37a3548a81
* Nuke CameraX * fix: Run View Finder on UI Thread * Open Camera, set up Threads * fix init * Mirror if needed * Try PreviewView * Use max resolution * Add `hardwareLevel` property * Check if output type is supported * Replace `frameRateRanges` with `minFps` and `maxFps` * Remove `isHighestPhotoQualitySupported` * Remove `colorSpace` The native platforms will use the best / most accurate colorSpace by default anyways. * HDR * Check from format * fix * Remove `supportsParallelVideoProcessing` * Correctly return video/photo sizes on Android now. Finally * Log all Device props * Log if optimized usecase is used * Cleanup * Configure Camera Input only once * Revert "Configure Camera Input only once" This reverts commit 0fd6c03f54c7566cb5592053720c4a8743aba92e. * Extract Camera configuration * Try to reconfigure all * Hook based * Properly set up `CameraSession` * Delete unused * fix: Fix recreate when outputs change * Update NativePreviewView.kt * Use callback for closing * Catch CameraAccessException * Finally got it stable * Remove isMirrored * Implement `takePhoto()` * Add ExifInterface library * Run findViewById on UI Thread * Add Photo Output Surface to takePhoto * Fix Video Stabilization Modes * Optimize Imports * More logs * Update CameraSession.kt * Close Image * Use separate Executor in CameraQueue * Delete hooks * Use same Thread again * If opened, call error * Update CameraSession.kt * Log HW level * fix: Don't enable Stream Use Case if it's not 100% supported * Move some stuff * Cleanup PhotoOutputSynchronizer * Try just open in suspend fun * Some synchronization fixes * fix logs * Update CameraDevice+createCaptureSession.kt * Update CameraDevice+createCaptureSession.kt * fixes * fix: Use Snapshot Template for speed capture prio * Use PREVIEW template for repeating request * Use `TEMPLATE_RECORD` if video use-case is attached * Use `isRunning` flag * Recreate session everytime on active/inactive * Lazily get values in capture session * Stability * Rebuild session if outputs change * Set `didOutputsChange` back to false * Capture first in lock * Try * kinda fix it? idk * fix: Keep Outputs * Refactor into single method * Update CameraView.kt * Use Enums for type safety * Implement Orientation (I think) * Move RefCount management to Java (Frame) * Don't crash when dropping a Frame * Prefer Devices with higher max resolution * Prefer multi-cams * Use FastImage for Media Page * Return orientation in takePhoto() * Load orientation from EXIF Data * Add `isMirrored` props and documentation for PhotoFile * fix: Return `not-determined` on Android * Update CameraViewModule.kt * chore: Upgrade packages * fix: Fix Metro Config * Cleanup config * Properly mirror Images on save * Prepare MediaRecorder * Start/Stop MediaRecorder * Remove `takeSnapshot()` It no longer works on Android and never worked on iOS. Users could use useFrameProcessor to take a Snapshot * Use `MediaCodec` * Move to `VideoRecording` class * Cleanup Snapshot * Create `SkiaPreviewView` hybrid class * Create OpenGL context * Create `SkiaPreviewView` * Fix texture creation missing context * Draw red frame * Somehow get it working * Add Skia CMake setup * Start looping * Init OpenGL * Refactor into `SkiaRenderer` * Cleanup PreviewSize * Set up * Only re-render UI if there is a new Frame * Preview * Fix init * Try rendering Preview * Update SkiaPreviewView.kt * Log version * Try using Skia (fail) * Drawwwww!!!!!!!!!! 🎉 * Use Preview Size * Clear first * Refactor into SkiaRenderer * Add `previewType: "none"` on iOS * Simplify a lot * Draw Camera? For some reason? I have no idea anymore * Fix OpenGL errors * Got it kinda working again? * Actually draw Frame woah * Clean up code * Cleanup * Update on main * Synchronize render calls * holy shit * Update SkiaRenderer.cpp * Update SkiaRenderer.cpp * Refactor * Update SkiaRenderer.cpp * Check for `NO_INPUT_TEXTURE`^ * Post & Wait * Set input size * Add Video back again * Allow session without preview * Convert JPEG to byte[] * feat: Use `ImageReader` and use YUV Image Buffers in Skia Context (#1689) * Try to pass YUV Buffers as Pixmaps * Create pixmap! * Clean up * Render to preview * Only render if we have an output surface * Update SkiaRenderer.cpp * Fix Y+U+V sampling code * Cleanup * Fix Semaphore 0 * Use 4:2:0 YUV again idk * Update SkiaRenderer.h * Set minSdk to 26 * Set surface * Revert "Set minSdk to 26" This reverts commit c4085b7c16c628532e5c2d68cf7ed11c751d0b48. * Set previewType * feat: Video Recording with Camera2 (#1691) * Rename * Update CameraSession.kt * Use `SurfaceHolder` instead of `SurfaceView` for output * Update CameraOutputs.kt * Update CameraSession.kt * fix: Fix crash when Preview is null * Check if snapshot capture is supported * Update RecordingSession.kt * S * Use `MediaRecorder` * Make audio optional * Add Torch * Output duration * Update RecordingSession.kt * Start RecordingSession * logs * More log * Base for preparing pass-through Recording * Use `ImageWriter` to append Images to the Recording Surface * Stream PRIVATE GPU_SAMPLED_IMAGE Images * Add flags * Close session on stop * Allow customizing `videoCodec` and `fileType` * Enable Torch * Fix Torch Mode * Fix comparing outputs with hashCode * Update CameraSession.kt * Correctly pass along Frame Processor * fix: Use AUDIO_BIT_RATE of 16 * 44,1Khz * Use CAMCORDER instead of MIC microphone * Use 1 channel * fix: Use `Orientation` * Add `native` PixelFormat * Update iOS to latest Skia integration * feat: Add `pixelFormat` property to Camera * Catch error in configureSession * Fix JPEG format * Clean up best match finder * Update CameraDeviceDetails.kt * Clamp sizes by maximum CamcorderProfile size * Remove `getAvailableVideoCodecs` * chore: release 3.0.0-rc.5 * Use maximum video size of RECORD as default * Update CameraDeviceDetails.kt * Add a todo * Add JSON device to issue report * Prefer `full` devices and flash * Lock to 30 FPS on Samsung * Implement Zoom * Refactor * Format -> PixelFormat * fix: Feat `pixelFormat` -> `pixelFormats` * Update TROUBLESHOOTING.mdx * Format * fix: Implement `zoom` for Photo Capture * fix: Don't run if `isActive` is `false` * fix: Call `examplePlugin(frame)` * fix: Fix Flash * fix: Use `react-native-worklets-core`! * fix: Fix import
104 lines
4.2 KiB
CMake
104 lines
4.2 KiB
CMake
project(VisionCamera)
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cmake_minimum_required(VERSION 3.9.0)
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set(CMAKE_VERBOSE_MAKEFILE ON)
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set(PACKAGE_NAME "VisionCamera")
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set(BUILD_DIR ${CMAKE_SOURCE_DIR}/build)
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set(CMAKE_VERBOSE_MAKEFILE ON)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DSK_GL -DSK_GANESH -DSK_BUILD_FOR_ANDROID")
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# Folly
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include("${NODE_MODULES_DIR}/react-native/ReactAndroid/cmake-utils/folly-flags.cmake")
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add_compile_options(${folly_FLAGS})
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# Third party libraries (Prefabs)
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find_package(ReactAndroid REQUIRED CONFIG)
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find_package(fbjni REQUIRED CONFIG)
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find_package(react-native-worklets-core REQUIRED CONFIG)
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find_library(LOG_LIB log)
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set(RNSKIA_PATH ${NODE_MODULES_DIR}/@shopify/react-native-skia)
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if(EXISTS ${RNSKIA_PATH})
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find_package(shopify_react-native-skia REQUIRED CONFIG)
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set(SKIA_PACKAGE shopify_react-native-skia::rnskia)
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message("VisionCamera: Skia integration enabled!")
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else()
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message("VisionCamera: Skia integration disabled!")
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ENDIF()
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set (SKIA_LIBS_PATH "${RNSKIA_PATH}/libs/android/${ANDROID_ABI}")
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add_library(skia STATIC IMPORTED)
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set_property(TARGET skia PROPERTY IMPORTED_LOCATION "${SKIA_LIBS_PATH}/libskia.a")
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add_library(svg STATIC IMPORTED)
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set_property(TARGET svg PROPERTY IMPORTED_LOCATION "${SKIA_LIBS_PATH}/libsvg.a")
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add_library(skshaper STATIC IMPORTED)
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set_property(TARGET skshaper PROPERTY IMPORTED_LOCATION "${SKIA_LIBS_PATH}/libskshaper.a")
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# Add react-native-vision-camera sources
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add_library(
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${PACKAGE_NAME}
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SHARED
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../cpp/JSITypedArray.cpp
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src/main/cpp/FrameHostObject.cpp
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src/main/cpp/FrameProcessorPluginHostObject.cpp
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src/main/cpp/JSIJNIConversion.cpp
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src/main/cpp/VisionCamera.cpp
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src/main/cpp/VisionCameraProxy.cpp
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src/main/cpp/skia/SkiaRenderer.cpp
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src/main/cpp/java-bindings/JFrame.cpp
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src/main/cpp/java-bindings/JFrameProcessor.cpp
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src/main/cpp/java-bindings/JFrameProcessorPlugin.cpp
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src/main/cpp/java-bindings/JHashMap.cpp
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src/main/cpp/java-bindings/JVisionCameraProxy.cpp
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src/main/cpp/java-bindings/JVisionCameraScheduler.cpp
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)
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# Header Search Paths (includes)
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target_include_directories(
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${PACKAGE_NAME}
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PRIVATE
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"../cpp"
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"src/main/cpp"
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"${NODE_MODULES_DIR}/react-native/ReactCommon"
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"${NODE_MODULES_DIR}/react-native/ReactCommon/callinvoker"
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"${NODE_MODULES_DIR}/react-native/ReactAndroid/src/main/jni/react/turbomodule" # <-- CallInvokerHolder JNI wrapper
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# We need to include the headers from skia
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# (Note: rnskia includes all their files without any relative path
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# so for example "include/core/SkImage.h" becomes #include "SkImage.h".
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# That's why for the prefab of rnskia, we flatten all cpp files into
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# just one directory. HOWEVER, skia itself uses relative paths in
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# their include statements, and so we have to include the path to skia)
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"${RNSKIA_PATH}/cpp/skia"
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"${RNSKIA_PATH}/cpp/skia/include/config/"
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"${RNSKIA_PATH}/cpp/skia/include/core/"
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"${RNSKIA_PATH}/cpp/skia/include/effects/"
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"${RNSKIA_PATH}/cpp/skia/include/utils/"
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"${RNSKIA_PATH}/cpp/skia/include/pathops/"
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"${RNSKIA_PATH}/cpp/skia/modules/"
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# "${RNSKIA_PATH}/cpp/skia/modules/skparagraph/include/"
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"${RNSKIA_PATH}/cpp/skia/include/"
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"${RNSKIA_PATH}/cpp/skia"
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)
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# Link everything together
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target_link_libraries(
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${PACKAGE_NAME}
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${LOG_LIB} # <-- Logcat logger
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android # <-- Android JNI core
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ReactAndroid::jsi # <-- RN: JSI
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ReactAndroid::reactnativejni # <-- RN: React Native JNI bindings
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ReactAndroid::folly_runtime # <-- RN: For casting JSI <> Java objects
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fbjni::fbjni # <-- fbjni
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react-native-worklets-core::rnworklets # <-- RN Worklets
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GLESv2 # <-- Optional: OpenGL (for Skia)
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EGL # <-- Optional: OpenGL (EGL) (for Skia)
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${SKIA_PACKAGE} # <-- Optional: RN Skia
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jnigraphics
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skia
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svg
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skshaper
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)
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