrawable` * Add `cocoapods-check` dependency
117 lines
4.7 KiB
Plaintext
117 lines
4.7 KiB
Plaintext
//
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// CMSampleBuffer+toSkImage.m
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// VisionCamera
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//
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// Created by Marc Rousavy on 23.11.22.
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// Copyright © 2022 mrousavy. All rights reserved.
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//
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#import "SkImageHelpers.h"
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#import <AVFoundation/AVFoundation.h>
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#import <Metal/Metal.h>
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#import <include/core/SkColorSpace.h>
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#import <include/core/SkSurface.h>
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#import <include/core/SkCanvas.h>
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#import <include/core/SkImage.h>
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#import <include/gpu/ganesh/SkImageGanesh.h>
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#import <include/gpu/mtl/GrMtlTypes.h>
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#import <include/gpu/GrRecordingContext.h>
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#include <TargetConditionals.h>
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#if TARGET_RT_BIG_ENDIAN
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# define FourCC2Str(fourcc) (const char[]){*((char*)&fourcc), *(((char*)&fourcc)+1), *(((char*)&fourcc)+2), *(((char*)&fourcc)+3),0}
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#else
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# define FourCC2Str(fourcc) (const char[]){*(((char*)&fourcc)+3), *(((char*)&fourcc)+2), *(((char*)&fourcc)+1), *(((char*)&fourcc)+0),0}
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#endif
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inline CVMetalTextureCacheRef getTextureCache() {
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static CVMetalTextureCacheRef textureCache = nil;
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if (textureCache == nil) {
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// Create a new Texture Cache
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auto result = CVMetalTextureCacheCreate(kCFAllocatorDefault,
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nil,
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MTLCreateSystemDefaultDevice(),
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nil,
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&textureCache);
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if (result != kCVReturnSuccess || textureCache == nil) {
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throw std::runtime_error("Failed to create Metal Texture Cache!");
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}
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}
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return textureCache;
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}
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sk_sp<SkImage> SkImageHelpers::convertCMSampleBufferToSkImage(GrRecordingContext* context, CMSampleBufferRef sampleBuffer) {
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auto pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
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double width = CVPixelBufferGetWidth(pixelBuffer);
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double height = CVPixelBufferGetHeight(pixelBuffer);
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// Make sure the format is RGB (BGRA_8888)
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auto format = CVPixelBufferGetPixelFormatType(pixelBuffer);
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if (format != kCVPixelFormatType_32BGRA) {
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auto error = std::string("VisionCamera: Frame has unknown Pixel Format (") + FourCC2Str(format) + std::string(") - cannot convert to SkImage!");
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throw std::runtime_error(error);
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}
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auto textureCache = getTextureCache();
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// Convert CMSampleBuffer* -> CVMetalTexture*
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CVMetalTextureRef cvTexture;
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CVMetalTextureCacheCreateTextureFromImage(kCFAllocatorDefault,
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textureCache,
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pixelBuffer,
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nil,
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MTLPixelFormatBGRA8Unorm,
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width,
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height,
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0, // plane index
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&cvTexture);
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auto mtlTexture = CVMetalTextureGetTexture(cvTexture);
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auto image = convertMTLTextureToSkImage(context, mtlTexture);
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// Release the Texture wrapper (it will still be strong)
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CFRelease(cvTexture);
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return image;
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}
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sk_sp<SkImage> SkImageHelpers::convertMTLTextureToSkImage(GrRecordingContext* context, id<MTLTexture> texture) {
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// Convert the rendered MTLTexture to an SkImage
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GrMtlTextureInfo textureInfo;
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textureInfo.fTexture.retain((__bridge void*)texture);
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GrBackendTexture backendTexture((int)texture.width,
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(int)texture.height,
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GrMipmapped::kNo,
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textureInfo);
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// TODO: Adopt or Borrow?
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auto image = SkImages::AdoptTextureFrom(context,
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backendTexture,
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kTopLeft_GrSurfaceOrigin,
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kBGRA_8888_SkColorType,
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kOpaque_SkAlphaType,
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SkColorSpace::MakeSRGB());
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return image;
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}
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SkRect SkImageHelpers::createCenterCropRect(SkRect sourceRect, SkRect destinationRect) {
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SkSize src;
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if (destinationRect.width() / destinationRect.height() > sourceRect.width() / sourceRect.height()) {
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src = SkSize::Make(sourceRect.width(), (sourceRect.width() * destinationRect.height()) / destinationRect.width());
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} else {
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src = SkSize::Make((sourceRect.height() * destinationRect.width()) / destinationRect.height(), sourceRect.height());
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}
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return inscribe(src, sourceRect);
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}
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SkRect SkImageHelpers::inscribe(SkSize size, SkRect rect) {
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auto halfWidthDelta = (rect.width() - size.width()) / 2.0;
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auto halfHeightDelta = (rect.height() - size.height()) / 2.0;
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return SkRect::MakeXYWH(rect.x() + halfWidthDelta,
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rect.y() + halfHeightDelta,
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size.width(),
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size.height());
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}
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